SoulCalibur II: Difference between revisions

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|publisher        = [[Namco]]
|publisher        = [[Namco]]
|genre            = Action, Fighting
|genre            = Action, Fighting
|gameinfo          = Open the next chapter in world of Soul Calibur.  Soul Calibur II features seven distinctive gameplay modes including: Arcade, Versus, Time Attack, Survival, Team Battle, Practice, and the console exclusive Weapon Master.  Collect up to 200 different weapons and battle characters with their own styles, strengths, and abilities.  In addition to the 13 fighters, each platform has unique special fighters:  Link for GameCube, Heihachi for PS2, and Spawn for Xbox. Prove yourself through soul and sword.
|gameinfo          = Open the next chapter in world of Soul Calibur.  Soul Calibur II features seven distinctive gameplay modes including: Arcade, Versus, Time Attack, Survival, Team Battle, Practice, and the console exclusive Weapon Master.  Collect up to 200 different weapons and battle characters with their own styles, strengths, and abilities.  In addition to the 13 fighters, each platform has unique special fighters:  Link for GameCube, Heihachi for PS2, and Spawn for Xbox. Prove yourself through soul and sword.
|wikipedia        =  
|wikipedia        = [https://en.wikipedia.org/wiki/Soulcalibur_II Link]
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/471044-soulcalibur-ii Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/471044-soulcalibur-ii Link]
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/soulcalibur-ii Metacritic]|92/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/soulcalibur-ii Metacritic]|92/100}}
|ko_rating        = 12
|ko_rating        = 12
|eu_rating        = 16+
|eu_rating        = 16+
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|releasedateNTSCU  = August 27, 2003<br />2004 <small>(Greatest Hits)</small>
|releasedateNTSCU  = August 27, 2003<br />2004 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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|Comments=USA v02.20(10/02/2006), Standard hacks
|Comments=USA v02.20(10/02/2006), Standard hacks
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel i7-8750H
|GPU=Nvidia Geforce 1060 6gb Mobile
|Revision=pcsx2 v1.7.2655 AVX2
|Graphics=Core
|Sound=Core(Cubeb)
|Comments=Runs and looks great, just needs blending set to high for the character portraits. Vulkan HW, 3x Native, Preset 3(Balanced), 60fps.
|Tester=Nado
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Debian 9.3 x64
|CPU=?
|CPU=AMD Ryzen 5 1600
|GPU=?
|GPU=GeForce GT 730 (375.82 driver)
|Revision=?
|Revision=1.5.0-git20171209-2234
|Graphics=?
|Graphics=GSdx 1.1.0
|Sound=?
|Sound=
|Comments=?
* SPU2-X 2.0.0
|Tester=?
* OnePAD 1.3.0
|Comments=100% speed with software acceleration at native resolution. extremely playable.
|Tester=kerpal
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==
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{{Issue
{{Issue
|IssueName=Characters cast no shadows
|IssueName=Semi Transparent Character Portraits
|IsFixed=0
|IsFixed=0
|IssueLevel=-0
|IssueLevel=0
|Description=Characters will not cast any shadow in any GSdx hardware renderer
|Description=Character portraits are semi transparent on select screen in '''Hardware''' mode.
|Workaround=Use any GSdx software renderer
|Workaround=Set '''Blending Accuracy''' to "High".
}}
}}
==Fixed issues==


{{Issue
{{Issue
|IssueName=SPS (Spikey Polygon Syndrome)
|IssueName=SPS (Spikey Polygon Syndrome)
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Workaround=Set the '''VU clamping mode''' to "Extra".
|Workaround=Set the '''VU clamping mode''' to "Extra".
Added to GameDB/GameIndex as automatic gamefix. Update PCSX2 to latest dev build.
}}
}}


{{Issue
{{Issue
|IssueName=Respawn Issues
|IssueName=Respawn Issues
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Workaround=Set the '''VU clamping mode''' to "Extra".
|Workaround=Set the '''VU clamping mode''' to "Extra".
Added to GameDB/GameIndex as automatic gamefix. Update PCSX2 to latest dev build.
}}
}}


{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Characters cast no shadows on hardware renderer
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.
|Description=Characters will not cast any shadow in any GSdx hardware renderer
|Workaround=<s>You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.</s>
|Workaround=Update to latest dev build.
:<b>This is now fixed in the more recent developer builds found [http://buildbot.orphis.net/pcsx2/ here]. Use the 'Align Sprite' hack found under 'Enable HW Hacks' in GSdx options.</b>
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Some stages are darker than normal in GSdx hardware mode.
|Description=Some stages are darker than normal in GSdx hardware mode.
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s>
|Workaround=Use PCSX2 1.5 or later.
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks
}}
 
{{Issue
|IssueName=Thin vertical lines
|IsFixed=1
|IssueLevel=0
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.
|Workaround=<s>You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.</s>
:<b>This is now fixed in the more recent developer builds found [http://buildbot.orphis.net/pcsx2/ here]. Use the 'Align Sprite' hack found under 'Enable HW Hacks' in GSdx options.</b>
}}
}}


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