SoulCalibur III: Difference between revisions
→Fixed issues
m (Changed the wording of audio tip.) |
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25577<br />SCKA-20059 <small>(Korea)</small><br />SCAJ-20159<br />SLPM-61133 <small>(Trial, Famitsu Playable Special Disk)</small> | |serialsNTSCJ = SLPS-25577<br />SCKA-20059 <small>(Korea)</small><br />SCAJ-20159<br />SLPM-61133 <small>(Trial, Famitsu Playable Special Disk)</small> | ||
|CRCsNTSCJ = 7C7B9E71 | |CRCsNTSCJ = 7C7B9E71 <small>(Japan, v1.01)</small><br /> FB8554A0 <small>(Japan, v2.00)</small> | ||
|releasedateNTSCJ = November 23, 2005 <small>(Japan, Korea)</small> | |releasedateNTSCJ = November 23, 2005 <small>(Japan, Korea)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
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==Notes== | ==Notes== | ||
* If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game). | * If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game). | ||
==Fixed issues== | ==Fixed issues== | ||
{{Issue | |||
|IssueName=Black horizontal stripes | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Black translucent horizontal stripes are visible on the screen in the hardware, especially noticeable against the background. | |||
|Workaround=Set Dithering: Off | |||
}} | |||
{{Issue | |||
|IssueName=Performance Loss With "Texture Preloading" set to: "Full (Hash Cache)" | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial". | |||
|Workaround="Texture Preloading: Partial" added to autofixes in the latest 1.7 dev builds (tested v1.7.3140). | |||
}} | |||
{{Issue | {{Issue |