SoulCalibur II

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SoulCalibur II

Region NTSC-U:
Serial numbers: SLUS-20643
Release date: 08/27/03
CRCs: E1B01308
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51799
Release date: 09/26/03
CRCs: 632A5116
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25230
Release date: 03/27/03
CRCs: 86C57952
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Project Soul
Genre: Fighting


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
08 01 2014 1.2.0 r5782 GSdx 5801m SSE41 [09 01 2014]
  • SPU2-X 5801 2.0.0 [09 01 2014]
  • LilyPad 5801 0.11.0 [09 01 2014]
Runs near full speed., Lines in display if hardware mode is enabled. Looks fine in software mode.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
18 05 2013 1.1.0 r5628- GSdx 5632 SSE41
  • SPU2-X 2.0.0 5559
  • LilyPad 0.11.0 5403
Still playable., Needs native res to avoid some black square lines everywhere...
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3.svn5932 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Standard hacks
? ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • Geforce 9600GT
0.9.8 GSDX r4600
  • SPU2-X r4600
  • Lilypad r4510
BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit Textures (GSdx). Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Reducing clamps cause more issues, not recommended. 60/60FPS using progressive mode even without speedhacks but it is less smooth in this mode. 45-60/60 in normal mode with only recommended hacks. Machina


Trivia

  • For progressive mode hold Triangle and Cross or Triangle and Circle when booting the game.

Known Issues

SPS (Spikey Polygon Syndrome)

  • Type: Note (not an issue)
  • Description: Sometimes while playing parts of the character's body look like falling off or going across the screen.
  • Workaround: Set the VU clamping mode to "Extra".

Respawn Issues

  • Type: Note (not an issue)
  • Description: Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
  • Workaround: Set the VU clamping mode to "Extra".

Thin vertical lines

  • Status: Active
  • Type: Minor
  • Description: Using high resolution in GSdx brings some thin lines over the screen.
  • Workaround: You can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.

Don't use HW AA, it will cause the problem even in "Native" resolution.

Darkness in some stages

  • Status: Active
  • Type: Minor
  • Description: Some stages are darker than normal in GSdx hardware mode.
  • Workaround: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.

The gallery

Public compatibility forum links