Siren: Difference between revisions

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|caption          = PAL Cover Art  
|caption          = PAL Cover Art  
|developer        = [[Sony|SCE Japan Studio]]
|developer        = [[Sony|SCE Japan Studio]]
|genre            = Horror
|publisher        = [[Sony|SCEI]] (JP, KO), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEA]] (US)
|gameinfo          = Also known as "Forbidden Siren" in Europe and Australia. The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
|genre            = Action, Adventure, Horror
<br>There is a sequel to this game: ''[[Forbidden Siren 2]]''.
|gameinfo          = Resist the Call!  0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate.  Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope. Will you resist the call of the Siren?<br />
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
|wikipedia        = [http://en.wikipedia.org/wiki/Siren_%28video_game%29 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Siren_%28video_game%29 Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/siren Metacritic]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918848-siren Link]
|reviewscore      = 72/100
|korean            =  SCKA-20019
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/siren Metacritic]|72/100}}
|japan_rating      = C
|na_rating_text    = Blood and Gore, Intense Violence
|na_rating        = M
|au_rating        = MA
|eu_rating        = 16+
|ko_rating        = 18
|simplified chinese = SCAJ-30003
|italian          = SCED-52260 & SCES-52329
|spanish          = SCED-52260 & SCES-52330
|french            = SCED-52260 & SCES-52327
|german            = SCED-52260 & SCES-52328
|japanese          = SCPS-19312 & SCPS-15053 & SCPS-19305 & NPJC-00001
|english          = SCES-51920 & SCED-52260 & SCUS-97355 & SCUS-97398 & NPUC-97355
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97355
|serialsNTSCU      = SCUS-97355<br />SCUS-97398 <small>(Demo)</small><br />NPUC-97355 <small>(PS2 Classics)</small>
|CRCsNTSCU        = D6C48447
|CRCsNTSCU        = D6C48447
|releasedateNTSCU  = 04/20/04
|releasedateNTSCU  = April 20, 2004<br />January 15, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52329
|serialsPAL        = SCES-52329<br />SCES-52328<br />SCES-51920<br />SCES-52327<br />SCES-52330<br />SCED-52260 <small>(Demo)</small>
|CRCsPAL          = D5AFDBA7
|CRCsPAL          = D5AFDBA7
|releasedatePAL    = 03/12/04
|releasedatePAL    = March 12, 2004 <small>(EU, Australia)</small><br />March 27, 2004 <small>(Germany)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15053
|serialsNTSCJ      = SCPS-15053<br />SCKA-20019<br />SCPS-19305 <small>(PlayStation 2 the Best)</small><br />SCPS-19312 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20046<br />SCAJ-30003<br />PCPX-96636 <small>(Over-the-counter trial)</small><br />PAPX-90511 <small>(Trial)</small><br />NPJC-00001 <small>(PS2 Classics)</small>
|CRCsNTSCJ        = FDDE7528
|CRCsNTSCJ        = FDDE7528
|releasedateNTSCJ  = 11/06/03
|releasedateNTSCJ  = November 6, 2003<br />February 13, 2004 <small>(Korea)</small><br />November 3, 2004 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small><br />July 25, 2012 <small>(PS2 Classics)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS except using software in a few places
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS except using software in a few places
|Tester=Machina
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=1.1.0 r5541
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 5478
*LilyPad 0.11.0 5403
|Comments=Runs above full speed.
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5840
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Very light game for any cpu/gpu
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.3.svn5932
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Standard hacks, Little
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=I7 5820K
|GPU=Geforce 980GTX
|Revision=1.4
|Graphics=GSdx (2016/01/05)
|Sound=*SPU2-X 2.0.0 (2015/12/31)
|Comments=USA v01.60(07/02/2002), Works great in software mode. A couple of levels (7 or 8) can be played in hardware mode, while the others have the aforementioned 'Wall of Fog'
|Tester=Pennywise
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 75: Line 145:


==Trivia==
==Trivia==
*Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Original names: '''サイレン''' (SCPS-15053) & (SCPS-19305) & (SCPS-19312), '''死魂曲''' (SCAJ-30003), '''사혼곡 사이렌''' (SCKA-20019)
* Also known as '''Forbidden Siren''' (EU, AU), '''Forbidden Siren: Viviendo la Pesadilla''' (EU), '''Si Hun Qu''' (AS)
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


==Known Issues==
==Known Issues==
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|IssueLevel=0
|IssueLevel=0
|Description=Day missions may have a wall of fog problem.
|Description=Day missions may have a wall of fog problem.
|Workaround=Only software mode (F9) in GSdx works correctly AFAIK
|Workaround=Only software mode (F9) in GSdx works correctly
}}
}}
==The gallery==
<gallery>
File:Siren_Forum_1.jpg|Siren (SCPS 15053)
File:Siren_Forum_2.jpg|Siren (SCUS 97355)
File:Siren_Forum_3.jpg|Siren (SCES 52328)
</gallery>


{{Siren series}}
{{Siren series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Forbidden-Siren-SCES-51920-E--28994 Forbidden Siren (SCES 51920) (E)]
*[http://forums.pcsx2.net/Thread-Forbidden-Siren-SCES-52328-G--30579 Forbidden Siren (SCES 52328) (G)]
*[http://forums.pcsx2.net/Thread-Siren-SCPS-15053-J--29526 Siren (SCPS 15053) (J)]
*[http://forums.pcsx2.net/Thread-Siren-SCUS-97355-U--29833 Siren (SCUS 97355) (U)]}}

Revision as of 16:44, 3 September 2020

Siren

PAL Cover Art
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Intense Violence)
PEGI rating: 16+
OFLC rating: MA
GRB rating: 18
Widescreen patch available
Languages supported:
English: SCES-51920 & SCED-52260 & SCUS-97355 & SCUS-97398 & NPUC-97355
Japanese: SCPS-19312 & SCPS-15053 & SCPS-19305 & NPJC-00001
German: SCED-52260 & SCES-52328
French: SCED-52260 & SCES-52327
Spanish: SCED-52260 & SCES-52330
Italian: SCED-52260 & SCES-52329
Simplified Chinese: SCAJ-30003
Korean: SCKA-20019
Region NTSC-U:
Serial numbers: SCUS-97355
SCUS-97398 (Demo)
NPUC-97355 (PS2 Classics)
Release date: April 20, 2004
January 15, 2013 (PS2 Classics)
CRCs: D6C48447
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-52329
SCES-52328
SCES-51920
SCES-52327
SCES-52330
SCED-52260 (Demo)
Release date: March 12, 2004 (EU, Australia)
March 27, 2004 (Germany)
CRCs: D5AFDBA7
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15053
SCKA-20019
SCPS-19305 (PlayStation 2 the Best)
SCPS-19312 (PlayStation 2 the Best Reprint)
SCAJ-20046
SCAJ-30003
PCPX-96636 (Over-the-counter trial)
PAPX-90511 (Trial)
NPJC-00001 (PS2 Classics)
Release date: November 6, 2003
February 13, 2004 (Korea)
November 3, 2004 (PlayStation 2 the Best)
November 2, 2005 (PlayStation 2 the Best Reprint)
July 25, 2012 (PS2 Classics)
CRCs: FDDE7528
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): SCE Japan Studio
Publisher(s): SCEI (JP, KO), SCEE (EU), SCE Australia (AU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic72/100
Game description: Resist the Call! 0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate. Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope. Will you resist the call of the Siren?
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • Geforce 9600GT
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS except using software in a few places Machina
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5541 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5840 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Very light game for any cpu/gpu
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3.svn5932 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Standard hacks, Little
NTSC-U Windows
  • I7 5820K
  • Geforce 980GTX
1.4 GSdx (2016/01/05)
  • SPU2-X 2.0.0 (2015/12/31)
USA v01.60(07/02/2002), Works great in software mode. A couple of levels (7 or 8) can be played in hardware mode, while the others have the aforementioned 'Wall of Fog' Pennywise




Trivia

  • Original names: サイレン (SCPS-15053) & (SCPS-19305) & (SCPS-19312), 死魂曲 (SCAJ-30003), 사혼곡 사이렌 (SCKA-20019)
  • Also known as Forbidden Siren (EU, AU), Forbidden Siren: Viviendo la Pesadilla (EU), Si Hun Qu (AS)
  • Widescreen support available as a .pnatch file. Grab it from the PCSX2 forums.

Known Issues

Wall of Fog

  • Status: Active
  • Type: Minor
  • Description: Day missions may have a wall of fog problem.
  • Workaround: Only software mode (F9) in GSdx works correctly

The gallery

Public compatibility forum links