SoulCalibur III: Difference between revisions
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25577<br />SCKA-20059 <small>(Korea)</small><br />SCAJ-20159<br />SLPM-61133 <small>(Trial, Famitsu Playable Special Disk)</small> | |serialsNTSCJ = SLPS-25577<br />SCKA-20059 <small>(Korea)</small><br />SCAJ-20159<br />SLPM-61133 <small>(Trial, Famitsu Playable Special Disk)</small> | ||
|CRCsNTSCJ = 7C7B9E71 | |CRCsNTSCJ = 7C7B9E71 <small>(Japan, v1.01)</small><br /> FB8554A0 <small>(Japan, v2.00)</small> | ||
|releasedateNTSCJ = November 23, 2005 <small>(Japan, Korea)</small> | |releasedateNTSCJ = November 23, 2005 <small>(Japan, Korea)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
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==Trivia== | ==Trivia== | ||
* Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059) | * Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059) | ||
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | * Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | ||
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS). | * The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS). | ||
==Notes== | |||
* If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game). | |||
== | ==Fixed issues== | ||
{{Issue | |||
|IssueName=Black horizontal stripes | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Black translucent horizontal stripes are visible on the screen in the hardware, especially noticeable against the background. | |||
|Workaround=Set Dithering: Off | |||
}} | |||
== | {{Issue | ||
|IssueName=Performance Loss With "Texture Preloading" set to: "Full (Hash Cache)" | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial". | |||
|Workaround="Texture Preloading: Partial" added to autofixes in the latest 1.7 dev builds (tested v1.7.3140). | |||
}} | |||
{{Issue | {{Issue | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=At higher than native resolutions in Hardware mode, ghosting occurs. | |Description=At higher than native resolutions in Hardware mode, ghosting occurs. | ||
|Workaround= | |Workaround=Fixed in the latest 1.7 dev builds (tested v1.7.2647), for older versions go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Half Pixel Offset: Normal (Vertex)'''" hack. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles. | |Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles. | ||
|Workaround= | |Workaround=Fixed in the latest 1.7 dev builds (tested v1.7.2647), for older versions go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Align Sprite'''" hack. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen. | |Description=Sometimes while playing parts of the character's body look like falling off or going across the screen. | ||
|Workaround= | |Workaround=Fixed in the latest 1.7 dev builds, for older versions go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''". | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else. | |Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else. | ||
|Workaround= | |Workaround=Fixed in the latest 1.7 dev builds, for older versions go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''". | ||
}} | }} | ||