Sonic Heroes: Difference between revisions

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{{infobox
{{infobox
|image            = 51YS7Z3KV0L.jpg  
|image            = 51YS7Z3KV0L.jpg  
|caption          = PAL cover art
|caption          = NTSC-U cover
|developer        = [[Sega|Sonic Team]]
|developer        = [[Sega|Sonic Team]]
|publisher        = [[Sega]] (JP, US, EU, AU), [[Sony|SCEA]] (US)
|publisher        = [[Sega]] (JP, US, EU, AU), [[Sony|SCEA]] (US)
Line 45: Line 44:
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65431<br />SLAJ-25027<br />SLKA-25122 <small>(BigHit)</small><br />NPJD-00060 <small>(PS2 Classics)</small>
|serialsNTSCJ      = SLPM-65431<br />SLAJ-25027<br />SLKA-25122 <small>(BigHit)</small><br />NPJD-00060 <small>(PS2 Classics)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = D7AE2B57
|releasedateNTSCJ  = December 30, 2003<br />September 17, 2014 <small>(PS2 Classics)</small><br />2004 <small>(Korea)</small><br />2005 <small>(BigHit Series, Korea)</small>
|releasedateNTSCJ  = December 30, 2003<br />September 17, 2014 <small>(PS2 Classics)</small><br />2004 <small>(Korea)</small><br />2005 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11
* Large Framebuffer
* Native Resolution: 2880x1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Edge Anti-aliasing
* Rendering threads: 2
* FXAA Shader
* External Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Without unnecessary errors, the game started at 1620p (3K) 60 FPS, no brakes, bugs or freezes.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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Sonic_Heroes_Stage_Select.png|<center>Stage Select</center>
Sonic_Heroes_Stage_Select.png|<center>Stage Select</center>
Sonic_Heroes_Seaside_Hill_Zone.png|<center>In-Game</center>
Sonic_Heroes_Seaside_Hill_Zone.png|<center>In-Game</center>
Sonic_Heroes-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Sonic_Heroes-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


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