Difference between revisions of "SoulCalibur III"
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{{infobox game | {{infobox game | ||
− | |image =Soul_Calibur_3.jpg | + | |image = Soul_Calibur_3.jpg |
− | |caption = | + | |caption = |
− | |developer =Namco | + | |developer = Namco |
− | |genre =Fighting | + | |genre = Fighting |
− | |gameinfo = | + | |gameinfo = |
− | |wikipedia =http://en.wikipedia.org/wiki/Soulcalibur_III | + | |wikipedia = http://en.wikipedia.org/wiki/Soulcalibur_III |
− | |reviewlinks =http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more | + | |reviewlinks = http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more |
− | |reviewscore =8.6\10 | + | |reviewscore = 8.6\10 |
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
− | |serialsNTSCU = | + | |serialsNTSCU = SLUS-21216 |
− | |CRCsNTSCU = FA835BA1 | + | |CRCsNTSCU = FA835BA1, 027C604C |
− | |releasedateNTSCU =Oct 25, 2005 | + | |releasedateNTSCU = Oct 25, 2005 |
− | |statusNTSCU = | + | |statusNTSCU = 2 |
− | |linuxstatusNTSCU = | + | |linuxstatusNTSCU = |
− | |macstatusNTSCU = | + | |macstatusNTSCU = |
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
− | |serialsPAL = | + | |serialsPAL = SCES-53312 |
− | |CRCsPAL = | + | |CRCsPAL = 24090A12 |
− | |releasedatePAL = | + | |releasedatePAL = November 18, 2005 |
− | |statusPAL = | + | |statusPAL = 2 |
− | |linuxstatusPAL = | + | |linuxstatusPAL = |
− | |macstatusPAL = | + | |macstatusPAL = |
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
− | |serialsNTSCJ = | + | |serialsNTSCJ = SLPS-25577 |
− | |CRCsNTSCJ = | + | |CRCsNTSCJ = 7C7B9E71 |
− | |releasedateNTSCJ = | + | |releasedateNTSCJ = November 23, 2005 |
− | |statusNTSCJ = | + | |statusNTSCJ = 2 |
− | |linuxstatusNTSCJ = | + | |linuxstatusNTSCJ = |
− | |macstatusNTSCJ = | + | |macstatusNTSCJ = |
<!-- Windows specs --> | <!-- Windows specs --> | ||
− | |pcsx2ver = | + | |pcsx2ver = 0.9.8 |
|gsname = | |gsname = | ||
− | |gsver = | + | |gsver = r4600 |
|soundname = | |soundname = | ||
− | |soundver = | + | |soundver = r4600 |
|padname = | |padname = | ||
− | |padver = | + | |padver = r4510 |
|dvdplugname = | |dvdplugname = | ||
|dvdplugver = | |dvdplugver = | ||
− | |biosver = | + | |biosver = USA v2.00 |
− | |hacks = | + | |hacks = Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx). |
− | + | *Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. | |
+ | *Reducing clamps cause more issues, not recommended. | ||
|comment = | |comment = | ||
+ | *Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate. | ||
+ | *After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max. | ||
<!-- Linux specs --> | <!-- Linux specs --> | ||
− | |linuxpcsx2ver = | + | |linuxpcsx2ver = |
− | |linuxgsname = | + | |linuxgsname = |
− | |linuxgsver = | + | |linuxgsver = |
− | |linuxsoundname = | + | |linuxsoundname = |
− | |linuxsoundver = | + | |linuxsoundver = |
− | |linuxpadname = | + | |linuxpadname = |
− | |linuxpadver = | + | |linuxpadver = |
− | |linuxdvdplugname = | + | |linuxdvdplugname = |
− | |linuxdvdplugver = | + | |linuxdvdplugver = |
− | |linuxbiosver = | + | |linuxbiosver = |
− | |linuxhacks = | + | |linuxhacks = |
− | |linuxfpsinfo = | + | |linuxfpsinfo = |
− | |linuxcomment = | + | |linuxcomment = |
<!-- Minimal PC specs --> | <!-- Minimal PC specs --> | ||
− | |cputype = | + | |cputype = Intel Pentium Dual-Core (3.6GHz) |
|gputype = Nvidia 9600GT 512MB | |gputype = Nvidia 9600GT 512MB | ||
|pccomment = | |pccomment = | ||
+ | *40-60/60 with only recommended hacks and '''Allow 8-bit Textures'''. Can get 60/60FPS using the cycle rate speedhacks. | ||
}} | }} | ||
+ | |||
+ | |||
+ | ==Known Issues:== | ||
+ | |||
+ | ===SPS (Spikey Polygon Syndrome)=== | ||
+ | Sometimes while playingm parts of the characters's body look like falling off or going across the screen. | ||
+ | *Solution: Set the '''VU clamping mode''' to "Extra". | ||
+ | |||
+ | |||
+ | ===Respawn Issues=== | ||
+ | Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else. | ||
+ | *Solution: Set the '''VU clamping mode''' to "Extra". | ||
+ | |||
+ | |||
+ | ===Thin vertical lines=== | ||
+ | Using high resolution in GSdx brings some thin lines over the screen. | ||
+ | *Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others | ||
+ | *Don't use HW AA, it will cause the problem even in "Native" resolution. | ||
+ | |||
+ | |||
+ | ===Darkness in some stages=== | ||
+ | Some stages are darker than normal in GSdx hardware mode. | ||
+ | *Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this. |
Revision as of 10:29, 13 September 2011
Developer(s): Namco
Genre: Fighting
Wikipedia: http://en.wikipedia.org/wiki/Soulcalibur_III
Game review links: http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more
Game review score: 8.6\10
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | r4600 |
Pad plugin is LilyPad: | r4510 |
BIOS version: | USA v2.00 |
Comments:
- Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.
- After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max.
Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).
- Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
- Reducing clamps cause more issues, not recommended.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Pentium Dual-Core (3.6GHz) |
GPU: | Nvidia 9600GT 512MB |
Comments:
- 40-60/60 with only recommended hacks and Allow 8-bit Textures. Can get 60/60FPS using the cycle rate speedhacks.
Known Issues:
SPS (Spikey Polygon Syndrome)
Sometimes while playingm parts of the characters's body look like falling off or going across the screen.
- Solution: Set the VU clamping mode to "Extra".
Respawn Issues
Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
- Solution: Set the VU clamping mode to "Extra".
Thin vertical lines
Using high resolution in GSdx brings some thin lines over the screen.
- Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
- Don't use HW AA, it will cause the problem even in "Native" resolution.
Darkness in some stages
Some stages are darker than normal in GSdx hardware mode.
- Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this.