Sly Cooper and the Thievius Raccoonus: Difference between revisions

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m (Reverted edits by RedDevilus (talk) to last revision by Karasuhebi)
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|Comments=Runs well with recommended settings everywhere at 3x resolution. Bob tff interlacing seems to produce the best results. Finished the game without issues apart from some slowdowns on small portions of two or three levels.
|Comments=Runs well with recommended settings everywhere at 3x resolution. Bob tff interlacing seems to produce the best results. Finished the game without issues apart from some slowdowns on small portions of two or three levels.
|Tester=Ratchet66
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Anisotropic Filtering: 16x
</spoiler>
|Sound=SPU2-X
|Comments= Completed the story. Game ran near flawlessly at 6x native resolution, with minor framerate drops in one area of Chapter 3. Cell shading lines don't scale up correctly with higher resolutions, being a little too big and slightly misaligned. The fix explained under "Known Issues" does work, however I find the fix has the opposite problem of making the lines too small in 4K, which detracts from the aesthetic. In any case it's difficult to make those lines look correct in higher resolutions! To get a clear and sharp image, I found a no-interlacing patch and a motion blur removal patch and combined them together.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}