SoulCalibur III: Difference between revisions

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|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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|Comments=Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode.
|Comments=Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 2300U
|GPU=AMD Radeon RX Vega 6
|Revision=PCSX2 1.6.0 (Stable)
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=BIOS: USA v2.30, on D3D11 Hardware with Native Resolution. 60 FPS on Menus. 40~60 FPS in game.
|Tester=El-Chamemo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel i7-8750H
|GPU=Nvidia Geforce 1060 6gb Mobile
|Revision=pcsx2 v1.7.2647 AVX2
|Graphics=Core.
|Sound=Core(Xaudio2).
|Comments=Looks and runs great. Vulkan HW, Preset 3(Balanced), 3x Internal Resolution, 60fps (Lensflares/lightshafts in game can cause small fps dips).
|Tester=Nado
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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*SPU-X 2.0.0
*SPU-X 2.0.0
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Comments=The game runs fine without many issues on my end, even with the sprite alignment. I just have CRC set to Patial, Blending to default, NTSC BIOS v2.00, 8-Bit Textures enabled, and safe features disabled in my machine.
|Comments=The game runs fine without many issues on my end, even with the sprite alignment. I just have CRC set to Patial, Blending to default, NTSC BIOS v2.00, 8-Bit Textures enabled, and safe features disabled in my machine. I do, however get facial glitches, and sometimes even get a blue screen with hud in Training.
|Tester=Neigdoig
|Tester=Neigdoig
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Garuda Linux (Arch)5.17.4 Zen Kernel
|CPU=AMD Ryzen 5 3600X
|GPU=AMD Radeon 5700XT Open Source Drivers
|Revision=Nightly 1.7.2651
|Graphics=GSdx OpenGL, and Software Renderer
|Sound=
*Cubeb
*Automatically Configured
|Comments= Runs perfect with default settings,no hacks. Turning Hacks on causes issues with black lines running through the screen. There is no benefit. I have also upscaled to 2k, have FXAA, and 2x Ani Filtering enabled. Absolutely works out of the box in Nightly on Linux. I've played this prior with Ubuntu, and Fedora. Anything above PCSX2 version 1.6 should run this fantastic with OpenGL, and Software mode.
Vulkan will crash PCSX2
|Tester=Slippingstones
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




==Trivia==
==Trivia==
* Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059)
* Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059)
* If you can't play the sound at normal speed you should consider using Async rather than Time-stretched in SPU2-X options (it doesn't break the game).
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS).
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS).


==Notes==
* If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game).
==Fixed issues==


==Known Issues==
{{Issue
{{Issue
|IssueName=Ghosting
|IssueName=Performance Loss With "Texture Preloading" set to: "Full (Hash Cache)"
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=At higher than native resolutions in D3D9/11 Hardare mode, ghosting occurs.
|Description=As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial".
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Wild Arms Offset'''" hack.
|Workaround="Texture Preloading: Partial" added to autofixes in the latest 1.7 dev builds (tested v1.7.3140).
}}
}}


{{Issue
{{Issue
|IssueName=SPS (Spikey Polygon Syndrome)
|IssueName=Ghosting
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Description=At higher than native resolutions in Hardware mode, ghosting occurs.
|Workaround=Go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
|Workaround=Fixed in the latest 1.7 dev builds (tested v1.7.2647), for older versions go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Half Pixel Offset: Normal (Vertex)'''" hack.
*'''Alternative Workaround''':Keep Clamping Mode on the VUs tab set to the default "Normal" and set Clamping Mode on the EE/IOP tab to "None". This won't look as good as the other workaround (SPS will still occur but it will fade away by itself in a few seconds) but it will increase the framerate.
}}
}}


{{Issue
{{Issue
|IssueName=Respawn Issues
|IssueName=Thin vertical lines
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.
|Workaround=Go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
|Workaround=Fixed in the latest 1.7 dev builds (tested v1.7.2647), for older versions go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Align Sprite'''" hack.
*'''Alternative Workaround''':Keep Clamping Mode on the VUs tab set to the default "Normal" and set Clamping Mode on the EE/IOP tab to "None".
}}
}}


{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=SPS (Spikey Polygon Syndrome)
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Align Sprite'''" hack.
|Workaround=Fixed in the latest 1.7 dev builds, for older versions go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
*'''Alternative Workaround''':Go to Config > Video (GS) > Plugin Settings, and either: Use set the Internal Resolution to "Native", or set it to "Custom" and the Custom Resolution to 1260x(any value). You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.
}}
}}


{{Issue
{{Issue
|IssueName=Stages too dark
|IssueName=Respawn Issues
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some stages are darker than normal in Hardware mode.
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Workaround=Use the latest 1.5.0 dev builds.
|Workaround=Fixed in the latest 1.7 dev builds, for older versions go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Using Progressive Mode in the game makes it run at half speed but with music playing at normal rate.
|Description=Using Progressive Mode in the game makes it run at half speed but with music playing at normal rate.
|Workaround=This issue has been resolved as of the stable release PCSX2 v1.4.0.
|Workaround=This issue has been resolved as of the stable release PCSX2 v1.4.0. Use the latest dev builds.
}}
}}


{{Issue
|IssueName=Stages too dark
|IsFixed=1
|IssueLevel=0
|Description=Some stages are darker than normal in Hardware mode.
|Workaround=Use the latest dev builds.
}}


==The gallery==
==The gallery==
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