Difference between revisions of "SoulCalibur III"

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Sometimes while playingm parts of the characters's body look like falling off or going across the screen.
 
Sometimes while playingm parts of the characters's body look like falling off or going across the screen.
 
*Solution: Set the '''VU clamping mode''' to "Extra".
 
*Solution: Set the '''VU clamping mode''' to "Extra".
 
+
*Alternatively you can set the '''VU clamping mode''' to "Normal" and the '''EE clamping mode''' to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps
  
 
===Respawn Issues===
 
===Respawn Issues===

Revision as of 11:41, 19 September 2011

SoulCalibur III
Soul Calibur 3.jpg
Region NTSC-U:
Serial numbers: SLUS-21216
Release date: Oct 25, 2005
CRCs: FA835BA1, 027C604C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53312
Release date: November 18, 2005
CRCs: 24090A12
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25577
Release date: November 23, 2005
CRCs: 7C7B9E71
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Genre: Fighting
Wikipedia: http://en.wikipedia.org/wiki/Soulcalibur_III
Game review links: http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more
Game review score: 8.6\10

Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSDX: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
BIOS version: USA v2.00

Comments:

  • Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.
  • After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max.

Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).

  • Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
  • Reducing clamps cause more issues, not recommended.

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Intel Pentium Dual-Core (3.6GHz)
GPU: Nvidia 9600GT 512MB

Comments:

  • 40-60/60 with only recommended hacks and Allow 8-bit Textures. Can get 60/60FPS using the cycle rate speedhacks.


Known Issues:

SPS (Spikey Polygon Syndrome)

Sometimes while playingm parts of the characters's body look like falling off or going across the screen.

  • Solution: Set the VU clamping mode to "Extra".
  • Alternatively you can set the VU clamping mode to "Normal" and the EE clamping mode to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps

Respawn Issues

Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.

  • Solution: Set the VU clamping mode to "Extra".


Thin vertical lines

Using high resolution in GSdx brings some thin lines over the screen.

  • Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
  • Don't use HW AA, it will cause the problem even in "Native" resolution.


Darkness in some stages

Some stages are darker than normal in GSdx hardware mode.

  • Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this.