Sly 3: Honor Among Thieves: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Sly_3:_Honor_Among_Thieves Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Sly_3:_Honor_Among_Thieves Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927168-sly-3-honor-among-thieves Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927168-sly-3-honor-among-thieves Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/927168-sly-3-honor-among-thieves/index.html GameRankings]|84/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-3-honor-among-thieves Metacritic]|83/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/927168-sly-3-honor-among-thieves/index.html GameRankings]|84/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sly-3-honor-among-thieves Metacritic]|83/100}}
|gameinfo          = In Sly 3: Honor Among Thieves, you follow Sly Cooper and his partners in crime as they plunder locations around the world and fight adversaries, both old and new. Sly 3 is a cell-shaded platform game involving vehicles, gadgets, and an assortment of minigames. Joining your heists are a few new playable characters and enough new items to keep them fully equipped. Sly 3 also includes competitive and cooperative multiplayer modes.
|gameinfo          = In Sly 3: Honor Among Thieves, you follow Sly Cooper and his partners in crime as they plunder locations around the world and fight adversaries, both old and new. Sly 3 is a cell-shaded platform game involving vehicles, gadgets, and an assortment of minigames. Joining your heists are a few new playable characters and enough new items to keep them fully equipped. Sly 3 also includes competitive and cooperative multiplayer modes.
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|Comments=Game works great at 60 FPS and 5X native resolution with no glitches. Direct3D9 renderer creates some micro stuttering, but Direct3D10 works well. BIOS v2.0 was used.
|Comments=Game works great at 60 FPS and 5X native resolution with no glitches. Direct3D9 renderer creates some micro stuttering, but Direct3D10 works well. BIOS v2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 11
|CPU=i7 8700K
|GPU=RTX 2080
|Revision=1.7.3038
|Comments=The game works wonderfully, though it's still on the side of heavier-to-emulate games. With automatic gamefixes in place, all issues are practically resolved. PAL release requires "Show Overscan" to display the full frame, a portion on the right is missing otherwise. Recommend using Anti-Blur cheats for maximum sharpness, 11/10.
|Tester=coornio
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Right side of the screen cut off in PAL release
|IsFixed=0
|IssueLevel=1
|Workaround=Enable the "Show Overscan" option (ideally in the game's properties of the QT builds) in the 1.7+ builds.
}}
{{Issue
|IssueName=Upscaling causes offset chroma layers
|IsFixed=1
|IssueLevel=1
|Description=When upscaling, different chroma layers of the image seem to be offset from each other, resulting in a rather nauseating image.
|Workaround=Fixed some time ago in 1.7 builds through automatic game fixes. For older versions, enable the "Round Sprite: Full" hack.
}}
{{Issue
{{Issue
|IssueName=Can't blow up pillar in Episode 5, "Dynamic Duo"
|IssueName=Can't blow up pillar in Episode 5, "Dynamic Duo"
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=1
|Description=During the mission "Dynamic Duo" in episode 5, you need to blow up a pillar with Bentley's bombs. The bombs do nothing, and it's impossible to progress.
|Description=During the mission "Dynamic Duo" in episode 5, you need to blow up a pillar with Bentley's bombs. The bombs do nothing, and it's impossible to progress.
|Workaround=Go to Config > Emulation Settings > '''VUs''' tab, and set Round Mode to "Nearest" and Clamping Mode to "Extra".
|Workaround=Fixed some time ago in 1.7 builds. For older versions, go to Config > Emulation Settings > '''VUs''' tab, and set Round Mode to "Nearest" and Clamping Mode to "Extra".
}}
}}
{{Issue
{{Issue
|IssueName=Incorrect Line Upscaling
|IssueName=Incorrect Line Upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When upscaling the game to higher resolution, the cel shader black lines become too big and arent In their right place.  
|Description=When upscaling the game to higher resolutions, the cel shader black lines become too big and aren't In their right place.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".  
|Workaround=Fixed some time ago in 1.7 builds. For older versions, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature". The black lines become small but they are still there.  
Note: The black lines become small but they are still there.  
}}
}}


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