Siren: Difference between revisions

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{{infobox
{{infobox
|image            = Forbidden-Siren PAL.jpg
|image            = Forbidden-Siren PAL.jpg
|caption          = PAL Cover Art
|caption          = NTSC-J cover
|developer        = [[Sony|SCE Japan Studio]]
|developer        = [[Sony|SCE Japan Studio]]
|genre            = Horror
|publisher        = [[Sony|SCEI]] (JP, KO), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEA]] (US)
|gameinfo          = Also known as "Forbidden Siren" in Europe and Australia. The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
|genre            = Action, Adventure, Horror
<br>There is a sequel to this game: ''[[Forbidden Siren 2]]''.
|gameinfo          = Resist the Call!  0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate.  Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope. Will you resist the call of the Siren?<br />
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
|wikipedia        = [http://en.wikipedia.org/wiki/Siren_%28video_game%29 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Siren_%28video_game%29 Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/siren Metacritic]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918848-siren Link]
|reviewscore      = 72/100
|korean            = SCKA-20019
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2004/04/13/siren-2 IGN]|7.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/siren Metacritic]|72/100}}, {{ReviewLink|[http://www.eurogamer.net/articles/r_forbiddensiren_ps2 Eurogamer]|7/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/siren-review/1900-6094610/ GameSpot]|6.7/10}}
|japan_rating      = C
|japan_rating_text = Violence
|na_rating_text    = Blood and Gore, Intense Violence
|na_rating        = M
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|eu_rating        = 16+
|eu_rating_text    = Violence
|ko_rating        = 18
|simplified chinese = SCAJ-30003
|italian          = SCED-52260 & SCES-52329
|spanish          = SCED-52260 & SCES-52330
|french            = SCED-52260 & SCES-52327
|german            = SCED-52260 & SCES-52328
|japanese          = SCPS-19312 & SCPS-15053 & SCPS-19305 & NPJC-00001
|english          = SCES-51920 & SCED-52260 & SCUS-97355 & SCUS-97398 & NPUC-97355
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97355
|serialsNTSCU      = SCUS-97355<br />SCUS-97398 <small>(Demo)</small><br />NPUC-97355 <small>(PS2 Classics)</small>
|CRCsNTSCU        = D6C48447
|CRCsNTSCU        = D6C48447
|releasedateNTSCU  = 04/20/04
|releasedateNTSCU  = April 20, 2004<br />January 15, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52329
|serialsPAL        = SCES-52329<br />SCES-52328<br />SCES-51920<br />SCES-52327<br />SCES-52330<br />SCED-52260 <small>(Demo)</small>
|CRCsPAL          = D5AFDBA7
|CRCsPAL          = D5AFDBA7<br />D580D7EA (G)
|releasedatePAL    = 03/12/04
|releasedatePAL    = March 12, 2004 <small>(EU, Australia)</small><br />March 27, 2004 <small>(Germany)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15053
|serialsNTSCJ      = SCPS-15053<br />SCKA-20019<br />SCPS-19305 <small>(PlayStation 2 the Best)</small><br />SCPS-19312 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20046<br />SCAJ-30003<br />PCPX-96636 <small>(Over-the-counter trial)</small><br />PAPX-90511 <small>(Trial)</small><br />NPJC-00001 <small>(PS2 Classics)</small>
|CRCsNTSCJ        = FDDE7528
|CRCsNTSCJ        = FDDE7528
|releasedateNTSCJ  = 11/06/03
|releasedateNTSCJ  = November 6, 2003<br />February 13, 2004 <small>(Korea)</small><br />November 3, 2004 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small><br />July 25, 2012 <small>(PS2 Classics)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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}}
}}


[[Category:Temp - unverified automatically converted pages]]
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=?
|OS=?
|OS=?
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* LilyPad r4510
* LilyPad r4510
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS except using software in a few places
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS except using software in a few places
|Tester=?
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=1.1.0 r5541
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 5478
*LilyPad 0.11.0 5403
|Comments=Runs above full speed.
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5840
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Very light game for any cpu/gpu
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.3.svn5932
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Standard hacks, Little
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=PAL-E
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -2
** VU Cycle Stealing: 1
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
**XAudio2
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1080p (HD) and 1440p (2K) 50 FPS, no bugs, brakes and freezes.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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==Trivia==
* Original names: '''サイレン''' (SCPS-15053) & (SCPS-19305) & (SCPS-19312), '''死魂曲''' (SCAJ-30003), '''사혼곡 사이렌''' (SCKA-20019)
* Also known as '''Forbidden Siren''' (EU, AU), '''Forbidden Siren: Viviendo la Pesadilla''' (EU), '''Si Hun Qu''' (AS)
* Widescreen support available as a .pnach file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


==Widescreen support==
Available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Wall of Fog
|IssueName=Wall of Fog
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|IssueLevel=0
|IssueLevel=0
|Description=Day missions may have a wall of fog problem.
|Description=Day missions may have a wall of fog problem.
|Workaround=Only software mode (F9) in GSdx works correctly AFAIK
|Workaround=Only software mode (F9) in GSdx works correctly
}}
}}
==Gameplay Screenshots==
<gallery widths="175px" heights="100px">
File:Siren_Forum_1.jpg|Siren (SCPS 15053)
File:Siren_Forum_2.jpg|Siren (SCUS 97355)
File:Siren_Forum_3.jpg|Siren (SCES 52328)
Forbidden_Siren-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Forbidden_Siren-chern40+7(1).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Forbidden_Siren-chern40+7(2).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Forbidden_Siren-chern40+7(3).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
{{Siren series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Forbidden-Siren-SCES-51920-E--28994 Forbidden Siren (SCES 51920) (E)]
*[http://forums.pcsx2.net/Thread-Forbidden-Siren-SCES-52328-G--30579 Forbidden Siren (SCES 52328) (G)]
*[http://forums.pcsx2.net/Thread-Siren-SCPS-15053-J--29526 Siren (SCPS 15053) (J)]
*[http://forums.pcsx2.net/Thread-Siren-SCUS-97355-U--29833 Siren (SCUS 97355) (U)]}}
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