Silent Hill 2: Difference between revisions

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(sigh. there goes my whole weekend. complete update; I finally found svn downloads on the intertubes, this game is now nearly perfect.)
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|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = 0.9.8.r4600
|pcsx2ver          = 0.9.9.r5128 (svn)
|gsname            = GSDX
|gsname            = GSDX
|gsver            = r4600 0.1.16
|gsver            = r5135 0.1.16
|soundname        = SPU2-X
|soundname        = SPU2-X
|soundver          = r4779 2.0.0
|soundver          = r5139 2.0.0
|padname          = LilyPad
|padname          = LilyPad
|padver            = r4510 0.10.0
|padver            = r5112 0.11.0
|dvdplugname      = cdvdGigaherz
|dvdplugname      = cdvdGigaherz
|dvdplugver        = r4510 0.8.0
|dvdplugver        = r4488 0.8.0
|biosver          = USA v01.60
|biosver          = USA v01.60
|fpsinfo          = ~40-60
|fpsinfo          = ~50-60
|comment          = Only just started; configured, played a bit, saved game. Sound seems OK with Interp. 4/Xaudio2/150ms latency/Timstretch, although it can be a little "echo-y" in cutscenes. The use of dense fog in this game results in an uneven framerate (with frame skip disabled). Running fullscreen with custom window size 1280x1120 on a 1080p TV. Dynamic vsync off. D3D10 mode, 2x native scaling. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. Automatic Gamefixes is on.
|comment          = Only just started; configured, played a bit, saved game. The use of dense fog in this game results in an uneven framerate (with frame skip disabled); still, ~50-60, so not bad. Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. Automatic Gamefixes is on.
|hacks            = Unknown if any of these make a difference, but they're what I default to:
|hacks            = Unknown if any of these make a difference, but they're what I default to:
* '''VU Cycle Stealing''' 3rd "notch"
* '''VU Cycle Stealing''' 3rd "notch"
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|cputype          = Intel(R) Core(TM) i5 CPU M 430 (stepping 02)  @ 2.27GHz
|cputype          = Intel(R) Core(TM) i5 CPU M 430 (stepping 02)  @ 2.27GHz
|gputype          = NVIDIA GeForce GTS 360M (8.17.12.9551)
|gputype          = NVIDIA GeForce GTS 360M (8.17.12.9551)
|pccomment        = FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). FMVs play slowly; sound is skippy and pitches up and down.
|pccomment        = FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable.
}}
}}

Revision as of 17:52, 1 April 2012

Silent Hill 2

Silent Hill 2
Region NTSC-U:
Serial numbers: SLUS 20228
Release date: September 24, 2001
CRCs: E09C1169
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
CRCs: 6BBD4932
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami, Team Silent
Genre: Survival Horror
Wikipedia: Link
Game review links: IGN
Game review score: 9.0/10 (IGN)
Game description: James Sunderland goes to Silent Hill after receiving a letter written by his deceased wife saying that she is waiting for him in their "special place". Along with a girl named Maria (who strongly resembles his wife) he searches for and discovers the truth about his wife's death.

Test configuration on Windows:

PCSX2 version: 0.9.9.r5128 (svn)
Graphics by GSDX: r5135 0.1.16
Sound by SPU2-X: r5139 2.0.0
Pad plugin is LilyPad: r5112 0.11.0
DVD plugin is cdvdGigaherz: r4488 0.8.0
BIOS version: USA v01.60

Comments: Only just started; configured, played a bit, saved game. The use of dense fog in this game results in an uneven framerate (with frame skip disabled); still, ~50-60, so not bad. Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. Automatic Gamefixes is on. Hack comments: Unknown if any of these make a difference, but they're what I default to:

  • VU Cycle Stealing 3rd "notch"
  • INTC Sync Hack
  • Idle Loop Fast Forward
  • mVU Flag Hack
  • mVU Block Hack

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel(R) Core(TM) i5 CPU M 430 (stepping 02) @ 2.27GHz
GPU: NVIDIA GeForce GTS 360M (8.17.12.9551)

Comments: FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable.