SoulCalibur III: Difference between revisions

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==Notes==
==Notes==
* If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game).
* If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game).
* As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial" or "off".


==Fixed issues==
==Fixed issues==
{{Issue
|IssueName=Performance Loss With "Texture Preloading" set to: "Full (Hash Cache)"
|IsFixed=1
|IssueLevel=0
|Description=As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial".
|Workaround="Texture Preloading: Partial" added to autofixes in the latest 1.7 dev builds (tested v1.7.3140).
}}


{{Issue
{{Issue
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