SoulCalibur II
Developer(s): Namco
Publisher(s): Namco
Genre: Action, Fighting
Game review links: Metacritic: 92/100
Game description: Open the next chapter in world of Soul Calibur. Soul Calibur II features seven distinctive gameplay modes including: Arcade, Versus, Time Attack, Survival, Team Battle, Practice, and the console exclusive Weapon Master. Collect up to 200 different weapons and battle characters with their own styles, strengths, and abilities. In addition to the 13 fighters, each platform has unique special fighters: Link for GameCube, Heihachi for PS2, and Spawn for Xbox. Prove yourself through soul and sword.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit Textures (GSdx). Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Reducing clamps cause more issues, not recommended. 60/60FPS using progressive mode even without speedhacks but it is less smooth in this mode. 45-60/60 in normal mode with only recommended hacks. | Machina |
NTSC-J | Windows |
|
1.1.0 r5628 | GSdx 5632 SSE41 |
|
Still playable., Needs native res to avoid some black square lines everywhere... | |
NTSC-U | Windows |
|
1.2.0 r5782 | GSdx 5801m SSE41 |
|
Runs near full speed., Lines in display if hardware mode is enabled. Looks fine in software mode. | |
PAL | Windows |
|
1.3.svn5932 | GSDX |
|
USA v02.20(10/02/2006), Standard hacks |
Trivia
- Original names: ソウルキャリバー II (SLPS-25230), 소울칼리버 II (SCKA-20016)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
Known Issues
Characters cast no shadows
- Status: Active
- Type: Minor
- Description: Characters will not cast any shadow in any GSdx hardware renderer
- Workaround: Use any GSdx software renderer
SPS (Spikey Polygon Syndrome)
- Type: Note (not an issue)
- Description: Sometimes while playing parts of the character's body look like falling off or going across the screen.
- Workaround: Set the VU clamping mode to "Extra".
Respawn Issues
- Type: Note (not an issue)
- Description: Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
- Workaround: Set the VU clamping mode to "Extra".
Thin vertical lines
- Status: Fixed
- Type: Minor
- Description: Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other Namco titles.
- Workaround:
You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.
- This is now fixed in the more recent developer builds found here. Use the 'Align Sprite' hack found under 'Enable HW Hacks' in GSdx options.
Darkness in some stages
- Status: Fixed
- Type: Minor
- Description: Some stages are darker than normal in GSdx hardware mode.
- Workaround:
skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
- This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks