Silent Hill 2

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Silent Hill 2

NTSC-U cover
Game general and emulation properties:
CERO rating: C (Violence)
ESRB rating: M (Blood and Gore, Violence)
PEGI rating: 16+
OFLC rating: MA (Strong Horror, Violence)
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLES-50382 & SLPM-65051 & SLUS-20228 & SLES-51156 & SLPM-65631 & SLUS-20228GH
Japanese: SLES-50382 & SLPM-65051 & SLUS-20228 & SLPM-65631 & VW047-J1 & SLPM-65098 & VW084-J1 & SLPM-65341 & VW084-J2 & VW084-J4 & SLPM-61011
German: SLES-50382 & SLUS-20228 & SLES-51156
French: SLES-50382 & SLUS-20228 & SLES-51156
Spanish: SLES-50382 & SLUS-20228 & SLES-51156
Italian: SLES-50382 & SLUS-20228 & SLES-51156
Korean: SLKA-25001
Region NTSC-U:
Serial numbers: SLUS-20228
SLUS-20228GH (Director's Cut, Greatest Hits)
Release date: September 24, 2001
November 17, 2002 (Director's Cut, Greatest Hits)
CRCs: FE06A030
E09C1169 (Director's Cut)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-50382 (Special 2 Disc Set)
SLES-51156 (Director's Cut, Platinum)
Release date: November 23, 2001 (Special 2 Disc Set)
February 28, 2003 (Director's Cut, Platinum)
CRCs: 6B149273
6BBD4932 (Director's Cut)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65051
VW047-J1
SLPM-65098 (Director's Cut)
VW084-J1 (Director's Cut)
SLKA-25001 (Korea)
SLPM-65341 (Director's Cut, Konami the Best)
VW084-J2 (Director's Cut, Konami the Best)
SLPM-65631 (Director's Cut, Konami Dendou Collection)
VW084-J4 (Director's Cut, Konami Dendou Collection)
SLPM-61009 (Trial)
SLPM-61011 (Demo, Trailers)
Release date: September 27, 2001
July 4, 2002 (Director's Cut)
February 6, 2003 (Korea)
August 7, 2003 (Director's Cut, Konami the Best)
July 15, 2004 (Director's Cut, Konami Dendou Collection) 2003-02-06
CRCs: E36E16C9
380D6782 (Director's Cut)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): KCET
Publisher(s): Konami
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic89/100, GameSpot7.7/10, IGN9/10, Eurogamer9/10
Game description: In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. You must guide James through all-new environments and creepy new areas closed off in the original game. Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i5-430M @ 2.27 GHz
  • NVIDIA GeForce GTS 360M (8.17.12.9551)
0.9.9 (r5128) GSDx 0.1.16 (r5135)
  • SPU2-X 2.0.0 (r5139)
  • LilyPad 0.11.0 (r5112)
BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable. Quaestor
NTSC-U ?
  • Intel Core i7-920 @ 4.00 GHz
  • AMD Radeon HD 5770
1.0 (r5350) GSDx (r5334)
  • SPU2-X (r5324)
  • LilyPad (r5282)
BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode. H3llRaiser
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0 (r5478)
  • LilyPad 0.11.0 (r5403)
Runs above full speed. Videos flickering in hardware mode, software is OK.
PAL Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 1368MB
1.1.0 (r5829)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • MTVU
    • INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack

</spoiler>

GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode. In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling.
PAL Windows
  • Intel Core i5-750 @ 2.67 GHz (OC @ 3.00 GHz)
  • AMD Radeon HD 5850 1024MB
1.3.0 (Git 2014/06/07) GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.
NTSC-U Windows 10 64-bit
  • Intel Core i7-3770K @ 4.20 GHz
  • AMD Radeon HD 7950 3GB
1.4.0 GSdx 1.0.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 4x Native
  • Allow 8-Bit Textures

</spoiler>

  • SPU2-X 2.0.0
  • Pokopom 2.1.0
Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements. CorruptEagle
NTSC-U Windows 10 x64 build 1709
  • Intel Celeron G1820 @ 2.70GHz
  • NVIDIA GeForce GTX 960 2GB
PCSX2 1.4.0-20160105132032 GSdx 1.0.0 SSE4 SPU2-X 2.0.0 Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware. Clorophilla
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • ATI Radeon R9 280 3GB
1.5.0 (dev-655 g0de8f4a)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EEC: 0 & VUCS: 0
    • mVU Flag: ON
    • MTVU: ON

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 4x Native
  • Shader Configuration:
    • Enable FXAA: ON

</spoiler>

  • SPU2-X 2.0.0

<spoiler show="Settings" hide="Hide">

  • Module: XAudio2
  • Latency: 100ms
  • Sync Mode: TimeStretch

</spoiler>

  • LilyPad 0.11.0
BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See Known Issues on how to fix that. Other than that the game runs great. Ryudo
NTSC-U Windows 10 64-bit
  • Intel Core i5-4690 @ 3.90 GHz
  • Nvidia GTX 1060 6GB
1.5.0 dev-1913 GSdx 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 4x Native
  • Allow 8-Bit Textures
  • Bilinear (PS2) Texture filtering
  • HW Hack - Unscale Point Line

</spoiler>

  • SPU2-X 2.0.0
  • Lilypad 0.12.0
Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning. Arch4
PAL Windows 10 64-bit
  • Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
  • NVIDIA GeForce GTX 670 (*2)
1.6.0 GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x Native
  • Automatic Gamefixes: On

</spoiler>

  • SPU2-X 2.0.0
  • Lilypad 0.12.1
Greatest Hits version. Some FMVs briefly hang on the first frame for a few seconds, very rare texture warping (only really noticeable on the exit sign in the apartment and only occurred twice), occasional flickering in the corner of the map, and text is grey instead of white. No crashes or other major issues. Full speed. Fully playable. PandoraGTX
NTSC-U Windows 10 64-bit
  • Ryzen 5 3400G @ 4.4GHz
  • Radeon RX Vega 11 Graphics
1.6.0 GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: Native (PS2)
  • Allow 8-Bit Textures
  • Bilinear (PS2) Texture filtering
  • Interlacing (F5) Blend bff (slight blur, 1/2 fps)
  • HW Hack - None

</spoiler>

  • SPU2-X 2.0.0
  • Lilypad 0.12.0
Original release, game runs at a constant 60fps, 100% speed. The FMVs hang without speedhacks. The best way to ensure as little performance loss as possible and getting rid of the hanging is EE Cyclerate -1 and EE Cycle Skipping 1. This will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. May still hang on some cutscenes, requires further testing. There is also visual corruption in the inventory whenever you look at a memo or access the option screen, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. The game is fully playable, but proper emulation is still very problematic. Ruisu



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Linux 3.13 (Ubuntu 14.04)
  • Intel Core i7-4790K
  • NVIDIA GeForce GTX 970
1.3.0 (r0) libGSdx 0.1.16 libSPU2-X 2.0.0 Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere. gAdrev
PAL Linux 4.8 (Debian)
  • AMD Athlon X4 750K
  • NVIDIA GeForce GTX 660
1.4.0-0 libGSdx 1.0.0 libSPU2-X 2.0.0 Running fine with the software FMV and hardware OpenGL. SDL sound was buggy but portaudio works fine. MrDetonia


Trivia

  • Original names: サイレントヒル2 (SLPM-65051), サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン (SLPM-65098) & (SLPM-65341) & (SLPM-65631), 사일런트 힐 2 (SLKA-25001), サイレントヒル 2 店頭放映用ムービー版 (SLPM-61011)
  • Also known as Silent Hill 2: Saigo no Uta (JP), Silent Hill 2: Director's Cut


Known Issues

Grid obscures FMV's

  • Status: Fixed
  • Type: Serious
  • Description: A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
  • Workaround: As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the Unscale Point Line hack.

Wrong snapshot height

  • Type: Note (not an issue)
  • Affected Game Versions: NTSC
  • Description: When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)
  • Workaround: Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software.


FMV's Freeze

  • Status: Active
  • Type: Serious
  • Affected Game Versions: NTSC
  • Description: At certain cutscenes the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for pcsx2
  • Workaround: EE Cyclerate -1 and EE Cycle Skipping 1 seem to allow most cutscenes to progress, at the cost of severe FPS drops and slowdowns. Fast CDVD can also enable cutscenes to progress

Gameplay Screenshots

<spoiler show="WARNING: The following screenshots contain spoilers"> </spoiler>


Public compatibility forum links