SoulCalibur II

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Revision as of 00:43, 30 December 2012 by Toshiko (talk | contribs) (Correcting the info for getting around the black bars.)
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SoulCalibur II
Region NTSC-U:
Serial numbers: SLUS-20643
Release date: 08/27/03
CRCs: E1B01308
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51799
Release date: 09/26/03
CRCs: 632A5116
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25230
Release date: 03/27/03
CRCs: 86C57952
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Project Soul
Genre: Fighting

Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSDX: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
BIOS version: USA v2.00

Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).

  • Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
  • Reducing clamps cause more issues, not recommended.

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested

Pclogo.png PC specs used to test the game:

CPU: Intel Pentium Dual-Core E5400 (3.6GHz)
GPU: Geforce 9600GT


  • 60/60FPS using progressive mode (hold Triangle and Cross or Triangle and Circle when booting the game) even without speedhacks but it is less smooth in this mode.
  • 45-60/60 in normal mode with only recommended hacks and Allow 8-bit Textures.

Known Issues:

SPS (Spikey Polygon Syndrome)

Sometimes while playingm parts of the characters's body look like falling off or going across the screen.

  • Solution: Set the VU clamping mode to "Extra".

Respawn Issues

Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.

  • Solution: Set the VU clamping mode to "Extra".

Thin vertical lines

Using high resolution in GSdx brings some thin lines over the screen.

  • Solution: You can either: Use native resolution
  • or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
  • Don't use HW AA, it will cause the problem even in "Native" resolution.

Darkness in some stages

Some stages are darker than normal in GSdx hardware mode.

  • Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.