Simple 2000 Series Vol. 37: The Shooting: Double Shienryu: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = Cover_Simple_2000_Series_Vol_37_The_Shooting_Double_Shienryu.jpg
|image            = Cover_Simple_2000_Series_Vol_37_The_Shooting_Double_Shienryu.jpg
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|Comments=For the new 2003 Shienryu: Played the first three stages. Runs full speed in OpenGL Hardware mode (2x native IR), with rare frame rate jittering. Software mode runs full speed with more frequent jittering and occasional slowdown. No noticeable graphic errors.
|Comments=For the new 2003 Shienryu: Played the first three stages. Runs full speed in OpenGL Hardware mode (2x native IR), with rare frame rate jittering. Software mode runs full speed with more frequent jittering and occasional slowdown. No noticeable graphic errors.
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----
For the emulated 1997 Shienryu: Played the first two stages. Runs full speed in OpenGL Hardware mode (2x native IR) and software mode. Horizontal lines appear in one of the background layers when playing at greater than native IR. The sound effect that should play when doing damage to larger enemies instead produces a brief static/hiss noise.
For the emulated 1997 Shienryu: Played the first two stages. Runs full speed in OpenGL Hardware mode (2x native IR) and software mode.
|Tester=Flang
|Tester=Flang
}}
}}
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Corrupted sound effect
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=In the emulated 1997 Shienryu, The sound effect that should play when doing damage to larger enemies instead produces a brief static/hiss noise.
|Workaround=
|Workaround=None
}}
{{Issue
|IssueName=Horizontal lines
|IsFixed=0
|IssueLevel=0
|Description=In the emulated 1997 Shienryu, Horizontal lines appear in one of the background layers when playing at greater than native IR.
|Workaround=Use native resolution or software mode.
}}
}}
-->
 
==The gallery==
<gallery>
File:Simple_2000_Series_Vol._37-_The_Shooting-_Double_Shienryu_-_Gsdx_20160722004845.png|Simple 2000 Series Vol. 37: The Shooting: Double Shienryu (SLPM 62395)
</gallery>
 
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Simple-2000-Series-Vol-37-The-Shooting-Double-Shienryu-SLPM-62395-J Simple 2000 Series - Vol.37 - The Shooting - Double Shienryu (SLPM 62395) (J)]
*[http://forums.pcsx2.net/Thread-Simple-2000-Series-Vol-37-The-Shooting-Double-Shienryu-SLPM-62395-J Simple 2000 Series - Vol.37 - The Shooting - Double Shienryu (SLPM 62395) (J)]
*[http://forums.pcsx2.net/Thread-Steel-Dragon-EX-SLES-52482-E--29646 Steel Dragon EX (SLES 52482) (E)]}}
*[http://forums.pcsx2.net/Thread-Steel-Dragon-EX-SLES-52482-E--29646 Steel Dragon EX (SLES 52482) (E)]}}

Revision as of 06:17, 22 July 2016

Simple 2000 Series Vol. 37: The Shooting: Double Shienryu

Game general and emulation properties:
PEGI rating: 3+
GRB rating: ALL
Widescreen supported natively
Supports up to two local players
Languages supported:
English: SLES-52482
German: SLES-52482
French: SLES-52482
Spanish: SLES-52482
Korean: SLKA-15029
Region PAL:
Serial numbers: SLES-52482
Release date: January 20, 2005
February 22, 2012
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-62395
SLKA-15029
Release date: October 23, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Warashi
Publisher(s): D3Publisher (JP), Midas Interactive Entertainment (EU)
Genre: Action, Shoot'em up
Game description: Steel Dragon EX offers the best in classic 2D arcade action. Using a wealth of power ups and weaponry, you must save the earth from a robot invasion headed by incredibly powerful bosses across many varied stages.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs at 500% speed.
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 5 of June GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006)
NTSC-J Windows 7 Pro SP1 64-bit
  • Intel Core i7 6700K @4.0 GHz
  • Nvidia GTX 980 Ti 6144 MB GDDR5 (368.39)
1.5.0-20160720115610 (git) Jul 20 2016 GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
  • SPU2-X 2.0.0-20160720115610
  • LilyPad 0.11.0-20160720115610
For the new 2003 Shienryu: Played the first three stages. Runs full speed in OpenGL Hardware mode (2x native IR), with rare frame rate jittering. Software mode runs full speed with more frequent jittering and occasional slowdown. No noticeable graphic errors.

For the emulated 1997 Shienryu: Played the first two stages. Runs full speed in OpenGL Hardware mode (2x native IR) and software mode.

Flang


Trivia

  • Original names: THEシューティング 〜ダブル紫炎龍〜 (SLPM-62395), THE 슈팅~더블자염룡~ (SLKA-15029)
  • Also known as The Shooting: Double Shienryu (JP), Steel Dragon EX (EU)


Known Issues

Corrupted sound effect

  • Status: Active
  • Type: Minor
  • Description: In the emulated 1997 Shienryu, The sound effect that should play when doing damage to larger enemies instead produces a brief static/hiss noise.
  • Workaround: None

Horizontal lines

  • Status: Active
  • Type: Minor
  • Description: In the emulated 1997 Shienryu, Horizontal lines appear in one of the background layers when playing at greater than native IR.
  • Workaround: Use native resolution or software mode.

The gallery

Public compatibility forum links