Silent Hill 3

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Silent Hill 3

NTSC-U cover
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Violence)
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLES-51434 & SLPM-65257 & SLUS-20622
Japanese: SLPM-65257 & SLUS-20622 & VW127-J1 & SLPM-65622 & VW127-J2 & SLPM-66018 & VW127-J4
German: SLES-51434 & SLPM-65257 & SLUS-20622
French: SLES-51434 & SLPM-65257 & SLUS-20622
Spanish: SLES-51434 & SLPM-65257 & SLUS-20622
Italian: SLES-51434 & SLPM-65257 & SLUS-20622
Korean: SLKA-25065
Region NTSC-U:
Serial numbers: SLUS-20622
Release date: August 5, 2003
CRCs: 2498951B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51434
Release date: May 23, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65257
VW127-J1
SLPM-65622 (Konami the Best)
VW127-J2 (Konami the Best)
SLPM-66018 (Konami Dendou Collection)
VW127-J4 (Konami Dendou Collection)
SLKA-25065
Release date: July 3, 2003
July 1, 2004 (Konami the Best)
June 9, 2005 (Konami Dendou Collection)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Silent
Publisher(s): Konami
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic85/100
Game description: Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay. As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears. Along the way, you'll encounter many strange characters you're not sure are trustworthy. Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games. Step into this world of nightmares and fight to survive.
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64-bit
  • AMD Phenom II X6 1065T @ 2.90 GHz
  • AMD Radeon HD 6670
0.9.9.5326 (svn) GSdx 5530 0.1.16
  • SPU2-X r5317 2.0.0
  • LilyPad r5112 0.11.0
BIOS: 1.60 JasonBreen
NTSC-U Windows
  • Intel Core i5-3210M @ 2.50 GHz
  • AMD Radeon HD 7650M 1GB
1.0.0 GSdx
  • SPU2-X
Seems to play fine, FPS sits around 59.94 fps. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is stading there!)
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 r5492 GSdx r5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-J Windows
  • Intel Core 2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 r5541 GSdx r5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Playable with occasional display bugs..., Videos, some 2D elements & some effects (shadows, grain filter, too much blur...) are missing in hardware.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850
  • 1.3.0-648 (GIT)
  • GSdx 1.3.0-648 0.1.16 AVX2
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
  • SPU2-X 1.3.0-648
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users. Ryudo
PAL Windows 7 Ultimate x64 (SP1)
  • Intel Core i5 @ 3.30 GHz
  • AMD Radeon HD 6000
1.4.0 Default Default Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions. FlatOut
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Xeon E5606 @ 2.14 GHz (x2)
  • AMD Radeon HD 6950 1GB
1.4.0 GSdx MSVC 19.00 SSE4
  • Renderer: OpenGL Hardware
  • Res: Native
SPU2-X 2.0.0
  • Lilypad 0.11.0
OpenGL HW produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.) starkeysuper64
NTSC-U Windows 10 Pro x64
  • Intel Core i7-2600 @ 3.40 GHz
  • AMD Radeon HD 7790 1GB
1.5.0-dev-1682 GSdx MSVC 19.00 AVX
  • Renderer: OpenGL Hardware
  • Res: 3x
SPU2-X 2.0.0
  • Module: XAudio 2
  • Interpolation: Linear

Lilypad 0.11.0

Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer. xVxXPrinceXxVx

Trivia

  • Original names: サイレントヒル3 (SLPM-65257) & (SLPM-65622) & (SLPM-66018), 사일런트 힐 3 (SLKA-25065)


Known Issues

Misaligned shadows

  • Status: Active
  • Type: Minor
  • Description: Shadows appear in front of an object instead of behind it in hardware mode.
  • Workaround: Use OpenGL hardware mode and enable Hardware Depth, or use software mode.

Missing grain effect

  • Status: Active
  • Type: Minor
  • Description: Grain filter is absent in hardware mode.
  • Workaround: In the Config - Video (GS) - "Plugin Settings" menu set the renderer to "OpenGL (Hardware)" and the Blending Unit Accuracy to "Medium" or higher.

Black FMV's

  • Status: Active
  • Type: Minor
  • Description: FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
  • Workaround: Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. The FMV's will now show up, but they flicker a lot. As of git build v1.5.0-dev-1517 of Nov 1st, 2016 (wrap GS memory), the FMV's will no longer flicker in Software mode.

Grid obscures FMV's

  • Status: Active
  • Type: Minor
  • Affected Game Versions: PAL
  • Description: In PAL 50hz mode, FMV's work in hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.
  • Workaround: As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack.
    When using other HW renderers or older PCSX2 versions: Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.


Public compatibility forum links