Simple 2000 Series Vol. 55: The Catfight: Joneko Densetsu: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
(Added more information to the wiki page: included a few reference images and provided gameplay notes and game description to improve awareness and understanding of the nature of the game for users)
Line 4: Line 4:
|image            = Cover_Simple_2000_Series_Vol_55_The_Catfight_Joneko_Densetsu.jpg
|image            = Cover_Simple_2000_Series_Vol_55_The_Catfight_Joneko_Densetsu.jpg
|caption          =
|caption          =
|developer        = Tamsoft
|developer        = [https://en.wikipedia.org/wiki/Tamsoft [Tamsoft]]
|publisher        = [[D3Publisher]] (JP), [[505 Game Street]] (EU)
|publisher        = [https://en.wikipedia.org/wiki/D3_Publisher [D3Publisher]] (JP), [https://en.wikipedia.org/wiki/505_GameStreet [505 Game Street]] (EU)
|genre            = Action
|genre            = Fighting-Action-Arena
|wikipedia        =
|wikipedia        =  
|gameinfo          =  
|gameinfo          = <br/>Simple 2000 Series Vol 55: The Catfight (Onna Neko Densetsu or Joneko Densetsu), or simply Fighting Angels in Europe, is an all-bikini-girl fighter which allows you to choose from one of ten characters (one character, boss character, is unlockable) and up to 11 different costumes (9 of which are shared among the different characters). <br/>The game plays as a fully 3D arena fighting game which implements common fighter features such as:
* basic moves and combos
* guard and counter guard system
* a "Sexy"/"Love" meter system which allows an enhanced countering (unleashes a quick counter move automatically after guarding against the move) action and, when full, provides a super move called "Sexy Dance" which unleashes a powerful combo.
As for game modes, it provides two types of matches - regular battles and weapon matches, the latter of which randomly spawns a weapon in some part of the ring which can either be a:
* Bat w/ Nails
* Katana
* Steel Chair
* Assault Rifle (!)
These weapons have a limited number of uses (about 4, regardless of whether they hit the opponent or not) and when the only weapon is "lost" or "destroyed" another one will spawn at one of the four corners of the arena.
<br/>In short, Fighting Angels can be fun but simple fighter game, especially if you don't mind (or are into) the scantily-clad-women-beating-the-crap-out-of-each-other-while-being-cute (except for when they bring the weapons out: especially the assault rifle) type of thing...
|reviewlinks      = 
|gamefaqslink      = [http://www.gamefaqs.com/ps2/921067-fighting-angels Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/921067-fighting-angels Link]
|eu_rating        = 12+
|eu_rating        = 12+
|ko_rating        = 18
|ko_rating        = 18
|numberofplayers  = 2
|numberofplayers  = 1-2
|japan_rating      = B
|japan_rating      = B
|english          = SLES-53408
|english          = SLES-53408
Line 29: Line 40:
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53408
|serialsPAL        = SLES-53408
|CRCsPAL          =
|CRCsPAL          = B0621C55
|releasedatePAL    = November 16, 2005
|releasedatePAL    = November 16, 2005
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-62494<br />SLKA-15041
|serialsNTSCJ      = SLPM-62494, SLKA-15041
|CRCsNTSCJ        =  
|CRCsNTSCJ        = 561BE340, ...
|releasedateNTSCJ  = June 24, 2004
|releasedateNTSCJ  = June 24, 2004
|statusNTSCJ      =  
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
Line 47: Line 58:
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Windows
|CPU=?
|CPU=Intel core i5 7200U @ 2.5GHz
|GPU=?
|GPU=Intel HD Graphics 620
|Revision=?
|Revision=1.4.0
|Graphics=?
|Graphics=GSDx 1.0.0 (gsdx32-avx)
|Sound=?
|Sound=SPU2-X 2.0.0
|Comments=This is a test placeholder. Add your configuration here.
|Comments=The game runs smoothly at both 50hz and 60hz (50fps and 60fps respectively). However, the game can only be run in SW mode (D3D9, D3D11, OGL) as running in HW mode causes severe colour distortion and afterimaging, most noticeable during intro videos, View mode and during matches. (See images below).
|Tester=?
|Tester=Just-SA-Gamer000
}}
{{TestingEntry
|Status=2
|Region=NTSCJ
|OS=Windows
|CPU=Intel core i5 7200U @ 2.5GHz
|GPU=Intel HD Graphics 620
|Revision=1.4.0
|Graphics=GSDx 1.0.0 (gsdx32-avx)
|Sound=SPU2-X 2.0.0
|Comments=The game runs smoothly (60fps). However, the game can only be run in SW mode (D3D9, D3D11, OGL) as running in HW mode causes severe colour distortion and afterimaging/overdraw, most noticeable during intro videos, View mode and during matches. (See images below). The problem appears to be related to poor/no refreshing of every frame - probably some issue with HW (no-)calls to gfx driver or something.
|Tester=Just-SA-Gamer000
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 84: Line 107:
<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=
|IssueName=Severe colouring distortion and afterimaging
|IsFixed=
|IsFixed=No
|IssueLevel=
|IssueLevel=2
|Description=
|Description=When running the game in Hardware Mode (HW) the game produces a weird overlapping/distortion of colours ingame causing the models, background and arena to become indistinguishable due to the mix of colours thus making the game unplayable in this mode (see image below)
|Workaround=
|Workaround=The game must be run in Software Mode (SW).
}}
}}
-->


==The gallery==
==The gallery==
Line 100: Line 120:
File:Simple_2000_Series_Vol._55_The_Catfight_Joneko_Densetsu_Forum_1.jpg|Simple 2000 Series Vol. 55: The Catfight: Joneko Densetsu (SLES 53408)
File:Simple_2000_Series_Vol._55_The_Catfight_Joneko_Densetsu_Forum_1.jpg|Simple 2000 Series Vol. 55: The Catfight: Joneko Densetsu (SLES 53408)
File:Simple_2000_Series_Vol._55_The_Catfight_Joneko_Densetsu_Forum_2.jpg|Simple 2000 Series Vol. 55: The Catfight: Joneko Densetsu (SLPM 62494)
File:Simple_2000_Series_Vol._55_The_Catfight_Joneko_Densetsu_Forum_2.jpg|Simple 2000 Series Vol. 55: The Catfight: Joneko Densetsu (SLPM 62494)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_Title.jpg|Fighting Angels (EU) Title Menu (SLES 53408)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_View.jpg|Fighting Angels (EU) View Mode (SLES 53408)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_Select.jpg|Fighting Angels (EU) Select Menu (SLES 53408)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_Select.jpg|Fighting Angels (NTSC-J) Select Menu (SLPM 62494)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_Match_Normal.jpg|Fighting Angels (EU) Regular Match (SLES 53408)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_Match_Weapon.jpg|Fighting Angels (NTSC-J) Weapon Match (SLPM 62494)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_HW_Glitch.jpg|Fighting Angels (EU) Hardware Mode Glitch Colour Distortion (SLES 53408)
</gallery>
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Fighting-Angels-SLES-53408-E--28996 Fighting Angels (SLES 53408) (E)]
*[http://forums.pcsx2.net/Thread-Fighting-Angels-SLES-53408-E--28996 Fighting Angels (SLES 53408) (E)]
*[http://forums.pcsx2.net/Thread-Simple-2000-Series-Vol-55-The-Catfight-Joneko-Densetsu-SLPM-62494-J--29197 Simple 2000 Series - Vol. 55 - The Catfight - Joneko Densetsu (SLPM 62494) (J)]}}
*[http://forums.pcsx2.net/Thread-Simple-2000-Series-Vol-55-The-Catfight-Joneko-Densetsu-SLPM-62494-J--29197 Simple 2000 Series - Vol. 55 - The Catfight - Joneko Densetsu (SLPM 62494) (J)]}}

Revision as of 01:51, 17 February 2018

Simple 2000 Series Vol. 55: The Catfight: Joneko Densetsu

Game general and emulation properties:
CERO rating: B
PEGI rating: 12+
GRB rating: 18
Widescreen patch available
Supports up to 1-2 local players
Languages supported:
English: SLES-53408
Japanese: SLPM-62494
Korean: SLKA-15041
Region PAL:
Serial numbers: SLES-53408
Release date: November 16, 2005
CRCs: B0621C55
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-62494, SLKA-15041
Release date: June 24, 2004
CRCs: 561BE340, ...
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): [Tamsoft]
Publisher(s): [D3Publisher] (JP), [505 Game Street] (EU)
Genre: Fighting-Action-Arena
Game description:
Simple 2000 Series Vol 55: The Catfight (Onna Neko Densetsu or Joneko Densetsu), or simply Fighting Angels in Europe, is an all-bikini-girl fighter which allows you to choose from one of ten characters (one character, boss character, is unlockable) and up to 11 different costumes (9 of which are shared among the different characters).
The game plays as a fully 3D arena fighting game which implements common fighter features such as:

  • basic moves and combos
  • guard and counter guard system
  • a "Sexy"/"Love" meter system which allows an enhanced countering (unleashes a quick counter move automatically after guarding against the move) action and, when full, provides a super move called "Sexy Dance" which unleashes a powerful combo.

As for game modes, it provides two types of matches - regular battles and weapon matches, the latter of which randomly spawns a weapon in some part of the ring which can either be a:

  • Bat w/ Nails
  • Katana
  • Steel Chair
  • Assault Rifle (!)

These weapons have a limited number of uses (about 4, regardless of whether they hit the opponent or not) and when the only weapon is "lost" or "destroyed" another one will spawn at one of the four corners of the arena.
In short, Fighting Angels can be fun but simple fighter game, especially if you don't mind (or are into) the scantily-clad-women-beating-the-crap-out-of-each-other-while-being-cute (except for when they bring the weapons out: especially the assault rifle) type of thing...

[[Category:Games by [Tamsoft]


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel core i5 7200U @ 2.5GHz
  • Intel HD Graphics 620
1.4.0 GSDx 1.0.0 (gsdx32-avx) SPU2-X 2.0.0 The game runs smoothly at both 50hz and 60hz (50fps and 60fps respectively). However, the game can only be run in SW mode (D3D9, D3D11, OGL) as running in HW mode causes severe colour distortion and afterimaging, most noticeable during intro videos, View mode and during matches. (See images below). Just-SA-Gamer000
NTSCJ Windows
  • Intel core i5 7200U @ 2.5GHz
  • Intel HD Graphics 620
1.4.0 GSDx 1.0.0 (gsdx32-avx) SPU2-X 2.0.0 The game runs smoothly (60fps). However, the game can only be run in SW mode (D3D9, D3D11, OGL) as running in HW mode causes severe colour distortion and afterimaging/overdraw, most noticeable during intro videos, View mode and during matches. (See images below). The problem appears to be related to poor/no refreshing of every frame - probably some issue with HW (no-)calls to gfx driver or something. Just-SA-Gamer000


Trivia

  • Original names: THE キャットファイト (SLPM-62494), THE 켓 파이트 (SLKA-15041)
  • Also known as Fighting Angels (EU)


Known Issues

  • Status:
  • Type: Major
  • Description: When running the game in Hardware Mode (HW) the game produces a weird overlapping/distortion of colours ingame causing the models, background and arena to become indistinguishable due to the mix of colours thus making the game unplayable in this mode (see image below)
  • Workaround: The game must be run in Software Mode (SW).

The gallery

Public compatibility forum links