SoulCalibur III: Difference between revisions

m
I did not changed the status as "Fixed" as this is a hack not a proper fix.
No edit summary
m (I did not changed the status as "Fixed" as this is a hack not a proper fix.)
Line 2: Line 2:
|image            = Soul_Calibur_3.jpg
|image            = Soul_Calibur_3.jpg
|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
|developer        = Namco
|developer         = [[Namco|Project Soul]]
|publisher         = Namco
|genre            = Fighting
|genre            = Fighting
|gameinfo          = Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Continue the timeless saga of these epic battles in the "Tales of Souls" mode. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode.
|gameinfo          = Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Continue the timeless saga of these epic battles in the "Tales of Souls" mode. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode.
Line 160: Line 161:
|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Workaround=You can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
|Workaround=Get the latest build of pcsx2, in GSdx tick "'''Enable HW Hacks'''" and from the configuration window "'''Aling Sprite'''".
For older builds you can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
 
Don't use HW AA, it will cause the problem even in "Native" resolution.
Don't use HW AA, it will cause the problem even in "Native" resolution.
}}
}}
ninja
1,830

edits