Silpheed: The Lost Planet: Difference between revisions

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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = May 11, 2001<br />July 19, 2002 <small>(Hot Price!)</small>
|releasedatePAL    = May 11, 2001<br />July 19, 2002 <small>(Hot Price!)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Comments=Played the first two stages. Runs full speed in D3D11 hardware mode up to 4x scaling, although the frame rate is not always smooth (some jittering and hiccups). OpenGL hardware mode has occasional slowdown, even though EE/GS/VU never rise above 30%. Severe slowdown in software mode, especially at the weapon selection screen (unplayable). No noticeable graphic errors. No flickering during FMVs.
|Comments=Played the first two stages. Runs full speed in D3D11 hardware mode up to 4x scaling, although the frame rate is not always smooth (some jittering and hiccups). OpenGL hardware mode has occasional slowdown, even though EE/GS/VU never rise above 30%. Severe slowdown in software mode, especially at the weapon selection screen (unplayable). No noticeable graphic errors. No flickering during FMVs.
|Tester=Flang
|Tester=Flang
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows XP SP3
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz
|GPU=NVIDIA GeForce GTX 560
|Revision=v1.5.0 (dev-2016-03-16)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 1
** VU Cycle Stealing: 0
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Disabled
** MTVU: Enabled
* Gamefixes:
** Switch to GSdx software rendering...
</spoiler>
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Allow 8-Bit Textures: Enabled
* Custom Resolution: 1920x1080
* Texture Filtering: Bilinear (Forced)
* Logarithmic Z: Enabled
* Alpha Correction: Disabled
</spoiler>
|Sound=
*SPU2-X WinXP VS2013
*LilyPad (2015-09-12) 0.11.0
|Comments=With official GSdx plugin, the game crashes at first in-game video when the flickering fix has been enabled. Using special DoC plugin fixed this crash for me, and the graphics looks as good as with the official GSdx plugin. On weapon selection parts, the FPS may dip a little bit under 50, and naturally, the flickering fix for the videos causes a very short delay between some of the videos. Otherwise the game runs at full speed (and above).
|Tester=Titus03
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- Remove comment signs and add issues here -->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Flickering FMV
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=On both OpenGl and direct3D the FMVs are flickering
|Workaround=
|Workaround=Use Software mode
}}
}}
-->
 


==The gallery==
==The gallery==
ninja
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