SoulCalibur II: Difference between revisions

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|genre            = Action, Fighting
|genre            = Action, Fighting
|gameinfo          = Open the next chapter in world of Soul Calibur.  Soul Calibur II features seven distinctive gameplay modes including: Arcade, Versus, Time Attack, Survival, Team Battle, Practice, and the console exclusive Weapon Master.  Collect up to 200 different weapons and battle characters with their own styles, strengths, and abilities.  In addition to the 13 fighters, each platform has unique special fighters:  Link for GameCube, Heihachi for PS2, and Spawn for Xbox.  Prove yourself through soul and sword.
|gameinfo          = Open the next chapter in world of Soul Calibur.  Soul Calibur II features seven distinctive gameplay modes including: Arcade, Versus, Time Attack, Survival, Team Battle, Practice, and the console exclusive Weapon Master.  Collect up to 200 different weapons and battle characters with their own styles, strengths, and abilities.  In addition to the 13 fighters, each platform has unique special fighters:  Link for GameCube, Heihachi for PS2, and Spawn for Xbox.  Prove yourself through soul and sword.
|wikipedia        =  
|wikipedia        = [https://en.wikipedia.org/wiki/Soulcalibur_II Link]
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|progressive      = 1
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|german            = SLES-51799
|german            = SLES-51799
|japanese          = SLPS-25230
|japanese          = SLPS-25230
|english          = SLED-51901 & SLES-51799 & SLUS-20643
|english          = SLED-51901 & SLES-51799 & SLUS-20643 & SLUS-20643GH & SLUS-29058
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|releasedateNTSCU  = August 27, 2003<br />2004 <small>(Greatest Hits)</small>
|releasedateNTSCU  = August 27, 2003<br />2004 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Debian 9.3 x64
|CPU=?
|CPU=AMD Ryzen 5 1600
|GPU=?
|GPU=GeForce GT 730 (375.82 driver)
|Revision=?
|Revision=1.5.0-git20171209-2234
|Graphics=?
|Graphics=GSdx 1.1.0
|Sound=?
|Sound=
|Comments=?
* SPU2-X 2.0.0
|Tester=?
* OnePAD 1.3.0
|Comments=100% speed with software acceleration at native resolution. extremely playable.
|Tester=kerpal
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 




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{{Issue
{{Issue
|IssueName=Characters cast no shadows
|IssueName=Characters cast no shadows on hardware renderer
|IsFixed=0
|IsFixed=1
|IssueLevel=-0
|IssueLevel=-0
|Description=Characters will not cast any shadow in any GSdx hardware renderer
|Description=Characters will not cast any shadow in any GSdx hardware renderer
|Workaround=Use any GSdx software renderer
|Workaround=Use the latest 1.5.0 dev builds.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Some stages are darker than normal in GSdx hardware mode.
|Description=Some stages are darker than normal in GSdx hardware mode.
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s>
|Workaround=Use the latest 1.5.0 dev builds.
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks
}}
}}


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