Soldier of Fortune: Gold Edition: Difference between revisions

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|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Revision=v1.6.0
|Graphics=[GSdx 20200505200719 (MSVC 19.21 SSE4.1/SSE41) 1.2.0]
<spoiler show="Settings Emulator" hide="Hide">
* Speedhacks: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU
</spoiler>
|Graphics=GSdx 20200505200719 (MSVC 19.21 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Native Resolution: 2560×1440
* Texture Filtering: Bilinear (PS2)
* Large Framebuffer
* Anisotropic Filtering: 16x
* CRC Hack Level: Full (Direct3D)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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File:Soldier_of_Fortune_Gold_Forum_1.jpg|Soldier of Fortune Gold (SLUS 20084)
File:Soldier_of_Fortune_Gold_Forum_1.jpg|Soldier of Fortune Gold (SLUS 20084)
File:Soldier_of_Fortune_Gold_Forum_2.jpg|Soldier of Fortune Gold (SLUS 20084)
File:Soldier_of_Fortune_Gold_Forum_2.jpg|Soldier of Fortune Gold (SLUS 20084)
File:Soldier_of_Fortune_Gold-chern40+7.jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
File:Soldier_of_Fortune_Gold-chern40+7.jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA
</gallery>
</gallery>


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