Sonic Heroes: Difference between revisions
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{{infobox | {{infobox | ||
|image = 51YS7Z3KV0L.jpg | |image = 51YS7Z3KV0L.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = [[Sega|Sonic Team]] | |developer = [[Sega|Sonic Team]] | ||
|publisher = [[Sega]] (JP, US, EU, AU), [[Sony|SCEA]] (US) | |publisher = [[Sega]] (JP, US, EU, AU), [[Sony|SCEA]] (US) | ||
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|german = SLES-51950 & SLPM-65431 & SLUS-20718 | |german = SLES-51950 & SLPM-65431 & SLUS-20718 | ||
|japanese = SLPM-65431 & SLUS-20718 & NPJD-00060 | |japanese = SLPM-65431 & SLUS-20718 & NPJD-00060 | ||
|english = SLES-51950 & SLPM-65431 & SLUS-20718 | |english = SLES-51950 & SLPM-65431 & SLUS-20718 & SLUS-20718GH | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|korean = SLKA-25122 | |korean = SLKA-25122 | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65431<br />SLAJ-25027<br />SLKA-25122 <small>(BigHit)</small><br />NPJD-00060 <small>(PS2 Classics)</small> | |serialsNTSCJ = SLPM-65431<br />SLAJ-25027<br />SLKA-25122 <small>(BigHit)</small><br />NPJD-00060 <small>(PS2 Classics)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = D7AE2B57 | ||
|releasedateNTSCJ = December 30, 2003<br />September 17, 2014 <small>(PS2 Classics)</small><br />2004 <small>(Korea)</small><br />2005 <small>(BigHit Series, Korea)</small> | |releasedateNTSCJ = December 30, 2003<br />September 17, 2014 <small>(PS2 Classics)</small><br />2004 <small>(Korea)</small><br />2005 <small>(BigHit Series, Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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|Comments=Runs above full speed. | |Comments=Runs above full speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1907 | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 | |||
* Large Framebuffer | |||
* Native Resolution: 2880x1620 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* Edge Anti-aliasing | |||
* Rendering threads: 2 | |||
* FXAA Shader | |||
* External Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Europe v02.00(14/06/2004), Without unnecessary errors, the game started at 1620p (3K) 60 FPS, no brakes, bugs or freezes. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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Sonic_Heroes_Stage_Select.png|<center>Stage Select</center> | Sonic_Heroes_Stage_Select.png|<center>Stage Select</center> | ||
Sonic_Heroes_Seaside_Hill_Zone.png|<center>In-Game</center> | Sonic_Heroes_Seaside_Hill_Zone.png|<center>In-Game</center> | ||
Sonic_Heroes-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
Sonic_Heroes-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
</gallery> | </gallery> | ||