Difference between revisions of "Silent Hill 2"

From PCSX2 Wiki
Jump to navigation Jump to search
(Removed screenshots that contained spoilers (literally showed the final boss and an ending) and replaced them with higher quality ones.)
 
(94 intermediate revisions by 15 users not shown)
Line 1: Line 1:
 
{{infobox
 
{{infobox
 
|image            = SilentHill2.jpg
 
|image            = SilentHill2.jpg
|caption          = NTSC-U Boxart
+
|caption          = NTSC-U cover
 
|developer        = [[Konami|KCET]]
 
|developer        = [[Konami|KCET]]
 
|publisher        = [[Konami]]
 
|publisher        = [[Konami]]
 
|genre            = Action, Adventure, Horror
 
|genre            = Action, Adventure, Horror
 +
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]
 +
|gamefaqslink      = [http://www.gamefaqs.com/ps2/437029-silent-hill-2 Link]
 +
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}
 
|gameinfo          = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death.  Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill.  You must guide James through all-new environments and creepy new areas closed off in the original game.  Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
 
|gameinfo          = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death.  Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill.  You must guide James through all-new environments and creepy new areas closed off in the original game.  Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
|wikipedia        = [http://en.wikipedia.org/wiki/Silent_Hill_2 Link]
+
<!-- General props -->
|gamefaqslink     = [http://www.gamefaqs.com/ps2/437029-silent-hill-2 Link]
+
|widescreenpatch  = 1
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[http://ps2.ign.com/objects/014/014904.html IGN]|9.0/10}}, {{ReviewLink|[http://www.gamerankings.com/ps2/437029-silent-hill-2/index.html GameRankings]|85.82/100}},
+
|japan_rating     = C
 +
|japan_rating_text = Violence
 +
|au_rating        = MA
 +
|au_rating_text    = Strong Horror, Violence
 
|eu_rating        = 16+
 
|eu_rating        = 16+
 
|na_rating_text    = Blood and Gore, Violence
 
|na_rating_text    = Blood and Gore, Violence
 
|na_rating        = M
 
|na_rating        = M
 
|ko_rating        = 18
 
|ko_rating        = 18
 +
<!-- Language props -->
 
|italian          = SLES-50382 & SLUS-20228 & SLES-51156
 
|italian          = SLES-50382 & SLUS-20228 & SLES-51156
 
|spanish          = SLES-50382 & SLUS-20228 & SLES-51156
 
|spanish          = SLES-50382 & SLUS-20228 & SLES-51156
 
|french            = SLES-50382 & SLUS-20228 & SLES-51156
 
|french            = SLES-50382 & SLUS-20228 & SLES-51156
 
|german            = SLES-50382 & SLUS-20228 & SLES-51156
 
|german            = SLES-50382 & SLUS-20228 & SLES-51156
|japanese          = SLES-50382 & SLPM-65051 & SLUS-20228 & SLPM-65631
+
|japanese          = SLES-50382 & SLPM-65051 & SLUS-20228 & SLPM-65631 & VW047-J1 & SLPM-65098 & VW084-J1 & SLPM-65341 & VW084-J2 & VW084-J4 & SLPM-61011
|english          = SLES-50382 & SLPM-65051 & SLUS-20228 & SLES-51156 & SLPM-65631
+
|english          = SLES-50382 & SLPM-65051 & SLUS-20228 & SLES-51156 & SLPM-65631 & SLUS-20228GH
|widescreenpatch  = 1
 
 
|korean            = SLKA-25001
 
|korean            = SLKA-25001
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
|serialsNTSCU      = SLUS-20228<br />SLUS-20228GH <small>(Greatest Hits)</small>
+
|serialsNTSCU      = SLUS-20228<br />SLUS-20228GH <small>(Director's Cut, Greatest Hits)</small>
|CRCsNTSCU        = E09C1169, FE06A030
+
|CRCsNTSCU        = 8E8E384B<br />FE06A030 <small>(Director's Cut)</small>
|releasedateNTSCU  = September 24, 2001<br />November 17, 2002 <small>(Greatest Hits)</small>
+
|releasedateNTSCU  = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small>
 
|statusNTSCU      = 2
 
|statusNTSCU      = 2
 
|linuxstatusNTSCU  = 2
 
|linuxstatusNTSCU  = 2
Line 31: Line 37:
 
<!-- PAL props -->
 
<!-- PAL props -->
 
|PAL              = 1
 
|PAL              = 1
|serialsPAL        = SLES-50382 <small>(Special 2 Disc Set)</small><br />SLES-51156 <small>(Platinum)</small>
+
|serialsPAL        = SLES-50382 <small>(Special 2 Disc Set)</small><br />SLES-51156 <small>(Director's Cut, Platinum)</small>
|CRCsPAL          = 6BBD4932
+
|CRCsPAL          = 6B149273<br />6BBD4932<small> (Director's Cut) </small>
|releasedatePAL    = November 23, 2001 <small>(Special 2 Disc Set)</small><br />February 28, 2003 <small>(Platinum)</small>
+
|releasedatePAL    = November 23, 2001 <small>(Special 2 Disc Set)</small><br />February 28, 2003 <small>(Director's Cut, Platinum)</small>
 
|statusPAL        = 2
 
|statusPAL        = 2
|linuxstatusPAL    =
+
|linuxstatusPAL    = 2
 
|macstatusPAL      =
 
|macstatusPAL      =
 
<!-- NTSC-J props -->
 
<!-- NTSC-J props -->
 
|NTSCJ            = 1
 
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65051<br />SLPM-65098<br />SLPM-65341 <small>(Konami the Best)</small><br />SLPM-65631 <small>(Konami Dendou Collection)</small><br />SLPM-61009 <small>(Trial)</small><br />SLKA-25001
+
|serialsNTSCJ      = SLPM-65051<br />VW047-J1<br />SLPM-65098 <small>(Director's Cut)</small><br />VW084-J1 <small>(Director's Cut)</small><br />SLKA-25001 <small>(Korea)</small><br />SLPM-65341 <small>(Director's Cut, Konami the Best)</small><br />VW084-J2 <small>(Director's Cut, Konami the Best)</small><br />SLPM-65631 <small>(Director's Cut, Konami Dendou Collection)</small><br />VW084-J4 <small>(Director's Cut, Konami Dendou Collection)</small><br />SLPM-61009 <small>(Trial)</small><br />SLPM-61011 <small>(Demo, Trailers)</small>
|CRCsNTSCJ        = E36E16C9
+
|CRCsNTSCJ        = E36E16C9<br />380D6782<small> (Director's Cut) </small>
|releasedateNTSCJ  = September 27, 2001<br />July 4, 2002<br />August 7, 2003 <small>(Konami the Best)</small><br />July 15, 2004 <small>(Konami Dendou Collection)</small>
+
|releasedateNTSCJ  = September 27, 2001<br />July 4, 2002 <small>(Director's Cut)</small><br />February 6, 2003 <small>(Korea)</small><br />August 7, 2003 <small>(Director's Cut, Konami the Best)</small><br />July 15, 2004 <small>(Director's Cut, Konami Dendou Collection)</small>
 +
2003-02-06
 
|statusNTSCJ      = 2
 
|statusNTSCJ      = 2
 
|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
Line 53: Line 60:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=?
 
|OS=?
|CPU=Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz
+
|CPU=Intel Core i5-430M @ 2.27 GHz
 
|GPU=NVIDIA GeForce GTS 360M (8.17.12.9551)
 
|GPU=NVIDIA GeForce GTS 360M (8.17.12.9551)
|Revision=0.9.9.r5128 (svn)
+
|Revision=0.9.9 (r5128)
|Graphics=GSDx r5135 0.1.16
+
|Graphics=GSDx 0.1.16 (r5135)
 
|Sound=
 
|Sound=
* SPU2-X r5139 2.0.0
+
* SPU2-X 2.0.0 (r5139)
* Lilypad r5112 0.11.0
+
* LilyPad 0.11.0 (r5112)
 
|Comments=BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable.
 
|Comments=BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable.
 
|Tester=Quaestor
 
|Tester=Quaestor
Line 67: Line 74:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=?
 
|OS=?
|CPU=Core i7 920 @ 4.0ghz
+
|CPU=Intel Core i7-920 @ 4.00 GHz
|GPU=Radeon HD 5770
+
|GPU=AMD Radeon HD 5770
|Revision=1.0 r5350
+
|Revision=1.0 (r5350)
|Graphics=GSDx 5334
+
|Graphics=GSDx (r5334)
 
|Sound=
 
|Sound=
* SPU2-X r5324
+
* SPU2-X (r5324)
* Lilypad  svn r5282
+
* LilyPad (r5282)
 
|Comments=BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode.
 
|Comments=BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode.
 
|Tester=H3llRaiser
 
|Tester=H3llRaiser
Line 81: Line 88:
 
|Region=NTSC-J
 
|Region=NTSC-J
 
|OS=Windows
 
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
+
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=Nvidia GTS 250 512MB
+
|GPU=NVIDIA GeForce GTS 250 512MB
|Revision=1.1.0 r5517
+
|Revision=1.1.0 (r5517)
|Graphics=GSdx 5464 SSE41
+
|Graphics=GSdx SSE41 (r5464)
 
|Sound=
 
|Sound=
*SPU2-X 2.0.0 5478
+
*SPU2-X 2.0.0 (r5478)
*LilyPad 0.11.0 5403
+
*LilyPad 0.11.0 (r5403)
|Comments=Runs above full speed., Videos flickering in hardware mode, software is OK.
+
|Comments=Runs above full speed. Videos flickering in hardware mode, software is OK.
 
|Tester={{ForumUser|Parotaku}}
 
|Tester={{ForumUser|Parotaku}}
 
}}
 
}}
Line 95: Line 102:
 
|Region=PAL
 
|Region=PAL
 
|OS=Windows
 
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
+
|CPU=Intel Core i7 @ 3.80 GHz
|GPU=Nvidia GTX 570 1368MB
+
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 r5829
+
|Revision=1.1.0 (r5829)
|Graphics=GSDX
+
<spoiler show="Settings" hide="Hide">
 +
*Speedhacks:
 +
**MTVU
 +
**INTC Spin Detection
 +
**Enable Wait Loop Detection
 +
**mVU Flag Hack
 +
</spoiler>
 +
|Graphics=GSdx
 
|Sound=
 
|Sound=
 
*SPU2-X
 
*SPU2-X
 
*?
 
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode., In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling.
+
|Comments=Europe v01.70(27/02/2003), Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode. In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling.
 
|Tester={{ForumUser|refraction}}
 
|Tester={{ForumUser|refraction}}
 
}}
 
}}
Line 109: Line 123:
 
|Region=PAL
 
|Region=PAL
 
|OS=Windows
 
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
+
|CPU=Intel Core i5-750 @ 2.67 GHz (OC @ 3.00 GHz)
 
|GPU=AMD Radeon HD 5850 1024MB
 
|GPU=AMD Radeon HD 5850 1024MB
|Revision=1.3.0 Git 2014/06/07
+
|Revision=1.3.0 (Git 2014/06/07)
 
|Graphics=GSdx 0.1.16 SSE41
 
|Graphics=GSdx 0.1.16 SSE41
 
|Sound=
 
|Sound=
 
*SPU2-X 2.0.0
 
*SPU2-X 2.0.0
 
*LilyPad 0.11.0
 
*LilyPad 0.11.0
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 fps in Hardware mode with a few slowdowns (30-35 fps) at some screens.
+
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.
 
|Tester={{ForumUser|Altomar}}
 
|Tester={{ForumUser|Altomar}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10 64-bit
 +
|CPU=Intel Core i7-3770K @ 4.20 GHz
 +
|GPU=AMD Radeon HD 7950 3GB
 +
|Revision=1.4.0
 +
|Graphics=GSdx 1.0.0
 +
<spoiler show="Settings" hide="Hide">
 +
*Renderer: Direct3D11 (Hardware)
 +
*Internal Resolution: 4x Native
 +
*Allow 8-Bit Textures
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* Pokopom 2.1.0
 +
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.
 +
|Tester=CorruptEagle
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10 x64 build 1709
 +
|CPU=Intel Celeron G1820 @ 2.70GHz
 +
|GPU=NVIDIA GeForce GTX 960 2GB
 +
|Revision=PCSX2 1.4.0-20160105132032
 +
|Graphics=GSdx 1.0.0 SSE4
 +
|Sound=SPU2-X 2.0.0
 +
|Comments= Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware.
 +
|Tester=Clorophilla
 
}}
 
}}
 
{{TestingEntry
 
{{TestingEntry
Line 123: Line 168:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows 7 Ultimate x64 (SP1)
 
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
+
|CPU=Intel Core i5-4670K @ 3.40 GHz
ASUS MAXIMUS VI HERO
+
|GPU=ATI Radeon R9 280 3GB
*Intel Core i5-4670k @ 3.4 GHz
+
|Revision=1.5.0 (dev-655 g0de8f4a)
|GPU=Radeon HD 7850
+
<spoiler show="Settings" hide="Hide">
*6GB DDR3-1333
+
* Speedhacks:
|Revision=
+
** EEC: 0 & VUCS: 0
* 1.3.0-648 (GIT)
+
** mVU Flag: ON
|Graphics=
+
** MTVU: ON
* GSdx 1.3.0-648 0.1.16 AVX2
+
</spoiler>
** Renderer: D3D11 HW
+
|Graphics=GSdx 1.1.0 AVX2
** Internal Res: 2560x1440
+
<spoiler show="Settings" hide="Hide">
 +
* Renderer: Direct3D11 (Hardware)
 +
* Internal Resolution: 4x Native
 +
* Shader Configuration:
 
** Enable FXAA: ON
 
** Enable FXAA: ON
 +
</spoiler>
 
|Sound=
 
|Sound=
* SPU2-X 1.3.0-648
+
* SPU2-X 2.0.0
** Module: XAudio2
+
<spoiler show="Settings" hide="Hide">
** Latency: 150ms
+
* Module: XAudio2
** Sync Mode: TimeStretch
+
* Latency: 100ms
 +
* Sync Mode: TimeStretch
 +
</spoiler>
 
* LilyPad 0.11.0
 
* LilyPad 0.11.0
|Comments=BIOS: USA v02.30
+
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
FMVs are bugged in this game in HW Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
 
 
|Tester=Ryudo
 
|Tester=Ryudo
 
}}
 
}}
Line 149: Line 199:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows 10 64-bit
 
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.20 GHz
+
|CPU=Intel Core i5-4690 @ 3.90 GHz
|GPU=AMD Radeon HD 7950 3GB
+
|GPU=Nvidia GTX 1060 6GB
|Revision=1.4.0
+
|Revision=1.5.0 dev-1913
|Graphics=GSdx 1.0.0
+
|Graphics=GSdx 1.1.0
*Mode: HW DX 11
+
<spoiler show="Settings" hide="Hide">
*4x Native
+
*Renderer: OpenGL (Hardware)
*8-bit texture
+
*Internal Resolution: 4x Native
 +
*Allow 8-Bit Textures
 +
*Bilinear (PS2) Texture filtering
 +
*HW Hack - Unscale Point Line
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* Lilypad 0.12.0
 +
|Comments=Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning.
 +
|Tester=Arch4
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10 64-bit
 +
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
 +
|GPU=NVIDIA GeForce GTX 670 (*2)
 +
|Revision=1.6.0
 +
|Graphics=GSdx 1.2.0
 +
<spoiler show="Settings" hide="Hide">
 +
*Renderer: OpenGL (Hardware)
 +
*Internal Resolution: 3x Native
 +
*Automatic Gamefixes: On
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* Lilypad 0.12.1
 +
|Comments=Greatest Hits version. Some FMVs briefly hang on the first frame for a few seconds, very rare texture warping (only really noticeable on the exit sign in the apartment and only occurred twice), occasional flickering in the corner of the map, and text is grey instead of white. No crashes or other major issues. Full speed. Fully playable.
 +
|Tester=PandoraGTX
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10 64-bit
 +
|CPU=Ryzen 5 3400G @ 4.4GHz
 +
|GPU=Radeon RX Vega 11 Graphics
 +
|Revision=1.7.0 dev-2012
 +
|Graphics=GSdx 1.2.0
 +
<spoiler show="Settings" hide="Hide">
 +
*Renderer: Direct3D11 (Hardware)
 +
*Internal Resolution: Native (PS2)
 +
*Allow 8-Bit Textures
 +
*Bilinear (PS2) Texture filtering
 +
*Interlacing (F5) Blend bff (slight blur, 1/2 fps)
 +
*HW Hack - None
 +
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* Lilypad 0.12.0
 +
|Comments=Original release, game runs at a constant 60fps, 100% speed. Both the Angela FMV in Blue Creek and meeting Maria in Rosewater Park hang without speedhacks for about ten seconds, after recovery the game appears to slow down as it tries to synchronize audio/visuals for several seconds before the FMVs can run properly for the remainder of time they have. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1, theoretically, Fast CDVD should help with the issue but I haven't seen any consistent improvement from having the option enabled. You must quickly switch off the speedhacks after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. Sometimes sound will not sync properly, such as in the Flesh Lips cutscene, it'll play music before it has to as an example. The hanging problems stopped manifesting after I beat the game a few times to get all the endings, which suggests NG+ fixes the issue for some unknowable reason. I experienced a glitch where the moths in Woodside Apartment wouldn't show up once. There is also the fact that the status screen goes black whenever you look at a memo or access the option menu, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but proper emulation is still hectic.
 +
|Tester=Ruisu
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10 64-bit
 +
|CPU=Intel Core i7-6700K @ 4.00 GHz (OC @ 4.70 GHz)
 +
|GPU=NVIDIA GeForce GTX 970
 +
|Revision=1.7.0 dev-2122
 +
|Graphics=GSdx 1.2.0
 +
<spoiler show="Settings" hide="Hide">
 +
*Renderer: OpenGL (Hardware)
 +
*Internal Resolution: 4x Native
 +
*Allow 8-Bit Textures
 +
*Bilinear (PS2) Texture filtering
 +
</spoiler>
 
|Sound=
 
|Sound=
 
* SPU2-X 2.0.0
 
* SPU2-X 2.0.0
* Pokopom 2.1.0
+
* Lilypad 0.12.0
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accuarte HUD elements.
+
|Comments=BIOS: USA 01.60, FPS:60, Played the Greatest Hits release, completed the game without major issues. Maybe I'm lucky, but I did not see any problems with FMVs. The egde of the screen shows only minor glitching with widescreen patches enabled (glitching was much more prominent in 1.6.0).
|Tester=CorruptEagle
+
|Tester=Macmmm81
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=PAL-M5
 +
|OS=Windows 8.1, x64
 +
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
 +
|GPU=PALIT GeForce GT 1030 @ 2 GB
 +
|Revision=Nightly - v1.7.2095
 +
|Graphics=GSdx
 +
<spoiler show="Settings" hide="Hide">
 +
<small style="font-size:10px;">
 +
* Renderer: Direct3D 11 or OpenGL (Hardware)
 +
* Conversation Buffer Allocation
 +
* Native Resolution: 2560x1440 or 2880x1620
 +
* Texture Filtering: Bilinear (Forced or PS2)
 +
* Anisotropic Filtering: 16x
 +
* Mipmapping: Basic (Fast)
 +
* CRC Hack Level: Automatic (Default)
 +
* Blending Accuracy: Basic (Recommended)
 +
* FXAA Shader
 +
* Widescreen patch
 +
</spoiler>
 +
|Sound=build-in
 +
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.
 +
|Tester={{ForumUser|Chern40_7}}
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
 
  
 
{{TestingHeader|OS=Linux}}
 
{{TestingHeader|OS=Linux}}
Line 170: Line 310:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Linux 3.13 (Ubuntu 14.04)
 
|OS=Linux 3.13 (Ubuntu 14.04)
|CPU=Intel Core i7 - 4790k
+
|CPU=Intel Core i7-4790K
|GPU=GeForce GTX 970
+
|GPU=NVIDIA GeForce GTX 970
|Revision=1.3.0.r0
+
|Revision=1.3.0 (r0)
|Graphics=libGSdx-0.1.16
+
|Graphics=libGSdx 0.1.16
|Sound=libspu2x-2.0.0
+
|Sound=libSPU2-X 2.0.0
 
|Comments=Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere.
 
|Comments=Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere.
 
|Tester=gAdrev
 
|Tester=gAdrev
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=PAL
 +
|OS=Linux 4.8 (Debian)
 +
|CPU=AMD Athlon X4 750K
 +
|GPU=NVIDIA GeForce GTX 660
 +
|Revision=1.4.0-0
 +
|Graphics=libGSdx 1.0.0
 +
|Sound=libSPU2-X 2.0.0
 +
|Comments=Running fine with the software FMV and hardware OpenGL. SDL sound was buggy but portaudio works fine.
 +
|Tester=MrDetonia
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
Line 182: Line 334:
  
 
== Trivia ==
 
== Trivia ==
* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001)
+
* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011)
 
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
 
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
 +
* [http://www.enhanced.townofsilenthill.com/SH2/ '''Silent Hill 2: Enhanced Edition'''] is now available on PC (Windows).
 +
  
 
==Known Issues==
 
==Known Issues==
 
 
{{Issue
 
{{Issue
|IssueName=Bugged FMVs
+
|IssueName=Grid obscures FMV's
 +
|IsFixed=1
 +
|IssueLevel=1
 +
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
 +
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.
 +
}}
 +
{{Issue
 +
|IssueName=Wrong snapshot height
 +
|IsFixed=0
 +
|IssueLevel=-1
 +
|AffectedVersions=NTSC
 +
|Description=When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)
 +
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software.
 +
}}
 +
{{Issue
 +
|IssueName=FMV freeze
 
|IsFixed=0
 
|IsFixed=0
|IssueLevel=0
+
|IssueLevel=1
|Description=FMVs don't play correctly when you play in GSdx HW Mode with anything higher than Native Res.
+
|AffectedVersions=NTSC
|Workaround=Apply Manual Gamefix: ''Switch to GSdx Software rendering when an FMV plays''
+
|Description=At certain cutscenes the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for pcsx2.
 +
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
 
}}
 
}}
 
 
{{Issue
 
{{Issue
|IssueName=GSdx Screenshots wrong size
+
|IssueName=Empty areas in widescreen patch
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=0
 
|IssueLevel=0
|Description=When taking screenshots in PCSX2 using the F8 key, the image height is somehow cut in half, resulting in distorted images. This might be related to a very old bug where the NTSC version of the game would only show half the screen.
+
|AffectedVersions=All
|Workaround=No known method for now. Use a different software to take screenshots instead, such as Fraps or Bandicam.
+
|Description=There are empty areas in the game in some locations in the widescreen patch.
 +
|Workaround=Disable '''Widescreen patches'''.
 
}}
 
}}
  
==Screenshots==
+
 
<gallery>
+
==Gameplay Screenshots==
File:SH2_1.png|Silent Hill 2 (SLUS 20228)
+
<gallery mode=packed heights=100px style="font-size:11px">
File:SH2_2.png|Silent Hill 2 (SLUS 20228)
+
SH2_1.png|Silent Hill 2 (SLUS-20228GH)
File:SH2_3.png|Silent Hill 2 (SLUS 20228)
+
SH2_2.png|Silent Hill 2 (SLUS-20228GH)
 +
SH2_3.png|Silent Hill 2 (SLUS-20228GH)
 
</gallery>
 
</gallery>
 +
 +
<center><spoiler show="WARNING: The following screenshots contain spoilers">
 +
<gallery mode=packed heights=100px style="font-size:11px">
 +
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
 +
Silent_Hill_2_Forum_3.jpg|Silent Hill 2 (SLES 50382)
 +
Silent_Hill_2_Forum_4.jpg|Silent Hill 2 (SLES 51156)
 +
Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)
 +
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)
 +
</gallery></spoiler></center>
 +
  
 
{{Silent Hill series}}
 
{{Silent Hill series}}

Latest revision as of 19:54, 14 January 2022

Silent Hill 2
SilentHill2.jpg
NTSC-U cover
Game general and emulation properties:
CERO rating: C (Violence)
ESRB rating: M (Blood and Gore, Violence)
PEGI rating: 16+
OFLC rating: MA (Strong Horror, Violence)
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLES-50382 & SLPM-65051 & SLUS-20228 & SLES-51156 & SLPM-65631 & SLUS-20228GH
Japanese: SLES-50382 & SLPM-65051 & SLUS-20228 & SLPM-65631 & VW047-J1 & SLPM-65098 & VW084-J1 & SLPM-65341 & VW084-J2 & VW084-J4 & SLPM-61011
German: SLES-50382 & SLUS-20228 & SLES-51156
French: SLES-50382 & SLUS-20228 & SLES-51156
Spanish: SLES-50382 & SLUS-20228 & SLES-51156
Italian: SLES-50382 & SLUS-20228 & SLES-51156
Korean: SLKA-25001
Region NTSC-U:
Serial numbers: SLUS-20228
SLUS-20228GH (Director's Cut, Greatest Hits)
Release date: September 24, 2001
November 17, 2002 (Director's Cut, Greatest Hits)
CRCs: 8E8E384B
FE06A030 (Director's Cut)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-50382 (Special 2 Disc Set)
SLES-51156 (Director's Cut, Platinum)
Release date: November 23, 2001 (Special 2 Disc Set)
February 28, 2003 (Director's Cut, Platinum)
CRCs: 6B149273
6BBD4932 (Director's Cut)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65051
VW047-J1
SLPM-65098 (Director's Cut)
VW084-J1 (Director's Cut)
SLKA-25001 (Korea)
SLPM-65341 (Director's Cut, Konami the Best)
VW084-J2 (Director's Cut, Konami the Best)
SLPM-65631 (Director's Cut, Konami Dendou Collection)
VW084-J4 (Director's Cut, Konami Dendou Collection)
SLPM-61009 (Trial)
SLPM-61011 (Demo, Trailers)
Release date: September 27, 2001
July 4, 2002 (Director's Cut)
February 6, 2003 (Korea)
August 7, 2003 (Director's Cut, Konami the Best)
July 15, 2004 (Director's Cut, Konami Dendou Collection) 2003-02-06
CRCs: E36E16C9
380D6782 (Director's Cut)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): KCET
Publisher(s): Konami
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic89/100, GameSpot7.7/10, IGN9/10, Eurogamer9/10
Game description: In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. You must guide James through all-new environments and creepy new areas closed off in the original game. Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i5-430M @ 2.27 GHz
  • NVIDIA GeForce GTS 360M (8.17.12.9551)
0.9.9 (r5128) GSDx 0.1.16 (r5135)
  • SPU2-X 2.0.0 (r5139)
  • LilyPad 0.11.0 (r5112)
BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable. Quaestor
NTSC-U ?
  • Intel Core i7-920 @ 4.00 GHz
  • AMD Radeon HD 5770
1.0 (r5350) GSDx (r5334)
  • SPU2-X (r5324)
  • LilyPad (r5282)
BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode. H3llRaiser
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0 (r5478)
  • LilyPad 0.11.0 (r5403)
Runs above full speed. Videos flickering in hardware mode, software is OK.
PAL Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 1368MB
1.1.0 (r5829)
GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode. In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling.
PAL Windows
  • Intel Core i5-750 @ 2.67 GHz (OC @ 3.00 GHz)
  • AMD Radeon HD 5850 1024MB
1.3.0 (Git 2014/06/07) GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.
NTSC-U Windows 10 64-bit
  • Intel Core i7-3770K @ 4.20 GHz
  • AMD Radeon HD 7950 3GB
1.4.0 GSdx 1.0.0
  • SPU2-X 2.0.0
  • Pokopom 2.1.0
Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements. CorruptEagle
NTSC-U Windows 10 x64 build 1709
  • Intel Celeron G1820 @ 2.70GHz
  • NVIDIA GeForce GTX 960 2GB
PCSX2 1.4.0-20160105132032 GSdx 1.0.0 SSE4 SPU2-X 2.0.0 Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware. Clorophilla
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • ATI Radeon R9 280 3GB
1.5.0 (dev-655 g0de8f4a)
GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See Known Issues on how to fix that. Other than that the game runs great. Ryudo
NTSC-U Windows 10 64-bit
  • Intel Core i5-4690 @ 3.90 GHz
  • Nvidia GTX 1060 6GB
1.5.0 dev-1913 GSdx 1.1.0
  • SPU2-X 2.0.0
  • Lilypad 0.12.0
Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning. Arch4
NTSC-U Windows 10 64-bit
  • Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
  • NVIDIA GeForce GTX 670 (*2)
1.6.0 GSdx 1.2.0
  • SPU2-X 2.0.0
  • Lilypad 0.12.1
Greatest Hits version. Some FMVs briefly hang on the first frame for a few seconds, very rare texture warping (only really noticeable on the exit sign in the apartment and only occurred twice), occasional flickering in the corner of the map, and text is grey instead of white. No crashes or other major issues. Full speed. Fully playable. PandoraGTX
NTSC-U Windows 10 64-bit
  • Ryzen 5 3400G @ 4.4GHz
  • Radeon RX Vega 11 Graphics
1.7.0 dev-2012 GSdx 1.2.0
  • SPU2-X 2.0.0
  • Lilypad 0.12.0
Original release, game runs at a constant 60fps, 100% speed. Both the Angela FMV in Blue Creek and meeting Maria in Rosewater Park hang without speedhacks for about ten seconds, after recovery the game appears to slow down as it tries to synchronize audio/visuals for several seconds before the FMVs can run properly for the remainder of time they have. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1, theoretically, Fast CDVD should help with the issue but I haven't seen any consistent improvement from having the option enabled. You must quickly switch off the speedhacks after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. Sometimes sound will not sync properly, such as in the Flesh Lips cutscene, it'll play music before it has to as an example. The hanging problems stopped manifesting after I beat the game a few times to get all the endings, which suggests NG+ fixes the issue for some unknowable reason. I experienced a glitch where the moths in Woodside Apartment wouldn't show up once. There is also the fact that the status screen goes black whenever you look at a memo or access the option menu, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but proper emulation is still hectic. Ruisu
NTSC-U Windows 10 64-bit
  • Intel Core i7-6700K @ 4.00 GHz (OC @ 4.70 GHz)
  • NVIDIA GeForce GTX 970
1.7.0 dev-2122 GSdx 1.2.0
  • SPU2-X 2.0.0
  • Lilypad 0.12.0
BIOS: USA 01.60, FPS:60, Played the Greatest Hits release, completed the game without major issues. Maybe I'm lucky, but I did not see any problems with FMVs. The egde of the screen shows only minor glitching with widescreen patches enabled (glitching was much more prominent in 1.6.0). Macmmm81
PAL-M5 Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
Nightly - v1.7.2095 GSdx
build-in Europe v02.00(14/06/2004), Automatic fixes, Fast CDVD, Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Linux 3.13 (Ubuntu 14.04)
  • Intel Core i7-4790K
  • NVIDIA GeForce GTX 970
1.3.0 (r0) libGSdx 0.1.16 libSPU2-X 2.0.0 Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere. gAdrev
PAL Linux 4.8 (Debian)
  • AMD Athlon X4 750K
  • NVIDIA GeForce GTX 660
1.4.0-0 libGSdx 1.0.0 libSPU2-X 2.0.0 Running fine with the software FMV and hardware OpenGL. SDL sound was buggy but portaudio works fine. MrDetonia


Trivia

  • Original names: サイレントヒル2 (SLPM-65051), サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン (SLPM-65098) & (SLPM-65341) & (SLPM-65631), 사일런트 힐 2 (SLKA-25001), サイレントヒル 2 店頭放映用ムービー版 (SLPM-61011)
  • Also known as Silent Hill 2: Saigo no Uta (JP), Silent Hill 2: Director's Cut
  • Silent Hill 2: Enhanced Edition is now available on PC (Windows).


Known Issues

Grid obscures FMV's

  • Status: Fixed
  • Type: Serious
  • Description: A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
  • Workaround: As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the Unscale Point Line hack.

Wrong snapshot height

  • Type: Note (not an issue)
  • Affected Game Versions: NTSC
  • Description: When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)
  • Workaround: Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software.

FMV freeze

  • Status: Active
  • Type: Serious
  • Affected Game Versions: NTSC
  • Description: At certain cutscenes the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for pcsx2.
  • Workaround: Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.

Empty areas in widescreen patch

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: There are empty areas in the game in some locations in the widescreen patch.
  • Workaround: Disable Widescreen patches.


Gameplay Screenshots


Public compatibility forum links