Sonic Unleashed: Difference between revisions

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{{infobox game
{{infobox
|image            = Sonic_Unleashed.jpg
|image            = Sonic_Unleashed.jpg
|caption          = PS2 North American Box Art
|caption          = PS2 North American Box Art
|developer        = [[Sonic Team]], [[Dimps]]
|developer        = [[Sega|Dimps Corporation]]
|genre            = [http://wiki.pcsx2.net/index.php/Category:Action Action] [http://wiki.pcsx2.net/index.php/Category:Adeventure Adventure] [http://wiki.pcsx2.net/index.php/Category:Fighting Beat 'em Up]
|publisher        = [[Sega]]
|gameinfo          = Sonic Unleashed, developed by Sonic Team and published by Sega, follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces. Gameplay features two distinct styles, with each being played either during daytime or night-time. Daytime stages incorporate Sonic's traditional platforming and speed, combining third-person  and 2D side-scroller viewpoints. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.
|genre            = Action, Platformer
|gameinfo          = The evil Dr. Eggman has broken the world apart, and it's up to Sonic to put the pieces back together again by retrieving the power of the chaos emeralds! In doing so, Sonic will find himself in a race against time and faced with an unusual situation that will challenge him in ways never before seen. Both day and night play different but important roles in Sonic's newest quest... As the sun sets, a new adventure awakens.<br />
Sonic Unleashed, developed by Sonic Team and published by Sega, follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces. Gameplay features two distinct styles, with each being played either during daytime or night-time. Daytime stages incorporate Sonic's traditional platforming and speed, combining third-person  and 2D side-scroller viewpoints. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.
|wikipedia        = [https://en.wikipedia.org/wiki/Sonic_Unleashed Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Sonic_Unleashed Link]
|reviewlinks      = [http://ca.ign.com/games/sonic-unleashed/ps2-727140 IGN]
|progressive      = 1
|reviewscore      = 7.0 (IGN)
|gamefaqslink      = [http://www.gamefaqs.com/ps2/945728-sonic-unleashed Link]
|reviewlinks      = {{ReviewLink|[http://ca.ign.com/games/sonic-unleashed/ps2-727140 IGN]|7.0}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sonic-unleashed Metacritic]|66/100}}
|eu_rating        = 7+
|au_rating        = G
|na_rating_text    = Animated Blood, Fantasy Violence
|na_rating        = E10+
|italian          = SLES-55380 & SLUS-21846
|spanish          = SLES-55380 & SLUS-21846
|french            = SLES-55380 & SLUS-21846
|german            = SLES-55380 & SLUS-21846
|japanese          = SLUS-21846
|english          = SLES-55380 & SLUS-21846
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =  
|serialsNTSCU      = SLUS-21846
|CRCsNTSCU        =
|CRCsNTSCU        = FB236A46
|releasedateNTSCU  = November 18, 2008
|releasedateNTSCU  = November 18, 2008
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =  
|serialsPAL        = SLES-55380
|CRCsPAL          =
|CRCsPAL          = 8C913264
|releasedatePAL    = November 28, 2008
|releasedatePAL    = November 27, 2008 <small>(Australia)</small><br />November 28, 2008
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 0
|serialsNTSCJ      =  
|serialsNTSCJ      =  
|CRCsNTSCJ        =
|CRCsNTSCJ        =
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = r5875
 
|gsname            = GSdx
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|gsver            = r5875
{{TestingHeader|OS=Windows}}
|soundname        = SPU2-X
{{TestingEntry
|soundver          = 2.0.0
|Status=2
|padname          = LilyPad
|Region=?
|padver            = 0.11.0
|OS=?
|dvdplugname      =  
|CPU=Intel Core i7-4700MQ (Quad core @ Stock 2.40GHz)
|dvdplugver        =  
|GPU=GeForce GTX 770M
|biosver          = USA v01.60
|Revision=r5875
|hacks            =  
|Graphics=GSdx r5875
|fpsinfo          =  
|Sound=
|comment          = Runs mostly smoothly, with slight frame-rate drops in certain areas. Did not Experience any graphical glitches or sound issues throughout my playthrough.  
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=BIOS: USA v01.60, Runs mostly smoothly, with slight frame-rate drops in certain areas. Did not Experience any graphical glitches or sound issues throughout my playthrough.
|Tester=Mlpfimguy
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Win (8.1/7, 64x)
|CPU=Intel Core i7 @ 3.4GHz/i5 @ 2.8GHz (8MB)
|GPU=Nvidia GTX750ti 2GB/GT630 2GB
|Revision=PCSX2 1.4.0 [8-1-2016]
|Graphics=GSdx MSVC 19.00 SSE41
|Sound=
* SPU2-X 5709 2.0.0
* LilyPad 5709 0.11.0
|Comments=EE Cyclerate 1, VU Cycle Stealing 2. Game run great. Bugs: Initiative Jap Language @ loading the save-game.  Fixed by: Full reboot
|Tester={{ForumUser|quick sliver1}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11 Home
|CPU=Intel Core i3-1115G4 (Dual Core @ Stock 4.10GHz)
|GPU=Intel UHD Graphics 630
|Revision=1.7.2521 (Nightly)
|Graphics=GSdx FX Suite v2.40
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=BIOS: USA v02.00, EE Cyclerate Standard, VU Cyclerate Stealing 1. Runs smoothly all the time, in ~1080p, Anisotropic Filtering 16x. With no graphical glitches or sound issues.
|Tester=Gabriel U
}}
{{TestingFooter}}
 
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro
|CPU=Ryzen 7 5800X
|GPU=GTX 1070
|Revision=v1.7.5584
|Graphics=Default
|Sound=Default
|Comments=Runs well, although some Z-fighting can be seen in some levels without Software mode.
|Tester=TheTechnician27
}}
{{TestingFooter}}
 
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 
==Known Issues==


<!-- Linux specs -->
{{Issue
|linuxpcsx2ver    =
|IssueName=Z-fighting
|linuxgsname      =
|IsFixed=0
|linuxgsver        =
|IssueLevel=0
|linuxsoundname    =
|Description=Some geometry, such as some of the doors in the Apotos levels, have prominent Z-fighting.
|linuxsoundver    =
|Workaround=Switch to Software mode.
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel Core i7-4700MQ (Quad core @ Stock 2.40GHz)
|gputype          = GeForce GTX 770M
|pccomment        =  
}}
}}
== See also ==
 
*[[Sonic Riders]]
==The gallery==
*[[Sonic Heroes]]
<gallery>
*[[Sonic Riders: Zero Gravity]]
File:Sonic_Unleashed_Forum_1.jpg|Sonic Unleashed (SLUS 21846)
*[[Sonic Mega Collection Plus]]
</gallery>
 
{{Sonic the Hedgehog series}}
 
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Sonic-Unleashed-SLES-55380-E--29330 Sonic Unleashed (SLES 55380) (E)]
*[http://forums.pcsx2.net/Thread-Sonic-Unleashed-SLUS-21846-U--29362 Sonic Unleashed (SLUS 21846) (U)]}}
ninja
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