Sly 3: Honor Among Thieves: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Add known issue in episode 5)
No edit summary
(16 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{info-stub}}
{{infobox
{{infobox
|image            =Sly 3- Honor Among Thieves.jpg
|image            = Sly 3- Honor Among Thieves.jpg
|caption          =North American box art
|caption          =
|developer        = Sucker Punch
|developer        = Sucker Punch
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO)
|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [https://en.wikipedia.org/wiki/Sly_3:_Honor_Among_Thieves Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927168-sly-3-honor-among-thieves Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/927168-sly-3-honor-among-thieves/index.html GameRankings]|84/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-3-honor-among-thieves Metacritic]|83/100}}
|gameinfo          = In Sly 3: Honor Among Thieves, you follow Sly Cooper and his partners in crime as they plunder locations around the world and fight adversaries, both old and new. Sly 3 is a cell-shaded platform game involving vehicles, gadgets, and an assortment of minigames. Joining your heists are a few new playable characters and enough new items to keep them fully equipped. Sly 3 also includes competitive and cooperative multiplayer modes.
|gameinfo          = In Sly 3: Honor Among Thieves, you follow Sly Cooper and his partners in crime as they plunder locations around the world and fight adversaries, both old and new. Sly 3 is a cell-shaded platform game involving vehicles, gadgets, and an assortment of minigames. Joining your heists are a few new playable characters and enough new items to keep them fully equipped. Sly 3 also includes competitive and cooperative multiplayer modes.
|wikipedia        =[http://en.wikipedia.org/wiki/Sly_3:_Honor_Among_Thieves Link]
<!-- NTSC-U props -->
|numberofplayers  = 2
|headset          = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927168-sly-3-honor-among-thieves Link]
|widescreenpatch   = 1
|korean            =  SCKA-20063
|numberofplayers   = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/09/22/sly-3-honor-among-thieves IGN]|8.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-3-honor-among-thieves Metacritic]|83/100}}
|ko_rating        = ALL
|ko_rating        = ALL
|eu_rating        = 3+
|eu_rating        = 3+
|au_rating        = G
|na_rating        = E10+
|na_rating_text    = Cartoon Violence, Comic Mischief
|na_rating_text    = Cartoon Violence, Comic Mischief
|na_rating        = E10+
<!-- Language props -->
|headset          = 1
|portuguese        = SCES-53409
|portuguese        = SCES-53409
|norwegian        = SCES-53409
|norwegian        = SCES-53409
Line 29: Line 30:
|french            = SCES-53409 & SCED-53802
|french            = SCES-53409 & SCED-53802
|german            = SCES-53409 & SCED-53802
|german            = SCES-53409 & SCED-53802
|english          = SCUS-97464 & SCUS-97527 & SCES-53409 & SCED-53802
|english          = SCUS-97464 & SCUS-97527 & SCES-53409 & SCED-53802 & SCUS-97484
|widescreenpatch  = 1
|korean            = SCKA-20063
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97464<br />SCUS-97484 <small>(E3 Demo)</small><br />SCUS-97527 <small>(Regular Demo)</small>
|serialsNTSCU      = SCUS-97464<br />SCUS-97484 <small>(E3 Demo)</small><br />SCUS-97527 <small>(Regular Demo)</small>
|CRCsNTSCU        = 8BC95883
|CRCsNTSCU        = 8BC95883
|releasedateNTSCU  = September 26, 2005<br />2006 <small>(Greatest Hits)</small><br />November 29, 2011
|releasedateNTSCU  = September 26, 2005<br />2006 <small>(Greatest Hits)</small><br />November 29, 2011 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
Line 51: Line 52:
|serialsNTSCJ      = SCKA-20063
|serialsNTSCJ      = SCKA-20063
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 22, 2005<br />August 10, 2007 <small>(BigHit Series)</small>
|releasedateNTSCJ  = December 22, 2005 <small>(Korea)</small><br />August 10, 2007 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 63: Line 64:
|Region=?
|Region=?
|OS=?
|OS=?
|CPU=Core i7 @ 3.7 GHz
|CPU=Intel Core i7 @ 3.70 GHz
|GPU=GTX 460 @ 900 MHz
|GPU=NVIDIA GeForce GTX 460
|Revision=r4600
|Revision=0.9.8 (r4600)
|Graphics=GSdx sse4-r4600
|Graphics=GSdx SSE4 (r4600)
|Sound=
|Sound=
* SPU2-X r4600
* SPU2-X (r4600)
* Lilypad svn (r4510)
* LilyPad (r4510)
|Comments=FPS: 30-60, Runs well, looking at the level halves the framerate. seems like all geometry is being drawn even if not visible., Seems to max out the GPU, not CPU.
|Comments=FPS: 30-60, Runs well, looking at the level halves the framerate. seems like all geometry is being drawn even if not visible. Seems to max out the GPU, not CPU.
|Tester=DelusionalLogic
|Tester=DelusionalLogic
}}
}}
Line 77: Line 78:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5492
|Revision=1.1.0 (r5492)
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx SSE41 (r5464)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs near full speed., Slight graphics errors.
|Comments=Runs near full speed. Slight graphics errors.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
Line 91: Line 92:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-Bit
|OS=Windows 7 64-Bit
|CPU=Intel i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Sapphire R9 290X 4GB
|GPU=Sapphire R9 290X @ 4 GB
|Revision=1.2.1 r5873
|Revision=1.2.1 (r5873)
|Graphics=GSdx 10 (Hardware)0.1.16 r5875  
|Graphics=GSdx 0.1.16 (r5875)
|Sound=
|Sound=
*SPU2-X r5875
* SPU2-X (r5875)
*Lillypad 0.11.0 r5875
* LilyPad 0.11.0 (r5875)
|Comments= Game works great at 60FPS and 5X native resolution with no glitches. GSDX 9 creates some micro stuttering, but GSDX 10 works well. Bios v 2.0 was used.
|Comments=Game works great at 60 FPS and 5X native resolution with no glitches. Direct3D9 renderer creates some micro stuttering, but Direct3D10 works well. BIOS v2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 11
|CPU=i7 8700K
|GPU=RTX 2080
|Revision=1.7.3038
|Comments=The game works wonderfully, though it's still on the side of heavier-to-emulate games. With automatic gamefixes in place, all issues are practically resolved. PAL release requires "Show Overscan" to display the full frame, a portion on the right is missing otherwise. Recommend using Anti-Blur cheats for maximum sharpness, 11/10.
|Tester=coornio
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 119: Line 130:
{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
Line 127: Line 139:
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
 
{{Issue
|IssueName=Right side of the screen cut off in PAL release
|IsFixed=0
|IssueLevel=1
|Workaround=Enable the "Show Overscan" option (ideally in the game's properties) in the 1.7+ builds.
}}
{{Issue
|IssueName=Upscaling causes offset chroma layers
|IsFixed=1
|IssueLevel=1
|Description=When upscaling, different chroma layers of the image seem to be offset from each other, resulting in a rather nauseating image.
|Workaround=Fixed some time ago in 1.7 builds through automatic game fixes. For older versions, enable the "Round Sprite: Full" hack.
}}
{{Issue
{{Issue
|IssueName=Can't blow up pillar in Episode 5, "Dynamic Duo"
|IssueName=Can't blow up pillar in Episode 5, "Dynamic Duo"
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=1
|Description=During the mission "Dynamic Duo" in episode 5, you need to blow up a pillar with Bentley's bombs. The bombs do nothing, and it's impossible to progress.
|Description=During the mission "Dynamic Duo" in episode 5, you need to blow up a pillar with Bentley's bombs. The bombs do nothing, and it's impossible to progress.
|Workaround= Set VU Round Mode to Nearest and Clamping Mode to Extra
|Workaround=Fixed some time ago in 1.7 builds. For older versions, go to Config > Emulation Settings > '''VUs''' tab, and set Round Mode to "Nearest" and Clamping Mode to "Extra".
}}
{{Issue
|IssueName=Incorrect Line Upscaling
|IsFixed=1
|IssueLevel=0
|Description=When upscaling the game to higher resolutions, the cel shader black lines become too big and aren't In their right place.
|Workaround=Fixed some time ago in 1.7 builds. For older versions, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature". The black lines become small but they are still there.
}}
}}


{{Sly Cooper}}
{{Sly Cooper}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Sly-3-Honor-Among-Thieves-SCUS-97464-U--29066 Sly 3 - Honor Among Thieves (SCUS 97464) (U)]}}
*[http://forums.pcsx2.net/Thread-Sly-3-Honor-Among-Thieves-SCUS-97464-U--29066 Sly 3 - Honor Among Thieves (SCUS 97464) (U)]}}
ninja
91

edits

Navigation menu