Silpheed: The Lost Planet: Difference between revisions

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(Game description and info courtesy of www.gamefaqs.com, info contributor(s): Asch The Hated, LordAndrew, Guard Master, bcks, oliist)
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|image            = Silpheed_Lost_Planet.jpg
|image            = Silpheed_Lost_Planet.jpg
|caption          = Japanese cover
|caption          = Japanese cover
|developer        = [[Game Arts]], [[Treasure Co. Ltd]]
|developer        = Treasure
|publisher        = [[Working Designs]], [[Swing! Entertainment]]
|publisher        = [[Capcom]] (JP, KO), [[Working Designs]] (US), [[Swing! Deutschland]] (EU)
|genre            = Shoot 'em up
|genre            = Action, Shoot'em up
|gameinfo          = In a distant future, a plague of parasitic monsters is sweeping across the known universe, devouring all the resources in its path - including the distant outposts humanity calls home. The only chances for mankind's survival are a top-secret starship class known as Silpheed and the hyper-skilled pilots at the controls. Blast through eight levels of intense combo-driven gameplay, utilizing nine blazing weapon types that are unlocked as the player reaches new scoring plateaus. The design deities at Game Arts and Treasure (the developers of Guardian Heroes, LUNAR: Silver Star Story COMPLETE, and Radiant Silvergun) have come up with the perfect combination of deep, flexible gameplay and dazzling visual imagery. Destroy the terrifying invaders before they devour Mother Earth!<br />
|gameinfo          = In a distant future, a plague of parasitic monsters is sweeping across the known universe, devouring all the resources in its path - including the distant outposts humanity calls home. The only chances for mankind's survival are a top-secret starship class known as Silpheed and the hyper-skilled pilots at the controls. Blast through eight levels of intense combo-driven gameplay, utilizing nine blazing weapon types that are unlocked as the player reaches new scoring plateaus. The design deities at Game Arts and Treasure (the developers of Guardian Heroes, LUNAR: Silver Star Story COMPLETE, and Radiant Silvergun) have come up with the perfect combination of deep, flexible gameplay and dazzling visual imagery. Destroy the terrifying invaders before they devour Mother Earth!<br />
In a distant future, a plague of parasitic monsters is sweeping across the known universe, devouring all the resources in its path - including the distant outposts humanity calls home. The only chances for mankind's survival are a top-secret starship class known as Silpheed and the hyper-skilled pilots at the controls. <br>
The game is a direct sequel to the Silpheed on the Sega Mega-CD.  
Is a direct sequel to the Silpheed on the Sega Mega-CD.  
|wikipedia        = [http://en.wikipedia.org/wiki/Silpheed:_The_Lost_Planet Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Silpheed:_The_Lost_Planet Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/silpheed-the-lost-planet Metacritic]
|reviewscore      = 72/100
|gamefaqslink      = [http://www.gamefaqs.com/ps2/250624-silpheed-the-lost-planet Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/250624-silpheed-the-lost-planet Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silpheed-the-lost-planet Metacritic]|72/100}}
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating_text    = Animated Violence, Mild Language
|na_rating_text    = Animated Violence, Mild Language
|na_rating        = T
|na_rating        = T
|japanese          = SLPM-62015
|japanese          = SLPM-62015 &  SLPM-62228
|english          = SLES-50193 & SLUS-20085
|english          = SLES-50193 & SLUS-20085
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = May 11, 2001<br />July 19, 2002 <small>(Hot Price!)</small>
|releasedatePAL    = May 11, 2001<br />July 19, 2002 <small>(Hot Price!)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Comments=Runs above full speed., Videos flicker...
|Comments=Runs above full speed., Videos flicker...
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Pro SP1 x64
|CPU=Intel Core i7 6700K @ 4.0 GHz
|GPU=Nvidia GTX 980 Ti 6144 MB GDDR5 (368.39)
|Revision=1.5.0-20160720115610 (git) Jul 20 2016
|Graphics=GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
|Sound=
*SPU2-X 2.0.0-20160720115610
*LilyPad 0.11.0-20160720115610
|Comments=Played the first two stages. Runs full speed in D3D11 hardware mode up to 4x scaling, although the frame rate is not always smooth (some jittering and hiccups). OpenGL hardware mode has occasional slowdown, even though EE/GS/VU never rise above 30%. Severe slowdown in software mode, especially at the weapon selection screen (unplayable). No noticeable graphic errors. No flickering during FMVs.
|Tester=Flang
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows XP SP3
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz
|GPU=NVIDIA GeForce GTX 560
|Revision=v1.5.0 (dev-2016-03-16)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 1
** VU Cycle Stealing: 0
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Disabled
** MTVU: Enabled
* Gamefixes:
** Switch to GSdx software rendering...
</spoiler>
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Allow 8-Bit Textures: Enabled
* Custom Resolution: 1920x1080
* Texture Filtering: Bilinear (Forced)
* Logarithmic Z: Enabled
* Alpha Correction: Disabled
</spoiler>
|Sound=
*SPU2-X WinXP VS2013
*LilyPad (2015-09-12) 0.11.0
|Comments=With official GSdx plugin, the game crashes at first in-game video when the flickering fix has been enabled. Using special DoC plugin fixed this crash for me, and the graphics looks as good as with the official GSdx plugin. On weapon selection parts, the FPS may dip a little bit under 50, and naturally, the flickering fix for the videos causes a very short delay between some of the videos. Otherwise the game runs at full speed (and above).
|Tester=Titus03
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''シルフィード ザ・ロストプラネット''' (SLPM-62015), '''シルフィード・ザ・ロストプラネット(カプコレ)''' (SLPM-62228)
* Original names: '''シルフィード ザ・ロストプラネット''' (SLPM-62015) & (SLPM-62228)
 






<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Flickering FMV
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=On both OpenGl and direct3D the FMVs are flickering
|Workaround=
|Workaround=Use Software mode
}}
}}
-->
 


==The gallery==
==The gallery==

Revision as of 14:46, 16 February 2021

Silpheed: The Lost Planet
Silpheed Lost Planet.jpg
Japanese cover
Game general and emulation properties:
ESRB rating: T (Animated Violence, Mild Language)
PEGI rating: 3+
Widescreen patch available
Languages supported:
English: SLES-50193 & SLUS-20085
Japanese: SLPM-62015 & SLPM-62228
Region NTSC-U:
Serial numbers: SLUS-20085
Release date: April 23, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50193
Release date: May 11, 2001
July 19, 2002 (Hot Price!)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-62015
SLPM-62228 (CapKore)
Release date: September 21, 2000
September 26, 2002 (CapKore)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Treasure
Publisher(s): Capcom (JP, KO), Working Designs (US), Swing! Deutschland (EU)
Genre: Action, Shoot'em up
Wikipedia: Link
Game review links: Metacritic72/100
Game description: In a distant future, a plague of parasitic monsters is sweeping across the known universe, devouring all the resources in its path - including the distant outposts humanity calls home. The only chances for mankind's survival are a top-secret starship class known as Silpheed and the hyper-skilled pilots at the controls. Blast through eight levels of intense combo-driven gameplay, utilizing nine blazing weapon types that are unlocked as the player reaches new scoring plateaus. The design deities at Game Arts and Treasure (the developers of Guardian Heroes, LUNAR: Silver Star Story COMPLETE, and Radiant Silvergun) have come up with the perfect combination of deep, flexible gameplay and dazzling visual imagery. Destroy the terrifying invaders before they devour Mother Earth!
The game is a direct sequel to the Silpheed on the Sega Mega-CD.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs above full speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed., Videos flicker...
NTSC-U Windows 7 Pro SP1 x64
  • Intel Core i7 6700K @ 4.0 GHz
  • Nvidia GTX 980 Ti 6144 MB GDDR5 (368.39)
1.5.0-20160720115610 (git) Jul 20 2016 GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
  • SPU2-X 2.0.0-20160720115610
  • LilyPad 0.11.0-20160720115610
Played the first two stages. Runs full speed in D3D11 hardware mode up to 4x scaling, although the frame rate is not always smooth (some jittering and hiccups). OpenGL hardware mode has occasional slowdown, even though EE/GS/VU never rise above 30%. Severe slowdown in software mode, especially at the weapon selection screen (unplayable). No noticeable graphic errors. No flickering during FMVs. Flang
PAL Windows XP SP3
  • Intel Core2 Quad Q9650 @ 3.00 GHz
  • NVIDIA GeForce GTX 560
v1.5.0 (dev-2016-03-16)
GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
  • SPU2-X WinXP VS2013
  • LilyPad (2015-09-12) 0.11.0
With official GSdx plugin, the game crashes at first in-game video when the flickering fix has been enabled. Using special DoC plugin fixed this crash for me, and the graphics looks as good as with the official GSdx plugin. On weapon selection parts, the FPS may dip a little bit under 50, and naturally, the flickering fix for the videos causes a very short delay between some of the videos. Otherwise the game runs at full speed (and above). Titus03


Trivia

  • Original names: シルフィード ザ・ロストプラネット (SLPM-62015) & (SLPM-62228)



Known Issues

Flickering FMV

  • Status: Active
  • Type: Minor
  • Description: On both OpenGl and direct3D the FMVs are flickering
  • Workaround: Use Software mode


The gallery

Public compatibility forum links