Siren: Difference between revisions

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|caption          = PAL Cover Art  
|caption          = PAL Cover Art  
|developer        = [[Sony|SCE Japan Studio]]
|developer        = [[Sony|SCE Japan Studio]]
|genre            = Horror
|publisher        = [[Sony|SCEI]] (JP, KO), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEA]] (US)
|gameinfo          = Also known as "Forbidden Siren" in Europe and Australia. The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
|genre            = Action, Adventure, Horror
<br>There is a sequel to this game: ''[[Forbidden Siren 2]]''.
|gameinfo          = Resist the Call!  0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate.  Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope. Will you resist the call of the Siren?<br />
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
|wikipedia        = [http://en.wikipedia.org/wiki/Siren_%28video_game%29 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Siren_%28video_game%29 Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/siren Metacritic]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918848-siren Link]
|reviewscore      = 72/100
|korean            =  SCKA-20019
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/siren Metacritic]|72/100}}
|japan_rating      = C
|na_rating_text    = Blood and Gore, Intense Violence
|na_rating        = M
|au_rating        = MA
|eu_rating        = 16+
|ko_rating        = 18
|simplified chinese = SCAJ-30003
|italian          = SCED-52260 & SCES-52329
|spanish          = SCED-52260 & SCES-52330
|french            = SCED-52260 & SCES-52327
|german            = SCED-52260 & SCES-52328
|japanese          = SCPS-19312 & SCPS-15053 & SCPS-19305 & NPJC-00001
|english          = SCES-51920 & SCED-52260 & SCUS-97355 & SCUS-97398 & NPUC-97355
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97355
|serialsNTSCU      = SCUS-97355<br />SCUS-97398 <small>(Demo)</small><br />NPUC-97355 <small>(PS2 Classics)</small>
|CRCsNTSCU        = D6C48447
|CRCsNTSCU        = D6C48447
|releasedateNTSCU  = 04/20/04
|releasedateNTSCU  = April 20, 2004<br />January 15, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52329
|serialsPAL        = SCES-52329<br />SCES-52328<br />SCES-51920<br />SCES-52327<br />SCES-52330<br />SCED-52260 <small>(Demo)</small>
|CRCsPAL          = D5AFDBA7
|CRCsPAL          = D5AFDBA7
|releasedatePAL    = 03/12/04
|releasedatePAL    = March 12, 2004 <small>(EU, Australia)</small><br />March 27, 2004 <small>(Germany)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15053
|serialsNTSCJ      = SCPS-15053<br />SCKA-20019<br />SCPS-19305 <small>(PlayStation 2 the Best)</small><br />SCPS-19312 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20046<br />SCAJ-30003<br />PCPX-96636 <small>(Over-the-counter trial)</small><br />PAPX-90511 <small>(Trial)</small><br />NPJC-00001 <small>(PS2 Classics)</small>
|CRCsNTSCJ        = FDDE7528
|CRCsNTSCJ        = FDDE7528
|releasedateNTSCJ  = 11/06/03
|releasedateNTSCJ  = November 6, 2003<br />February 13, 2004 <small>(Korea)</small><br />November 3, 2004 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small><br />July 25, 2012 <small>(PS2 Classics)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS except using software in a few places
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS except using software in a few places
|Tester=Machina
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=1.1.0 r5541
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 5478
*LilyPad 0.11.0 5403
|Comments=Runs above full speed.
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5840
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Very light game for any cpu/gpu
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.3.svn5932
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Standard hacks, Little
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=I7 5820K
|GPU=Geforce 980GTX
|Revision=1.4
|Graphics=GSdx (2016/01/05)
|Sound=*SPU2-X 2.0.0 (2015/12/31)
|Comments=USA v01.60(07/02/2002), Works great in software mode. A couple of levels (7 or 8) can be played in hardware mode, while the others have the aforementioned 'Wall of Fog'
|Tester=Pennywise
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Trivia==
==Trivia==
*Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Original names: '''サイレン''' (SCPS-15053) & (SCPS-19305) & (SCPS-19312), '''死魂曲''' (SCAJ-30003), '''사혼곡 사이렌''' (SCKA-20019)
* Also known as '''Forbidden Siren''' (EU, AU), '''Forbidden Siren: Viviendo la Pesadilla''' (EU), '''Si Hun Qu''' (AS)
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


==Known Issues==
==Known Issues==
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|IssueLevel=0
|IssueLevel=0
|Description=Day missions may have a wall of fog problem.
|Description=Day missions may have a wall of fog problem.
|Workaround=Only software mode (F9) in GSdx works correctly AFAIK
|Workaround=Only software mode (F9) in GSdx works correctly
}}
}}
==The gallery==
<gallery>
File:Siren_Forum_1.jpg|Siren (SCPS 15053)
File:Siren_Forum_2.jpg|Siren (SCUS 97355)
File:Siren_Forum_3.jpg|Siren (SCES 52328)
</gallery>


{{Siren series}}
{{Siren series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Forbidden-Siren-SCES-51920-E--28994 Forbidden Siren (SCES 51920) (E)]
*[http://forums.pcsx2.net/Thread-Forbidden-Siren-SCES-52328-G--30579 Forbidden Siren (SCES 52328) (G)]
*[http://forums.pcsx2.net/Thread-Siren-SCPS-15053-J--29526 Siren (SCPS 15053) (J)]
*[http://forums.pcsx2.net/Thread-Siren-SCUS-97355-U--29833 Siren (SCUS 97355) (U)]}}
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