SoulCalibur III: Difference between revisions

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|gameinfo          = Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Continue the timeless saga of these epic battles in the "Tales of Souls" mode. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode.
|gameinfo          = Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Continue the timeless saga of these epic battles in the "Tales of Souls" mode. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode.
|wikipedia        = [http://en.wikipedia.org/wiki/Soulcalibur_III Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Soulcalibur_III Link]
|widescreen        = 2
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927089-soulcalibur-iii Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/10/26/soulcalibur-iii IGN]|8.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/soulcalibur-iii Metacritic]|86/100}}
<!-- General props -->
|numberofplayers  = 2
|widescreen        = 1
|progressive      = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927089-soulcalibur-iii Link]
|korean            =  SCKA-20059
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/10/26/soulcalibur-iii IGN]|8.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/soulcalibur-iii Metacritic]|86/100}}
|au_rating        = M
|au_rating        = M
|ko_rating        = 15
|ko_rating        = 15
|widescreenpatch  = 1
|japan_rating      = B
|japan_rating      = B
|eu_rating        = 16+
|eu_rating        = 16+
|na_rating_text    = Suggestive Themes, Violence
|na_rating_text    = Suggestive Themes, Violence
|na_rating        = T
|na_rating        = T
<!-- Language props -->
|italian          = SCES-53312
|italian          = SCES-53312
|spanish          = SCES-53312
|spanish          = SCES-53312
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|german            = SCES-53312
|german            = SCES-53312
|japanese          = SLPS-25577
|japanese          = SLPS-25577
|english          = SCAJ-20159 & SCED-53674 & SCES-53312 & SLUS-21216
|english          = SCAJ-20159 & SCED-53674 & SCES-53312 & SLUS-21216 & SLUS-21216GH
|korean            = SCKA-20059
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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|serialsPAL        = SCES-53312<br />SCED-53674 <small>(Demo)</small><br />SCES-53312/P <small>(Platinum: The Best of PlayStation 2)</small>
|serialsPAL        = SCES-53312<br />SCED-53674 <small>(Demo)</small><br />SCES-53312/P <small>(Platinum: The Best of PlayStation 2)</small>
|CRCsPAL          = 24090A12
|CRCsPAL          = 24090A12
|releasedatePAL    = November 18, 2005<br />November 24, 2005<br />June 1, 2006 <small>(Platinum)</small><br />October 13, 2006 <small>(Platinum)</small>
|releasedatePAL    = November 18, 2005<br />November 24, 2005 <small>(Australia)</small><br />June 1, 2006 <small>(Platinum, Australia)</small><br />October 13, 2006 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25577<br />SCAJ-20159<br />SCKA-20059
|serialsNTSCJ      = SLPS-25577<br />SCKA-20059 <small>(Korea)</small><br />SCAJ-20159<br />SLPM-61133 <small>(Trial, Famitsu Playable Special Disk)</small>
|CRCsNTSCJ        = 7C7B9E71
|CRCsNTSCJ        = 7C7B9E71
|releasedateNTSCJ  = November 23, 2005
|releasedateNTSCJ  = November 23, 2005 <small>(Japan, Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
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|Comments=Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode.
|Comments=Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 2300U
|GPU=AMD Radeon RX Vega 6
|Revision=PCSX2 1.6.0 (Stable)
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=BIOS: USA v2.30, on D3D11 Hardware with Native Resolution. 60 FPS on Menus. 40~60 FPS in game.
|Tester=El-Chamemo
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Garuda Linux (Arch)
|CPU=?
|CPU=AMD Ryzen 5 3600
|GPU=?
|GPU=EVGA GeForce 2060 KO Ultra
|Revision=?
|Revision=1.6.0
|Graphics=?
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Sound=?
|Sound=
|Comments=?
*SPU-X 2.0.0
|Tester=?
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Comments=The game runs fine without many issues on my end, even with the sprite alignment. I just have CRC set to Patial, Blending to default, NTSC BIOS v2.00, 8-Bit Textures enabled, and safe features disabled in my machine. I do, however get facial glitches, and sometimes even get a blue screen with hud in Training.
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


==Trivia==
==Trivia==
* Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울 칼리버 3''' (SCKA-20059)
* Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059)
* If you can't play the sound at normal speed you should consider using Async rather than Time-stretched in SPU2-X options (it doesn't break the game)
* If you can't play the sound at normal speed you should consider using Async rather than Time-stretched in SPU2-X options (it doesn't break the game).
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS).
 




==Known Issues==
==Known Issues==
{{Issue
|IssueName=Ghosting
|IsFixed=0
|IssueLevel=0
|Description=At higher than native resolutions in D3D9/11 Hardare mode, ghosting occurs.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Wild Arms Offset'''" hack.
}}


{{Issue
{{Issue
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|IssueLevel=-1
|IssueLevel=-1
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Workaround=Set the '''VU clamping mode''' to "Extra".<br>
|Workaround=Go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
Alternatively you can set the '''VU clamping mode''' to "Normal" and the '''EE clamping mode''' to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps
*'''Alternative Workaround''':Keep Clamping Mode on the VUs tab set to the default "Normal" and set Clamping Mode on the EE/IOP tab to "None". This won't look as good as the other workaround (SPS will still occur but it will fade away by itself in a few seconds) but it will increase the framerate.
}}
}}


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|IssueLevel=-1
|IssueLevel=-1
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Workaround=Set the '''VU clamping mode''' to "Extra".<br>
|Workaround=Go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
Alternatively set the VU clamping mode to "Normal" and the EE clamping mode to "None"
*'''Alternative Workaround''':Keep Clamping Mode on the VUs tab set to the default "Normal" and set Clamping Mode on the EE/IOP tab to "None".
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.
|Workaround=Get the latest dev build of pcsx2, in GSdx tick "'''Enable HW Hacks'''" and from the configuration window "'''Align Sprite'''".
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Align Sprite'''" hack.
For older builds you can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
*'''Alternative Workaround''':Go to Config > Video (GS) > Plugin Settings, and either: Use set the Internal Resolution to "Native", or set it to "Custom" and the Custom Resolution to 1260x(any value). You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.
 
Don't use HW AA, it will cause the problem even in "Native" resolution.
}}
 
{{Issue
|IssueName=Darkness in some stages
|IsFixed=0
|IssueLevel=0
|Description=Some stages are darker than normal in GSdx hardware mode.
|Workaround=skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
}}
}}


{{Issue
{{Issue
|IssueName=Ghosting in higher Resolutions
|IssueName=Stages too dark
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=At resolutions higher than native and using hardware DX, ghosting occurs.
|Description=Some stages are darker than normal in Hardware mode.
|Workaround=Enable "Wild Arms Offset" in hardware hacks, gsdx plugin
|Workaround=Use the latest 1.5.0 dev builds.
}}
}}


{{Issue
{{Issue
|IssueName=Progressive mode bugged
|IssueName=Progressive mode bugged
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.
|Description=Using Progressive Mode in the game makes it run at half speed but with music playing at normal rate.
|Workaround=Do not use progressive mode
|Workaround=This issue has been resolved as of the stable release PCSX2 v1.4.0.
}}
}}


==The gallery==
==The gallery==
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File:SoulCalibur_III_Forum_3.jpg|SoulCalibur III (SLPS 25577)
File:SoulCalibur_III_Forum_3.jpg|SoulCalibur III (SLPS 25577)
</gallery>
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
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