SoulCalibur III: Difference between revisions

Correcting the info for getting around the black bars.
(Added trivial data, removed stub)
(Correcting the info for getting around the black bars.)
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===Thin vertical lines===
===Thin vertical lines===
Using high resolution in GSdx brings some thin lines over the screen.
Using high resolution in GSdx brings some thin lines over the screen.
*Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
*Solution: You can either: Use native resolution
* or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
*Don't use HW AA, it will cause the problem even in "Native" resolution.
*Don't use HW AA, it will cause the problem even in "Native" resolution.


===Darkness in some stages===
===Darkness in some stages===
Some stages are darker than normal in GSdx hardware mode.
Some stages are darker than normal in GSdx hardware mode.
*Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this.
*Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this.
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