Sled Storm: Difference between revisions

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|reviewscore      = 73/100
|reviewscore      = 73/100
|gamefaqslink      = [http://www.gamefaqs.com/ps2/469885-sled-storm Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/469885-sled-storm Link]
|french            = SLES-50683
|german            = SLES-50683
|english          = SLES-50683 & SLUS-20363
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1

Revision as of 19:08, 26 October 2015

Sled Storm

NTSC-U box art
Languages supported:
English: SLES-50683 & SLUS-20363
German: SLES-50683
French: SLES-50683
Region NTSC-U:
Serial numbers: SLUS-20363
Release date: March 11, 2002
CRCs: D3C32691
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50683
Release date: March 22, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): EA Canada
Publisher(s): EA
Genre: Racing
Wikipedia: Link
Game review links: Metacritic
Game review score: 73/100
Game description: The sequel to the PlayStation's first snowmobile racing game, Sled Storm combines the ability to perform aerial tricks with arcade-style racing down a series of seven snow- and ice-covered course. The eight male and female characters have varying trick abilities and they each have distinct snowmobiles, or "sleds," individually rated in acceleration, top speed, handling, and stability. New sleds for each character can be earned by placing first on the majority of courses.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i5 3570K @ 4.2Ghz
  • NVIDIA GTX 660Ti 2GB
1.1.0.5736 SVN GSdx r5732 SPU2-X r5733 HACKS: MTVU (Multi-Threaded microVU1) DISABLED or the game will not load. Runs fullspeed, no issues. PAL version tested. Xevon
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
PCSX2 1.3 Git 28 of May GSdx SPU2-X refraction: This is now fixed in r5477. Also i found while testing, the missing polys at the bottom of the screen can either be solved by using "extra" VU clamping while using MicroVU or switch to Super VU with normal clamping. That said, SuperVU is a MUCH faster option (i'm talking about 20fps faster) if you aren't able to use MTVU.



The gallery

Public compatibility forum links