Difference between revisions of "Siren"

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{{infobox game
 
{{infobox game
 
|image            = Forbidden-Siren PAL.jpg
 
|image            = Forbidden-Siren PAL.jpg
|caption          =
+
|caption          = PAL Cover Art
 
|developer        = [[Sony|SCE Japan Studio]]
 
|developer        = [[Sony|SCE Japan Studio]]
|genre            = horror
+
|genre            = Horror
 
|gameinfo          = Also known as "Forbidden Siren" in Europe and Australia. The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
 
|gameinfo          = Also known as "Forbidden Siren" in Europe and Australia. The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
 
<br>There is a sequel to this game: ''[[Forbidden Siren 2]]''.
 
<br>There is a sequel to this game: ''[[Forbidden Siren 2]]''.

Revision as of 03:57, 19 April 2014

Siren
Forbidden-Siren PAL.jpg
PAL Cover Art
Region NTSC-U:
Serial numbers: SCUS-97355
Release date: 04/20/04
CRCs: D6C48447
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-52329
Release date: 03/12/04
CRCs: D5AFDBA7
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SCPS-15053
Release date: 11/06/03
CRCs: FDDE7528
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): SCE Japan Studio
Genre: Horror
Wikipedia: Link
Game review links: Metacritic
Game review score: 72/100
Game description: Also known as "Forbidden Siren" in Europe and Australia. The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
There is a sequel to this game: Forbidden Siren 2.

Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSdx: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
BIOS version: USA v2.00

Hack comments: Hacks: INTC, Wait Idle Loop, mVU flag hack.

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Intel Pentium Dual-Core E5400 (3.6GHz)
GPU: Geforce 9600GT

Comments: 60+ FPS except using software in a few places


Widescreen support

Available as a .pnatch file. Grab it from the PCSX2 forums.

Known Issues

Wall of Fog

  • Description: Day missions may have a wall of fog problem.
  • Solution: Only software mode (F9) in GSdx works correctly AFAIK