SoulCalibur III: Difference between revisions

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|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
|developer        = Namco
|developer        = Namco
|genre            = Fighting
|publisher        = [[Namco]]
|gameinfo          = The third installment to the classic weapons based fighting game.
|genre            = Action, Fighting
|gameinfo          = Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Continue the timeless saga of these epic battles in the "Tales of Souls" mode. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode.
|wikipedia        = [http://en.wikipedia.org/wiki/Soulcalibur_III Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Soulcalibur_III Link]
|reviewlinks      = [http://www.ign.com/articles/2005/10/26/soulcalibur-iii IGN]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927089-soulcalibur-iii Link]
|reviewscore      = 8.5/10 (IGN)
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/10/26/soulcalibur-iii IGN]|8.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/soulcalibur-iii Metacritic]|86/100}}
<!-- General props -->
|numberofplayers  = 2
|widescreen        = 1
|progressive      = 1
|cpu-intensive    = 1
|au_rating        = M
|ko_rating        = 15
|widescreenpatch  = 1
|japan_rating      = B
|eu_rating        = 16+
|na_rating_text    = Suggestive Themes, Violence
|na_rating        = T
<!-- Language props -->
|italian          = SCES-53312
|spanish          = SCES-53312
|french            = SCES-53312
|german            = SCES-53312
|japanese          = SLPS-25577
|english          = SCAJ-20159 & SCED-53674 & SCES-53312 & SLUS-21216 & SLUS-21216GH
|korean            = SCKA-20059
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21216
|serialsNTSCU      = SLUS-21216<br />SLUS-21216GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = FA835BA1, 027C604C
|CRCsNTSCU        = FA835BA1, 027C604C
|releasedateNTSCU  = Oct 25, 2005
|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-53312
|serialsPAL        = SCES-53312<br />SCED-53674 <small>(Demo)</small><br />SCES-53312/P <small>(Platinum: The Best of PlayStation 2)</small>
|CRCsPAL          = 24090A12
|CRCsPAL          = 24090A12
|releasedatePAL    = November 18, 2005
|releasedatePAL    = November 18, 2005<br />November 24, 2005 <small>(Australia)</small><br />June 1, 2006 <small>(Platinum, Australia)</small><br />October 13, 2006 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25577
|serialsNTSCJ      = SLPS-25577<br />SCKA-20059 <small>(Korea)</small><br />SCAJ-20159<br />SLPM-61133 <small>(Trial, Famitsu Playable Special Disk)</small>
|CRCsNTSCJ        = 7C7B9E71
|CRCsNTSCJ        = 7C7B9E71 <small>(Japan, v1.01)</small><br /> FB8554A0 <small>(Japan, v2.00)</small>
|releasedateNTSCJ  = November 23, 2005
|releasedateNTSCJ  = November 23, 2005 <small>(Japan, Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 49: Line 70:
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, '''Allow 8-bit Textures''' (GSdx). Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Reducing clamps cause more issues, not recommended. After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max. FPS: 40-60/60. Can get 60/60FPS using the cycle rate speedhacks.
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, '''Allow 8-bit Textures''' (GSdx). Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Reducing clamps cause more issues, not recommended. After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max. FPS: 40-60/60. Can get 60/60FPS using the cycle rate speedhacks.
|Tester=Machina
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=1.1.0 r5726
|Graphics=GSdx 5726 SSE41
|Sound=
*SPU2-X 2.0.0 5695
*LilyPad 0.11.0 5403
|Comments=Still playable., Software mode is needed to avoid black lines (same problem as SC2) and dull colors in rendering (wrong filtering maybe?, but hacks don't seem to fix it).
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5817
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), light game for any cpu/gpu.
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.2.0 r5782
|Graphics=GSdx 5801m SSE41
|Sound=
*SPU2-X 5801 2.0.0
*LilyPad 5801 0.11.0
|Comments=Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 2300U
|GPU=AMD Radeon RX Vega 6
|Revision=PCSX2 1.6.0 (Stable)
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=BIOS: USA v2.30, on D3D11 Hardware with Native Resolution. 60 FPS on Menus. 40~60 FPS in game.
|Tester=El-Chamemo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel i7-8750H
|GPU=Nvidia Geforce 1060 6gb Mobile
|Revision=pcsx2 v1.7.2647 AVX2
|Graphics=Core.
|Sound=Core(Xaudio2).
|Comments=Looks and runs great. Vulkan HW, Preset 3(Balanced), 3x Internal Resolution, 60fps (Lensflares/lightshafts in game can cause small fps dips).
|Tester=Nado
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Garuda Linux (Arch)
|CPU=?
|CPU=AMD Ryzen 5 3600
|GPU=?
|GPU=EVGA GeForce 2060 KO Ultra
|Revision=?
|Revision=1.6.0
|Graphics=?
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Sound=?
|Sound=
|Comments=?
*SPU-X 2.0.0
|Tester=?
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Comments=The game runs fine without many issues on my end, even with the sprite alignment. I just have CRC set to Patial, Blending to default, NTSC BIOS v2.00, 8-Bit Textures enabled, and safe features disabled in my machine. I do, however get facial glitches, and sometimes even get a blue screen with hud in Training.
|Tester=Neigdoig
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Garuda Linux (Arch)5.17.4 Zen Kernel
|CPU=AMD Ryzen 5 3600X
|GPU=AMD Radeon 5700XT Open Source Drivers
|Revision=Nightly 1.7.2651
|Graphics=GSdx OpenGL, and Software Renderer
|Sound=
*Cubeb
*Automatically Configured
|Comments= Runs perfect with default settings,no hacks. Turning Hacks on causes issues with black lines running through the screen. There is no benefit. I have also upscaled to 2k, have FXAA, and 2x Ani Filtering enabled. Absolutely works out of the box in Nightly on Linux. I've played this prior with Ubuntu, and Fedora. Anything above PCSX2 version 1.6 should run this fantastic with OpenGL, and Software mode.
Vulkan will crash PCSX2
|Tester=Slippingstones
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


==Trivia==
==Trivia==
*If you can't play the sound at normal speed you should consider using Async rather than Time-stretched in SPU2-X options (it doesn't break the game)
* Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS).


==Notes==
* If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game).


 
==Fixed issues==
==Known Issues==
{{Issue
|IssueName=Black horizontal stripes
|IsFixed=1
|IssueLevel=0
|Description=Black translucent horizontal stripes are visible on the screen in the hardware, especially noticeable against the background.
|Workaround=Set Dithering: Off
}}


{{Issue
{{Issue
|IssueName=SPS (Spikey Polygon Syndrome)
|IssueName=Performance Loss With "Texture Preloading" set to: "Full (Hash Cache)"
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Description=As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial".
|Workaround=Set the '''VU clamping mode''' to "Extra".<br>
|Workaround="Texture Preloading: Partial" added to autofixes in the latest 1.7 dev builds (tested v1.7.3140).
Alternatively you can set the '''VU clamping mode''' to "Normal" and the '''EE clamping mode''' to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps
}}
}}


{{Issue
{{Issue
|IssueName=Respawn Issues
|IssueName=Ghosting
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Description=At higher than native resolutions in Hardware mode, ghosting occurs.
|Workaround=Set the '''VU clamping mode''' to "Extra".<br>
|Workaround=Fixed in the latest 1.7 dev builds (tested v1.7.2647), for older versions go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Half Pixel Offset: Normal (Vertex)'''" hack.
Alternatively set the VU clamping mode to "Normal" and the EE clamping mode to "None"
}}
}}


{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.
|Workaround=You can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
|Workaround=Fixed in the latest 1.7 dev builds (tested v1.7.2647), for older versions go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Align Sprite'''" hack.
Don't use HW AA, it will cause the problem even in "Native" resolution.
}}
}}


{{Issue
{{Issue
|IssueName=Darkness in some stages
|IssueName=SPS (Spikey Polygon Syndrome)
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some stages are darker than normal in GSdx hardware mode.
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Workaround=skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
|Workaround=Fixed in the latest 1.7 dev builds, for older versions go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
}}
}}


{{Issue
{{Issue
|IssueName=Ghosting in higher Resolutions
|IssueName=Respawn Issues
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=At resolutions higher than native and using hardware DX, ghosting occurs.
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Workaround=Enable "Wild Arms Offset" in hardware hacks, gsdx plugin
|Workaround=Fixed in the latest 1.7 dev builds, for older versions go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
}}
}}


{{Issue
{{Issue
|IssueName=Progressive mode bugged
|IssueName=Progressive mode bugged
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|Description=Using Progressive Mode in the game makes it run at half speed but with music playing at normal rate.
|Workaround=This issue has been resolved as of the stable release PCSX2 v1.4.0. Use the latest dev builds.
}}
 
{{Issue
|IssueName=Stages too dark
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.
|Description=Some stages are darker than normal in Hardware mode.
|Workaround=Do not use progressive mode
|Workaround=Use the latest dev builds.
}}
}}
==The gallery==
<gallery>
File:SoulCalibur_III_Forum_1.jpg|SoulCalibur III (SLUS 21216)
File:SoulCalibur_III_Forum_2.jpg|SoulCalibur III (SLUS 21216)
File:SoulCalibur_III_Forum_3.jpg|SoulCalibur III (SLPS 25577)
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
ninja
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