SoulCalibur II: Difference between revisions

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|releasedateNTSCU  = August 27, 2003<br />2004 <small>(Greatest Hits)</small>
|releasedateNTSCU  = August 27, 2003<br />2004 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->




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{{Issue
{{Issue
|IssueName=Characters cast no shadows
|IssueName=Characters cast no shadows on hardware renderer
|IsFixed=0
|IsFixed=1
|IssueLevel=-0
|IssueLevel=-0
|Description=Characters will not cast any shadow in any GSdx hardware renderer
|Description=Characters will not cast any shadow in any GSdx hardware renderer
|Workaround=Use any GSdx software renderer
|Workaround=Use the latest 1.5.0 dev builds.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Some stages are darker than normal in GSdx hardware mode.
|Description=Some stages are darker than normal in GSdx hardware mode.
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s>
|Workaround=Use the latest 1.5.0 dev builds.
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks
}}
}}


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