Silent Hill 2
Developer(s): Konami, Team Silent
Genre: Survival Horror
Game review links: IGN
Game review score: 9.0/10 (IGN)
Game description: James Sunderland goes to Silent Hill after receiving a letter written by his deceased wife saying that she is waiting for him in their "special place". Along with a girl named Maria (who strongly resembles his wife) he searches for and discovers the truth about his wife's death.
Test configuration on Windows:
|Graphics by GSDX:||r4600 0.1.16|
|Sound by SPU2-X:||r4779 2.0.0|
|Pad plugin is LilyPad:||r4510 0.10.0|
|DVD plugin is cdvdGigaherz:||r4510 0.8.0|
|BIOS version:||USA v01.60|
Comments: Only just started; configured, played a bit, saved game. Sound seems OK with Interp. 4/Xaudio2/150ms latency/Timstretch, although it can be a little "echo-y" in cutscenes. The use of dense fog in this game results in an uneven framerate (with frame skip disabled). Running fullscreen with custom window size 640x1032 (not a typo: check the title bar for the PS2 resolution) on a 1080p TV. Dynamic vsync off. D3D10 mode, 3x native scaling. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. Automatic Gamefixes is on. Hack comments: Unknown if any of these make a difference, but they're what I default to:
- VU Cycle Stealing 3rd "notch"
- INTC Sync Hack
- Idle Loop Fast Forward
- mVU Flag Hack
- mVU Block Hack
|Graphics by ZZogl:||untested|
|Sound by SPU2-X:||untested|
|CPU:||Intel(R) Core(TM) i5 CPU M 430 (stepping 02) @ 2.27GHz|
|GPU:||NVIDIA GeForce GTS 360M (220.127.116.1151)|
Comments: FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). FMVs play slowly; sound is skippy and pitches up and down.