SoulCalibur III: Difference between revisions

m (Added "Notes" section, moved audio tip down to it added tip for texture preloading.)
 
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25577<br />SCKA-20059 <small>(Korea)</small><br />SCAJ-20159<br />SLPM-61133 <small>(Trial, Famitsu Playable Special Disk)</small>
|serialsNTSCJ      = SLPS-25577<br />SCKA-20059 <small>(Korea)</small><br />SCAJ-20159<br />SLPM-61133 <small>(Trial, Famitsu Playable Special Disk)</small>
|CRCsNTSCJ        = 7C7B9E71
|CRCsNTSCJ        = 7C7B9E71 <small>(Japan, v1.01)</small><br /> FB8554A0 <small>(Japan, v2.00)</small>
|releasedateNTSCJ  = November 23, 2005 <small>(Japan, Korea)</small>
|releasedateNTSCJ  = November 23, 2005 <small>(Japan, Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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==Notes==
==Notes==
* If you can't play the sound at normal speed you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game).
* If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game).
* As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial" or "off".


==Fixed issues==
==Fixed issues==
{{Issue
|IssueName=Black horizontal stripes
|IsFixed=1
|IssueLevel=0
|Description=Black translucent horizontal stripes are visible on the screen in the hardware, especially noticeable against the background.
|Workaround=Set Dithering: Off
}}
{{Issue
|IssueName=Performance Loss With "Texture Preloading" set to: "Full (Hash Cache)"
|IsFixed=1
|IssueLevel=0
|Description=As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial".
|Workaround="Texture Preloading: Partial" added to autofixes in the latest 1.7 dev builds (tested v1.7.3140).
}}


{{Issue
{{Issue
ninja
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