SoulCalibur III: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
m (Added "Notes" section, moved audio tip down to it added tip for texture preloading.) |
mNo edit summary |
||
(7 intermediate revisions by the same user not shown) | |||
Line 181: | Line 181: | ||
==Notes== | ==Notes== | ||
* If you | * If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game). | ||
==Fixed issues== | ==Fixed issues== | ||
{{Issue | |||
|IssueName=Performance Loss With "Texture Preloading" set to: "Full (Hash Cache)" | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial". | |||
|Workaround="Texture Preloading: Partial" added to autofixes in the latest 1.7 dev builds (tested v1.7.3140). | |||
}} | |||
{{Issue | {{Issue |