Siren: Difference between revisions

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|gameinfo          = Resist the Call!  0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate.  Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope.  Will you resist the call of the Siren?<br />
|gameinfo          = Resist the Call!  0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate.  Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope.  Will you resist the call of the Siren?<br />
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
|wikipedia        = [http://en.wikipedia.org/wiki/Siren_%28video_game%29 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Siren_%28video_game%29 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918848-siren Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918848-siren Link]
|korean            = SCKA-20019
|korean            = SCKA-20019
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/siren Metacritic]|72/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2004/04/13/siren-2 IGN]|7.7/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/siren Metacritic]|72/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_forbiddensiren_ps2 Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/siren-review/1900-6094610/ GameSpot]|6.7/10}}
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Violence
|na_rating_text    = Blood and Gore, Intense Violence
|na_rating_text    = Blood and Gore, Intense Violence
|na_rating        = M
|na_rating        = M
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Violence
|ko_rating        = 18
|ko_rating        = 18
|simplified chinese = SCAJ-30003
|simplified chinese = SCAJ-30003
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52329<br />SCES-52328<br />SCES-51920<br />SCES-52327<br />SCES-52330<br />SCED-52260 <small>(Demo)</small>
|serialsPAL        = SCES-52329<br />SCES-52328<br />SCES-51920<br />SCES-52327<br />SCES-52330<br />SCED-52260 <small>(Demo)</small>
|CRCsPAL          = D5AFDBA7
|CRCsPAL          = D5AFDBA7<br />D580D7EA (G)
|releasedatePAL    = March 12, 2004 <small>(EU, Australia)</small><br />March 27, 2004 <small>(Germany)</small>
|releasedatePAL    = March 12, 2004 <small>(EU, Australia)</small><br />March 27, 2004 <small>(Germany)</small>
|statusPAL        = 2
|statusPAL        = 2
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=PAL-E
|OS=Windows
|OS=Windows 8.1, x64
|CPU=I7 5820K
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=Geforce 980GTX
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=1.4
|Revision=v1.7.0-dev-1996
|Graphics=GSdx (2016/01/05)
<spoiler show="Settings Emulator" hide="Hide">
|Sound=*SPU2-X 2.0.0 (2015/12/31)
* '''Speedhacks:'''
|Comments=USA v01.60(07/02/2002), Works great in software mode. A couple of levels (7 or 8) can be played in hardware mode, while the others have the aforementioned 'Wall of Fog'
** EE Cyclerate: -2
|Tester=Pennywise
** VU Cycle Stealing: 1
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
**XAudio2
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1080p (HD) and 1440p (2K) 50 FPS, no bugs, brakes and freezes.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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{{TestingFooter}}
{{TestingFooter}}
-->
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* Original names: '''サイレン''' (SCPS-15053) & (SCPS-19305) & (SCPS-19312), '''死魂曲''' (SCAJ-30003), '''사혼곡 사이렌''' (SCKA-20019)
* Original names: '''サイレン''' (SCPS-15053) & (SCPS-19305) & (SCPS-19312), '''死魂曲''' (SCAJ-30003), '''사혼곡 사이렌''' (SCKA-20019)
* Also known as '''Forbidden Siren''' (EU, AU), '''Forbidden Siren: Viviendo la Pesadilla''' (EU), '''Si Hun Qu''' (AS)
* Also known as '''Forbidden Siren''' (EU, AU), '''Forbidden Siren: Viviendo la Pesadilla''' (EU), '''Si Hun Qu''' (AS)
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Widescreen support available as a .pnach file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
 


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Wall of Fog
|IssueName=Wall of Fog
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}}
}}


==The gallery==
 
<gallery>
==Gameplay Screenshots==
<gallery widths="175px" heights="100px">
File:Siren_Forum_1.jpg|Siren (SCPS 15053)
File:Siren_Forum_1.jpg|Siren (SCPS 15053)
File:Siren_Forum_2.jpg|Siren (SCUS 97355)
File:Siren_Forum_2.jpg|Siren (SCUS 97355)
File:Siren_Forum_3.jpg|Siren (SCES 52328)
File:Siren_Forum_3.jpg|Siren (SCES 52328)
Forbidden_Siren-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Forbidden_Siren-chern40+7(1).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Forbidden_Siren-chern40+7(2).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Forbidden_Siren-chern40+7(3).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


{{Siren series}}
{{Siren series}}
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