Sly Cooper and the Thievius Raccoonus: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
(17 intermediate revisions by 6 users not shown)
Line 135: Line 135:
|OS=Windows 8.1 x64
|OS=Windows 8.1 x64
|CPU=Intel Core i5-4570 CPU @ 3.20GHz
|CPU=Intel Core i5-4570 CPU @ 3.20GHz
|GPU=NVIDIA GeForce GTX 650
|GPU=NVIDIA GeForce GTX 650 2 GB
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
|Comments=Runs well with recommended settings everywhere on Direct3D 11 Hardware mode at 3x resolution. Bob tff interlacing seems to produce the best results.
* Renderer: Direct3D11 (Hardware)
* Interlacing: Bob tff
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Runs well with recommended settings everywhere at 3x resolution. Bob tff interlacing seems to produce the best results. Finished the game without issues apart from some slowdowns on small portions of two or three levels.
|Tester=Ratchet66
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6 GHz
|GPU=NVIDIA GeForce GTIX 1660 SUPER
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Anisotropic Filtering: 16x
</spoiler>
|Sound=SPU2-X
|Comments= Completed the story. Game ran near flawlessly at 6x native resolution, with minor framerate drops in one area of Chapter 3. Cell shading lines don't scale up correctly with higher resolutions, being a little too big and slightly misaligned. The fix explained under "Known Issues" does work, however I find the fix has the opposite problem of making the lines too small in 4K, which detracts from the aesthetic. In any case it's difficult to make those lines look correct in higher resolutions! To get a clear and sharp image, I found a no-interlacing patch and a motion blur removal patch and combined them together.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 166: Line 196:
* Also known as '''Kaitou Sly Cooper''' (JP), '''Sly Raccoon''' (EU)
* Also known as '''Kaitou Sly Cooper''' (JP), '''Sly Raccoon''' (EU)


<!-- Remove comment signs and add issues here -->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Incorrect Line Upscaling
|IsFixed=0
|IssueLevel=0
|Description=When upscaling the game to a higher resolution, the cel shaded black lines become too big and aren't in the right place.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".
Note: The black lines become small but they are still there.
}}


{{Issue
{{Issue
|IssueName=
|IssueName=Black dots during events
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=During the conversations between Sly and his gang during the level, some black dots appear on gang faces.
|Workaround=
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".
}}
}}
-->
 
==Screenshots==
<gallery>
File:SLY2.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch, removed interlacing and motion blur.
File:SLY1.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch, removed interlacing and motion blur.
</gallery>


{{Sly Cooper}}
{{Sly Cooper}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Sly-Cooper-and-the-Thievius-Raccoonus-SCUS-97198-U Sly Cooper and the Thievius Raccoonus (SCUS 97198) (U)]}}
*[http://forums.pcsx2.net/Thread-Sly-Cooper-and-the-Thievius-Raccoonus-SCUS-97198-U Sly Cooper and the Thievius Raccoonus (SCUS 97198) (U)]}}

Revision as of 06:32, 16 August 2021

Sly Cooper and the Thievius Raccoonus

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: E (Mild Violence)
PEGI rating: 7+
OFLC rating: G
GRB rating: ALL
CPU intensive game
Languages supported:
English: SCUS-97198 & SCES-50917 & SCUS-97210
Japanese: SCPS-15036
German: SCES-50917
French: SCES-50917
Spanish: SCES-50917
Italian: SCES-50917
Korean: SCKA-20004
Region NTSC-U:
Serial numbers: SCUS-97198
SCUS-97210 (Demo)
Release date: September 23, 2002
September 8, 2003 (Greatest Hits)
CRCs: C77AF2CA
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50917
SCED-51452 (Demo)
Release date: January 17, 2003
CRCs: DA3DD765 (PAL-Unk)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15036
SCAJ-20017
SCKA-20004
PAPX-90231 (Trial)
Release date: February 22, 2003 (Korea)
March 6, 2003
June 17, 2004 (BigHit Series, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Sucker Punch
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: GameRankings85/100, Metacritic86/100
Game description: Sly Cooper, the notorious international thief, is out to reclaim what is rightfully his. The family heirloom has been stolen and Sly wants it back. Get ready to infiltrate the most secure places in the world using a repertoire of sneaky moves. Tiptoe around spotlights, alarms, infrared lasers, and trip wires, while grabbing priceless jewels and emptying casinos. Stealth and smarts are all you need as you dodge security guards, run across rooftops, and escape with your tail intact.
The game focuses on the eponymous protagonist and master thief Sly Cooper and his gang, Bentley the Turtle and Murray the Hippo, as they seek out the Fiendish Five to recover his family's "Thievius Raccoonus", a book with the accumulation of all of Sly's ancestors' thieving moves.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i5-2500K @ 4.00 GHz
  • HIS Radeon HD 6870 @ Stock
0.9.8 (r4600) GSdx 0.1.16
  • SPU2-X 1.4.0
  • LilyPad 1.10.0
BIOS: USA v01.60, Full speed, no visible or audible errors. Sgtnapalm
NTSC-U ?
  • Intel Core i5-2500K @ Stock
  • Intel HD Graphics 3000 @ 800 MHz
0.9.8 (r4600)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 3
    • VU Cycle Stealing: 2
    • INTC Spin Detection
    • Wait Loop Detection
    • mVU Flag Hack

</spoiler>

GSdx 0.1.16
  • SPU2-X 1.4.0
  • LilyPad 1.10.0
BIOS: USA v02.00, FPS: 59-60, Full speed, no visible or audible errors. Using "Direc3D10 (Software)" with native resolution. All 4 cores, Not using discrete Graphics card. 4GB DDR3 RAM 1600 MHz G-skill Individuality
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768 MB
1.1.0 (r5492) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed.
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.4 GHz
  • Sapphire Radeon R9 290X 4GB
1.2.1 (r5873) GSdx 0.1.16 (r5875)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
Game runs well and looks great with Direct3D10 (Hardware) and 6X native resolution at 60 FPS. No need for any hacks. BIOS v2.0 was used. Zrooney
PAL Windows 10 Pro x64
  • Intel Xeon X5460 @ 4.00 GHz
  • EVGA GeForce GTX 480 SSC @ 830 MHz (core)
1.5.0 GSdx SSE4 SPU2-X Finished the game and didn't have any issues. Used only recommended speed hacks, although sometimes in Mesa City I had to slide VU Cycle Stealing to -2. GouStoulos
PAL Windows 8.1 x64
  • Intel Core i5-4570 CPU @ 3.20GHz
  • NVIDIA GeForce GTX 650 2 GB
1.5.0 (075a9f3) GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Bob tff

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs well with recommended settings everywhere at 3x resolution. Bob tff interlacing seems to produce the best results. Finished the game without issues apart from some slowdowns on small portions of two or three levels. Ratchet66
NTSC-U Windows 10
  • AMD Ryzen 5 3600 @ 3.6 GHz
  • NVIDIA GeForce GTIX 1660 SUPER
1.7.0 (dev-1545)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • mVU Flag Hack: ✓
    • MTVU: ✓

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 6x Native
  • Anisotropic Filtering: 16x

</spoiler>

SPU2-X Completed the story. Game ran near flawlessly at 6x native resolution, with minor framerate drops in one area of Chapter 3. Cell shading lines don't scale up correctly with higher resolutions, being a little too big and slightly misaligned. The fix explained under "Known Issues" does work, however I find the fix has the opposite problem of making the lines too small in 4K, which detracts from the aesthetic. In any case it's difficult to make those lines look correct in higher resolutions! To get a clear and sharp image, I found a no-interlacing patch and a motion blur removal patch and combined them together. CynicMimic


Trivia

  • Original names: 怪盗 スライ・クーパー (SCPS-15036), 슬라이 쿠퍼 전설의 비법서를 찾아서 (SCKA-20004)
  • Also known as Kaitou Sly Cooper (JP), Sly Raccoon (EU)


Known Issues

Incorrect Line Upscaling

  • Status: Active
  • Type: Minor
  • Description: When upscaling the game to a higher resolution, the cel shaded black lines become too big and aren't in the right place.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".

Note: The black lines become small but they are still there.

Black dots during events

  • Status: Active
  • Type: Minor
  • Description: During the conversations between Sly and his gang during the level, some black dots appear on gang faces.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".

Screenshots

Public compatibility forum links