SoulCalibur II

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Revision as of 20:47, 14 March 2012 by Bositman (talk | contribs) (Thin vertical lines)
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SoulCalibur II
Region NTSC-U:
Serial numbers: SLUS-20643
Release date: 08/27/03
CRCs: E1B01308
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51799
Release date: 09/26/03
CRCs: 632A5116
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25230
Release date: 03/27/03
CRCs: 86C57952
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Project Soul
Genre: Fighting

Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSDX: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
BIOS version: USA v2.00

Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).

  • Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
  • Reducing clamps cause more issues, not recommended.

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Intel Pentium Dual-Core E5400 (3.6GHz)
GPU: Geforce 9600GT

Comments:

  • 60/60FPS using progressive mode (hold Triangle and Cross or Triangle and Circle when booting the game) even without speedhacks but it is less smooth in this mode.
  • 45-60/60 in normal mode with only recommended hacks and Allow 8-bit Textures.

Known Issues:

SPS (Spikey Polygon Syndrome)

Sometimes while playingm parts of the characters's body look like falling off or going across the screen.

  • Solution: Set the VU clamping mode to "Extra".


Respawn Issues

Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.

  • Solution: Set the VU clamping mode to "Extra".


Thin vertical lines

Using high resolution in GSdx brings some thin lines over the screen.

  • Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020, 720x1280, 1080x1920 or "Native" res. In older GSdx versions it was 1270x1270 and others
  • Don't use HW AA, it will cause the problem even in "Native" resolution.

Darkness in some stages

Some stages are darker than normal in GSdx hardware mode.

  • Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.