Siren: Difference between revisions

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|gameinfo          = Resist the Call!  0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate.  Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope.  Will you resist the call of the Siren?<br />
|gameinfo          = Resist the Call!  0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate.  Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope.  Will you resist the call of the Siren?<br />
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
|wikipedia        = [http://en.wikipedia.org/wiki/Siren_%28video_game%29 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Siren_%28video_game%29 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918848-siren Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918848-siren Link]
|korean            = SCKA-20019
|korean            = SCKA-20019
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2004/04/13/siren-2 IGN]|7.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/siren Metacritic]|72/100}}, {{ReviewLink|[http://www.eurogamer.net/articles/r_forbiddensiren_ps2 Eurogamer]|7/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/siren-review/1900-6094610/ GameSpot]|6.7/10}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2004/04/13/siren-2 IGN]|7.7/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/siren Metacritic]|72/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_forbiddensiren_ps2 Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/siren-review/1900-6094610/ GameSpot]|6.7/10}}
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Violence
|japan_rating_text = Violence
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|na_rating        = M
|na_rating        = M
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Violence
|ko_rating        = 18
|ko_rating        = 18
|simplified chinese = SCAJ-30003
|simplified chinese = SCAJ-30003
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{{Issue
{{Issue
|IssueName=Wall of Fog
|IssueName=Wall of Fog
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Day missions may have a wall of fog problem.
|Description=Day missions may have a wall of fog problem.
|Workaround=Only software mode (F9) in GSdx works correctly
|Workaround=Only software mode (F9) in GSdx works correctly, as of PCSX2 v1.7.4335 this issue is resolved entirely.
}}
}}


==Gameplay Screenshots==
==Gameplay Screenshots==
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