SoulCalibur II: Difference between revisions

Jump to navigation Jump to search
m
Removed now useless comment section
No edit summary
m (Removed now useless comment section)
(20 intermediate revisions by 3 users not shown)
Line 2: Line 2:
|image            = Soul_Calibur_2-USA.jpeg
|image            = Soul_Calibur_2-USA.jpeg
|caption          =  
|caption          =  
|developer        = Project Soul
|developer        = Namco
|genre            = Fighting
|publisher        = [[Namco]]
|gameinfo          =  
|genre            = Action, Fighting
|wikipedia        =  
|gameinfo          = Open the next chapter in world of Soul Calibur.  Soul Calibur II features seven distinctive gameplay modes including: Arcade, Versus, Time Attack, Survival, Team Battle, Practice, and the console exclusive Weapon Master.  Collect up to 200 different weapons and battle characters with their own styles, strengths, and abilities.  In addition to the 13 fighters, each platform has unique special fighters:  Link for GameCube, Heihachi for PS2, and Spawn for Xbox.  Prove yourself through soul and sword.
|reviewlinks      =  
|wikipedia        = [https://en.wikipedia.org/wiki/Soulcalibur_II Link]
|reviewscore      =  
|widescreen        = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/471044-soulcalibur-ii Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/soulcalibur-ii Metacritic]|92/100}}
|ko_rating        = 12
|eu_rating        = 16+
|na_rating_text    = Suggestive Themes, Violence
|na_rating        = T
|japan_rating      = B
|korean            = SCKA-20016
|italian          = SLES-51799
|spanish          = SLES-51799
|french            = SLES-51799
|german            = SLES-51799
|japanese          = SLPS-25230
|english          = SLED-51901 & SLES-51799 & SLUS-20643 & SLUS-20643GH & SLUS-29058
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20643
|serialsNTSCU      = SLUS-20643<br />SLUS-20643GH <small>(Greatest Hits)</small><br />SLUS-29058 <small>(Demo)</small>
|CRCsNTSCU        = E1B01308
|CRCsNTSCU        = E1B01308
|releasedateNTSCU  = 08/27/03
|releasedateNTSCU  = August 27, 2003<br />2004 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-51799
|serialsPAL        = SLES-51799<br />SLED-51901 <small>(Demo)</small>
|CRCsPAL          = 632A5116
|CRCsPAL          = 632A5116
|releasedatePAL    = 09/26/03
|releasedatePAL    = September 26, 2003
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
Line 26: Line 42:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25230
|serialsNTSCJ      = SLPS-25230<br />SCAJ-20023<br />SCKA-20016
|CRCsNTSCJ        = 86C57952
|CRCsNTSCJ        = 86C57952
|releasedateNTSCJ  = 03/27/03
|releasedateNTSCJ  = March 27, 2003<br />November 27, 2003 <small>(Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 38: Line 54:
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=?
|OS=Windows
|OS=?
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)
|GPU=Nvidia GTX 285 768MB
|GPU=Geforce 9600GT
|Revision=08 01 2014 1.2.0 r5782
|Revision=0.9.8
|Graphics=GSdx 5801m SSE41 [09 01 2014]
|Graphics=GSDX r4600
|Sound=
|Sound=
*SPU2-X 5801 2.0.0 [09 01 2014]
* SPU2-X r4600
*LilyPad 5801 0.11.0 [09 01 2014]
* Lilypad r4510
|Comments=Runs near full speed., Lines in display if hardware mode is enabled. Looks fine in software mode.
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, '''Allow 8-bit Textures''' (GSdx). Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Reducing clamps cause more issues, not recommended. 60/60FPS using progressive mode even without speedhacks but it is less smooth in this mode. 45-60/60 in normal mode with only recommended hacks.
|Tester={{ForumUser|General-Plot}}
|Tester=Machina
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 57: Line 72:
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|GPU=Nvidia GTS 250 512MB
|Revision=18 05 2013 1.1.0 r5628-
|Revision=1.1.0 r5628
|Graphics=GSdx 5632 SSE41
|Graphics=GSdx 5632 SSE41
|Sound=
|Sound=
Line 65: Line 80:
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.2.0 r5782
|Graphics=GSdx 5801m SSE41
|Sound=
*SPU2-X 5801 2.0.0
*LilyPad 5801 0.11.0
|Comments=Runs near full speed., Lines in display if hardware mode is enabled. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 80: Line 108:
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
[[Category:temp new test case]]
{{TestingFooter}}
 
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Debian 9.3 x64
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)
|CPU=AMD Ryzen 5 1600
|GPU=Geforce 9600GT
|GPU=GeForce GT 730 (375.82 driver)
|Revision=0.9.8
|Revision=1.5.0-git20171209-2234
|Graphics=GSDX r4600
|Graphics=GSdx 1.1.0
|Sound=
|Sound=
* SPU2-X r4600
* SPU2-X 2.0.0
* Lilypad r4510
* OnePAD 1.3.0
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, '''Allow 8-bit Textures''' (GSdx). Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Reducing clamps cause more issues, not recommended. 60/60FPS using progressive mode even without speedhacks but it is less smooth in this mode. 45-60/60 in normal mode with only recommended hacks.
|Comments=100% speed with software acceleration at native resolution. extremely playable.  
|Tester=Machina
|Tester=kerpal
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->




==Trivia==
==Trivia==
* For progressive mode hold Triangle and Cross or Triangle and Circle when booting the game.
* Original names: '''ソウルキャリバー II''' (SLPS-25230), '''소울칼리버 II''' (SCKA-20016)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Characters cast no shadows
|IsFixed=0
|IssueLevel=-0
|Description=Characters will not cast any shadow in any GSdx hardware renderer
|Workaround=Use any GSdx software renderer
}}


{{Issue
{{Issue
Line 138: Line 161:
{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.
|Workaround=You can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
|Workaround=<s>You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.</s>
Don't use HW AA, it will cause the problem even in "Native" resolution.
:<b>This is now fixed in the more recent developer builds found [http://buildbot.orphis.net/pcsx2/ here]. Use the 'Align Sprite' hack found under 'Enable HW Hacks' in GSdx options.</b>
}}
}}


{{Issue
{{Issue
|IssueName=Darkness in some stages
|IssueName=Darkness in some stages
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some stages are darker than normal in GSdx hardware mode.
|Description=Some stages are darker than normal in GSdx hardware mode.
|Workaround=skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s>
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
67,565

edits

Navigation menu