Silent Hill 3: Difference between revisions

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|Comments=Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions.
|Comments=Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions.
|Tester=FlatOut
|Tester=FlatOut
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Xeon E5606 @ 2.14GHz (x2)
|GPU=AMD Radeon HD 6950 1GB
|Revision=1.4.0
|Graphics=GSdx MSVC 19.00 SSE4
*Renderer: OpenGL HW
*Res: Native
|Sound=SPU2-X 2.0.0
*Lilypad 0.11.0
|Comments=OpenGL HW produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.)
|Tester=starkeysuper64
}}
}}
{{TestingFooter}}
{{TestingFooter}}

Revision as of 03:56, 23 April 2016

Silent Hill 3

Silent Hill 3 NTSC Cover
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Violence)
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLES-51434 & SLPM-65257 & SLUS-20622
Japanese: SLPM-65257 & SLUS-20622
German: SLES-51434 & SLPM-65257 & SLUS-20622
French: SLES-51434 & SLPM-65257 & SLUS-20622
Spanish: SLES-51434 & SLPM-65257 & SLUS-20622
Italian: SLES-51434 & SLPM-65257 & SLUS-20622
Korean: SLKA-25065
Region NTSC-U:
Serial numbers: SLUS-20622
Release date: August 6, 2003
CRCs: 2498951B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51434
Release date: May 23, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65257
SLPM-65622 (Konami the Best)
SLPM-66018 (Konami Dendou Collection)
SLKA-25065
Release date: July 3, 2003
July 1, 2004 (Konami the Best)
June 9, 2005 (Konami Dendou Collection)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Silent
Publisher(s): Konami
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic85/100
Game description: Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay. As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears. Along the way, you'll encounter many strange characters you're not sure are trustworthy. Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games. Step into this world of nightmares and fight to survive.
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64-bit
  • AMD Phenom II X6 1065T @ 2.9 GHz
  • AMD Radeon HD 6670
0.9.9.5326 (svn) GSdx 5530 0.1.16
  • SPU2-X r5317 2.0.0
  • LilyPad r5112 0.11.0
BIOS: 1.60 JasonBreen
NTSC-U Windows
  • Intel Core i5 3210 @ 2.5GHz duo hyperT
  • Core~Radeon HD mobility 7650M 1GB
1.0.0 GSDX
  • SPU2-X
  • ?
Seems to play fine, FPS sits around 59.94 fps. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is stading there!)
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5541 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Playable with occasional display bugs..., Videos, some 2D elements & some effects (shadows, grain filter, too much blur...) are missing in hardware.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-648 (GIT)
  • GSdx 1.3.0-648 0.1.16 AVX2
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
  • SPU2-X 1.3.0-648
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, Has some issues with shadows in this game, they look out of place. Possibly can be fixed with pixel offsets, but values are unknown. Ryudo
PAL Windows 7 Ultimate x64 (SP1)
  • Intel Core i5 @ 3.3 GHz
  • Radeon HD 6000
v1.4.0 Default Default Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions. FlatOut
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Xeon E5606 @ 2.14GHz (x2)
  • AMD Radeon HD 6950 1GB
1.4.0 GSdx MSVC 19.00 SSE4
  • Renderer: OpenGL HW
  • Res: Native
SPU2-X 2.0.0
  • Lilypad 0.11.0
OpenGL HW produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.) starkeysuper64


Trivia

  • Original names: サイレントヒル3 (SLPM-65257), サイレントヒル3 (コナミ・ザ・ベスト) (SLPM-65622), サイレントヒル3 (コナミ殿堂セレクション) (SLPM-66018), 사일런트 힐 3 (SLKA-25065)


Known Issues

Misaligned shadows

  • Status: Active
  • Type: Minor
  • Description: Shadows appear in front of an object instead of behind it in hardware mode.
  • Workaround: Use OpenGL hardware mode and enable Hardware Depth, or use software mode.

Missing grain effect

  • Status: Active
  • Type: Minor
  • Description: Grain filter is absent in hardware mode.
  • Workaround: In the Config - Video (GS) - "Plugin Settings" menu set the renderer to "OpenGL (Hardware)" and the Blending Unit Accuracy to "Medium" or higher.

FMV's obscured in hardware modes

  • Status: Active
  • Type: Minor
  • Description: In the hardware modes full motion video's are obscured by what looks like a dark grid over the screen.
  • Workaround: Switch manually to software mode with F9 during FMV's, or go to the Config - Emulation Settings - Game fixes tab, enable manual game fixes and turn on "Switch to GSdx software rendering when an FMV plays".

Public compatibility forum links