SoulCalibur III: Difference between revisions
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==Trivia== | ==Trivia== | ||
* Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059) | * Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059) | ||
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | * Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | ||
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS). | * The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS). | ||
==Notes== | ==Notes== | ||
* | * If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game). | ||
==Fixed issues== | ==Fixed issues== | ||
{{Issue | |||
|IssueName=Performance Loss With "Texture Preloading" set to: "Full (Hash Cache)" | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial". | |||
|Workaround="Texture Preloading: Partial" added to autofixes in the latest 1.7 dev builds (tested v1.7.3140). | |||
}} | |||
{{Issue | {{Issue |