SoulCalibur II: Difference between revisions
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region= | |Region=? | ||
|OS= | |OS=? | ||
|CPU=Intel Core | |CPU=Intel Pentium Dual-Core E5400 (3.6GHz) | ||
|GPU= | |GPU=Geforce 9600GT | ||
|Revision= | |Revision=0.9.8 | ||
|Graphics= | |Graphics=GSDX r4600 | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X r4600 | ||
* | * Lilypad r4510 | ||
|Comments= | |Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, '''Allow 8-bit Textures''' (GSdx). Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Reducing clamps cause more issues, not recommended. 60/60FPS using progressive mode even without speedhacks but it is less smooth in this mode. 45-60/60 in normal mode with only recommended hacks. | ||
|Tester= | |Tester=Machina | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
Line 57: | Line 56: | ||
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz | |CPU=Intel Core2 Duo E8500 @ 3.16Ghz | ||
|GPU=Nvidia GTS 250 512MB | |GPU=Nvidia GTS 250 512MB | ||
|Revision= | |Revision=1.1.0 r5628 | ||
|Graphics=GSdx 5632 SSE41 | |Graphics=GSdx 5632 SSE41 | ||
|Sound= | |Sound= | ||
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|Tester={{ForumUser|Parotaku}} | |Tester={{ForumUser|Parotaku}} | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.2.0 r5782 | |||
|Graphics=GSdx 5801m SSE41 | |||
|Sound= | |||
*SPU2-X 5801 2.0.0 | |||
*LilyPad 5801 0.11.0 | |||
|Comments=Runs near full speed., Lines in display if hardware mode is enabled. Looks fine in software mode. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|Comments=USA v02.20(10/02/2006), Standard hacks | |Comments=USA v02.20(10/02/2006), Standard hacks | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 17:49, 3 June 2015
Developer(s): Project Soul
Genre: Fighting
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit Textures (GSdx). Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Reducing clamps cause more issues, not recommended. 60/60FPS using progressive mode even without speedhacks but it is less smooth in this mode. 45-60/60 in normal mode with only recommended hacks. | Machina |
NTSC-J | Windows |
|
1.1.0 r5628 | GSdx 5632 SSE41 |
|
Still playable., Needs native res to avoid some black square lines everywhere... | |
NTSC-U | Windows |
|
1.2.0 r5782 | GSdx 5801m SSE41 |
|
Runs near full speed., Lines in display if hardware mode is enabled. Looks fine in software mode. | |
PAL | Windows |
|
1.3.svn5932 | GSDX |
|
USA v02.20(10/02/2006), Standard hacks |
Trivia
- For progressive mode hold Triangle and Cross or Triangle and Circle when booting the game.
Known Issues
SPS (Spikey Polygon Syndrome)
- Type: Note (not an issue)
- Description: Sometimes while playing parts of the character's body look like falling off or going across the screen.
- Workaround: Set the VU clamping mode to "Extra".
Respawn Issues
- Type: Note (not an issue)
- Description: Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
- Workaround: Set the VU clamping mode to "Extra".
Thin vertical lines
- Status: Active
- Type: Minor
- Description: Using high resolution in GSdx brings some thin lines over the screen.
- Workaround: You can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
Don't use HW AA, it will cause the problem even in "Native" resolution.
Darkness in some stages
- Status: Active
- Type: Minor
- Description: Some stages are darker than normal in GSdx hardware mode.
- Workaround: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
The gallery
-
SoulCalibur II (SLUS 20643)
-
SoulCalibur II (SLUS 20643)