Sly 3: Honor Among Thieves: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
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|Status= | |Status=2 | ||
|Region=? | |Region=? | ||
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* SPU2-X r4600 | * SPU2-X r4600 | ||
* Lilypad svn (r4510) | * Lilypad svn (r4510) | ||
|Comments=Runs well, looking at the level halves the framerate. seems like all geometry is being drawn even if not visible., Seems to max out the GPU, not CPU. | |Comments=FPS: 30-60, Runs well, looking at the level halves the framerate. seems like all geometry is being drawn even if not visible., Seems to max out the GPU, not CPU. | ||
|Tester= | |Tester=DelusionalLogic | ||
}} | }} | ||
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Revision as of 15:12, 17 October 2014
Sly 3: Honor Among Thieves | |||||||||||||||||||||||||
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Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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r4600 | GSdx sse4-r4600 |
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FPS: 30-60, Runs well, looking at the level halves the framerate. seems like all geometry is being drawn even if not visible., Seems to max out the GPU, not CPU. | DelusionalLogic |