SoulCalibur II: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
Line 116: Line 116:


==Trivia==
==Trivia==
* Also known as '''소울칼리버2''' (SCKA-20016)
* Original names: '''ソウルキャリバー II''' (SLPS-25230), '''소울칼리버2''' (SCKA-20016)
* Japanese name: '''ソウルキャリバー II''' (SLPS-25230)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.



Revision as of 11:32, 17 October 2015

SoulCalibur II

Game general and emulation properties:
Progressive scan supported
Region NTSC-U:
Serial numbers: SLUS-20643
SLUS-20643GH (Greatest Hits)
SLUS-29058 (Demo)
Release date: August 27, 2003
2004 (Greatest Hits)
CRCs: E1B01308
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51799
SLED-51901 (Demo)
Release date: September 26, 2003
CRCs: 632A5116
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25230
SCAJ-20023
SCKA-20016
Release date: March 27, 2003
November 27, 2003
CRCs: 86C57952
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Project Soul
Genre: Fighting


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • Geforce 9600GT
0.9.8 GSDX r4600
  • SPU2-X r4600
  • Lilypad r4510
BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit Textures (GSdx). Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Reducing clamps cause more issues, not recommended. 60/60FPS using progressive mode even without speedhacks but it is less smooth in this mode. 45-60/60 in normal mode with only recommended hacks. Machina
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5628 GSdx 5632 SSE41
  • SPU2-X 2.0.0 5559
  • LilyPad 0.11.0 5403
Still playable., Needs native res to avoid some black square lines everywhere...
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.2.0 r5782 GSdx 5801m SSE41
  • SPU2-X 5801 2.0.0
  • LilyPad 5801 0.11.0
Runs near full speed., Lines in display if hardware mode is enabled. Looks fine in software mode.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3.svn5932 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Standard hacks


Trivia

  • Original names: ソウルキャリバー II (SLPS-25230), 소울칼리버2 (SCKA-20016)
  • Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.

Known Issues

SPS (Spikey Polygon Syndrome)

  • Type: Note (not an issue)
  • Description: Sometimes while playing parts of the character's body look like falling off or going across the screen.
  • Workaround: Set the VU clamping mode to "Extra".

Respawn Issues

  • Type: Note (not an issue)
  • Description: Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
  • Workaround: Set the VU clamping mode to "Extra".

Thin vertical lines

  • Status: Active
  • Type: Minor
  • Description: Using high resolution in GSdx brings some thin lines over the screen.
  • Workaround: You can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.

Don't use HW AA, it will cause the problem even in "Native" resolution.

Darkness in some stages

  • Status: Active
  • Type: Minor
  • Description: Some stages are darker than normal in GSdx hardware mode.
  • Workaround: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.

The gallery

Public compatibility forum links