Silent Hill 2: Difference between revisions
(sigh. there goes my whole weekend. complete update; I finally found svn downloads on the intertubes, this game is now nearly perfect.) |
(My bad.) |
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{{infobox | {{infobox | ||
|image = SilentHill2.jpg | |image = SilentHill2.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = [[Konami]] | |developer = [[Konami|KCET]] | ||
|genre = | |publisher = [[Konami]] | ||
|genre = Action, Adventure, Horror | |||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link] | ||
|reviewlinks = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/437029-silent-hill-2 Link] | ||
| | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}} | ||
|gameinfo = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. You must guide James through all-new environments and creepy new areas closed off in the original game. Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth. | |||
<!-- General props --> | |||
|widescreenpatch = 1 | |||
|japan_rating = C | |||
|japan_rating_text = Violence | |||
|au_rating = MA | |||
|au_rating_text = Strong Horror, Violence | |||
|eu_rating = 16+ | |||
|na_rating_text = Blood and Gore, Violence | |||
|na_rating = M | |||
|ko_rating = 18 | |||
<!-- Language props --> | |||
|italian = SLES-50382 & SLUS-20228 & SLES-51156 | |||
|spanish = SLES-50382 & SLUS-20228 & SLES-51156 | |||
|french = SLES-50382 & SLUS-20228 & SLES-51156 | |||
|german = SLES-50382 & SLUS-20228 & SLES-51156 | |||
|japanese = SLES-50382 & SLPM-65051 & SLUS-20228 & SLPM-65631 & VW047-J1 & SLPM-65098 & VW084-J1 & SLPM-65341 & VW084-J2 & VW084-J4 & SLPM-61011 | |||
|english = SLES-50382 & SLPM-65051 & SLUS-20228 & SLES-51156 & SLPM-65631 & SLUS-20228GH | |||
|korean = SLKA-25001 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS 20228 | |serialsNTSCU = SLUS-20228<br />SLUS-20228GH <small>(Director's Cut, Greatest Hits)</small> | ||
|CRCsNTSCU = | |CRCsNTSCU = 8E8E384B<br />FE06A030 <small>(Director's Cut)</small> | ||
|releasedateNTSCU = September 24, 2001 | |releasedateNTSCU = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-50382 <small>(Special 2 Disc Set)</small><br />SLES-51156 <small>(Director's Cut, Platinum)</small> | ||
|CRCsPAL = 6BBD4932 | |CRCsPAL = 6B149273<br />6BBD4932<small> (Director's Cut) </small> | ||
|releasedatePAL = | |releasedatePAL = November 23, 2001 <small>(Special 2 Disc Set)</small><br />February 28, 2003 <small>(Director's Cut, Platinum)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPM-65051<br />VW047-J1<br />SLPM-65098 <small>(Director's Cut)</small><br />VW084-J1 <small>(Director's Cut)</small><br />SLKA-25001 <small>(Korea)</small><br />SLPM-65341 <small>(Director's Cut, Konami the Best)</small><br />VW084-J2 <small>(Director's Cut, Konami the Best)</small><br />SLPM-65631 <small>(Director's Cut, Konami Dendou Collection)</small><br />VW084-J4 <small>(Director's Cut, Konami Dendou Collection)</small><br />SLPM-61009 <small>(Trial)</small><br />SLPM-61011 <small>(Demo, Trailers)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = E36E16C9<br />380D6782<small> (Director's Cut) </small> | ||
|releasedateNTSCJ = | |releasedateNTSCJ = September 27, 2001<br />July 4, 2002 <small>(Director's Cut)</small><br />February 6, 2003 <small>(Korea)</small><br />August 7, 2003 <small>(Director's Cut, Konami the Best)</small><br />July 15, 2004 <small>(Director's Cut, Konami Dendou Collection)</small> | ||
|statusNTSCJ = | 2003-02-06 | ||
|statusNTSCJ = 2 | |||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=? | |||
|CPU=Intel Core i5-430M @ 2.27 GHz | |||
|GPU=NVIDIA GeForce GTS 360M (8.17.12.9551) | |||
|Revision=0.9.9 (r5128) | |||
|Graphics=GSDx 0.1.16 (r5135) | |||
|Sound= | |||
* SPU2-X 2.0.0 (r5139) | |||
* LilyPad 0.11.0 (r5112) | |||
|Comments=BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable. | |||
|Tester=Quaestor | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=? | |||
|CPU=Intel Core i7-920 @ 4.00 GHz | |||
|GPU=AMD Radeon HD 5770 | |||
|Revision=1.0 (r5350) | |||
|Graphics=GSDx (r5334) | |||
|Sound= | |||
* SPU2-X (r5324) | |||
* LilyPad (r5282) | |||
|Comments=BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode. | |||
|Tester=H3llRaiser | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz | |||
|GPU=NVIDIA GeForce GTS 250 512MB | |||
|Revision=1.1.0 (r5517) | |||
|Graphics=GSdx SSE41 (r5464) | |||
|Sound= | |||
*SPU2-X 2.0.0 (r5478) | |||
*LilyPad 0.11.0 (r5403) | |||
|Comments=Runs above full speed. Videos flickering in hardware mode, software is OK. | |||
|Tester={{ForumUser|Parotaku}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.80 GHz | |||
|GPU=NVIDIA GeForce GTX 570 1368MB | |||
|Revision=1.1.0 (r5829) | |||
<!-- | |||
*Speedhacks: | |||
**MTVU | |||
**INTC Spin Detection | |||
**Enable Wait Loop Detection | |||
**mVU Flag Hack | |||
--> | |||
|Graphics=GSdx | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=Europe v01.70(27/02/2003), Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode. In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling. | |||
|Tester={{ForumUser|refraction}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows | |||
|CPU=Intel Core i5-750 @ 2.67 GHz (OC @ 3.00 GHz) | |||
|GPU=AMD Radeon HD 5850 1024MB | |||
|Revision=1.3.0 (Git 2014/06/07) | |||
|Graphics=GSdx 0.1.16 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens. | |||
|Tester={{ForumUser|Altomar}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-bit | |||
|CPU=Intel Core i7-3770K @ 4.20 GHz | |||
|GPU=AMD Radeon HD 7950 3GB | |||
|Revision=1.4.0 | |||
|Graphics=GSdx 1.0.0 | |||
<!-- | |||
*Renderer: Direct3D11 (Hardware) | |||
*Internal Resolution: 4x Native | |||
*Allow 8-Bit Textures | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Pokopom 2.1.0 | |||
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements. | |||
|Tester=CorruptEagle | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 build 1709 | |||
|CPU=Intel Celeron G1820 @ 2.70GHz | |||
|GPU=NVIDIA GeForce GTX 960 2GB | |||
|Revision=PCSX2 1.4.0-20160105132032 | |||
|Graphics=GSdx 1.0.0 SSE4 | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments= Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware. | |||
|Tester=Clorophilla | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 Ultimate x64 (SP1) | |||
|CPU=Intel Core i5-4670K @ 3.40 GHz | |||
|GPU=ATI Radeon R9 280 3GB | |||
|Revision=1.5.0 (dev-655 g0de8f4a) | |||
<!-- | |||
* Speedhacks: | |||
** EEC: 0 & VUCS: 0 | |||
** mVU Flag: ON | |||
** MTVU: ON | |||
--> | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<!-- | |||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 4x Native | |||
* Shader Configuration: | |||
** Enable FXAA: ON | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
<!-- | |||
* Module: XAudio2 | |||
* Latency: 100ms | |||
* Sync Mode: TimeStretch | |||
--> | |||
* LilyPad 0.11.0 | |||
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great. | |||
|Tester=Ryudo | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-bit | |||
|CPU=Intel Core i5-4690 @ 3.90 GHz | |||
|GPU=Nvidia GTX 1060 6GB | |||
|Revision=1.5.0 dev-1913 | |||
|Graphics=GSdx 1.1.0 | |||
<!-- | |||
*Renderer: OpenGL (Hardware) | |||
*Internal Resolution: 4x Native | |||
*Allow 8-Bit Textures | |||
*Bilinear (PS2) Texture filtering | |||
*HW Hack - Unscale Point Line | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Lilypad 0.12.0 | |||
|Comments=Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning. | |||
|Tester=Arch4 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-bit | |||
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz) | |||
|GPU=NVIDIA GeForce GTX 670 (*2) | |||
|Revision=1.6.0 | |||
|Graphics=GSdx 1.2.0 | |||
<!-- | |||
*Renderer: OpenGL (Hardware) | |||
*Internal Resolution: 3x Native | |||
*Automatic Gamefixes: On | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Lilypad 0.12.1 | |||
|Comments=Greatest Hits version. Some FMVs briefly hang on the first frame for a few seconds, very rare texture warping (only really noticeable on the exit sign in the apartment and only occurred twice), occasional flickering in the corner of the map, and text is grey instead of white. No crashes or other major issues. Full speed. Fully playable. | |||
|Tester=PandoraGTX | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-bit | |||
|CPU=Ryzen 5 3400G @ 4.4GHz | |||
|GPU=Radeon RX Vega 11 Graphics | |||
|Revision=1.7.0 dev-2012 | |||
|Graphics=GSdx 1.2.0 | |||
<!-- | |||
*Renderer: Direct3D11 (Hardware) | |||
*Internal Resolution: Native (PS2) | |||
*Allow 8-Bit Textures | |||
*Bilinear (PS2) Texture filtering | |||
*Interlacing (F5) Blend bff (slight blur, 1/2 fps) | |||
*HW Hack - None | |||
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Lilypad 0.12.0 | |||
|Comments=Original release, game runs at a constant 60fps, 100% speed. Both the Angela FMV in Blue Creek and meeting Maria in Rosewater Park hang without speedhacks for about ten seconds, after recovery the game appears to slow down as it tries to synchronize audio/visuals for several seconds before the FMVs can run properly for the remainder of time they have. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1, theoretically, Fast CDVD should help with the issue but I haven't seen any consistent improvement from having the option enabled. You must quickly switch off the speedhacks after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. Sometimes sound will not sync properly, such as in the Flesh Lips cutscene, it'll play music before it has to as an example. The hanging problems stopped manifesting after I beat the game a few times to get all the endings, which suggests NG+ fixes the issue for some unknowable reason. I experienced a glitch where the moths in Woodside Apartment wouldn't show up once. There is also the fact that the status screen goes black whenever you look at a memo or access the option menu, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but proper emulation is still hectic. | |||
|Tester=Ruisu | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-bit | |||
|CPU=Intel Core i7-6700K @ 4.00 GHz (OC @ 4.70 GHz) | |||
|GPU=NVIDIA GeForce GTX 970 | |||
|Revision=1.7.0 dev-2122 | |||
|Graphics=GSdx 1.2.0 | |||
<!-- | |||
*Renderer: OpenGL (Hardware) | |||
*Internal Resolution: 4x Native | |||
*Allow 8-Bit Textures | |||
*Bilinear (PS2) Texture filtering | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Lilypad 0.12.0 | |||
|Comments=BIOS: USA 01.60, FPS:60, Played the Greatest Hits release, completed the game without major issues. Maybe I'm lucky, but I did not see any problems with FMVs. The egde of the screen shows only minor glitching with widescreen patches enabled (glitching was much more prominent in 1.6.0). | |||
|Tester=Macmmm81 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL-M5 | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=Nightly - v1.7.2095 | |||
|Graphics=GSdx | |||
<!-- | |||
<small style="font-size:10px;"> | |||
* Renderer: Direct3D 11 or OpenGL (Hardware) | |||
* Conversation Buffer Allocation | |||
* Native Resolution: 1920x1080, 2560x1440 and 2880x1620 | |||
* Texture Filtering: Bilinear (Forced and PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Automatic (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
--> | |||
|Sound=build-in | |||
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs. | |||
|Tester={{ForumUser|Chern40_7}} | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=Linux}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Linux 3.13 (Ubuntu 14.04) | |||
|CPU=Intel Core i7-4790K | |||
|GPU=NVIDIA GeForce GTX 970 | |||
|Revision=1.3.0 (r0) | |||
|Graphics=libGSdx 0.1.16 | |||
|Sound=libSPU2-X 2.0.0 | |||
|Comments=Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere. | |||
|Tester=gAdrev | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Linux 4.8 (Debian) | |||
|CPU=AMD Athlon X4 750K | |||
|GPU=NVIDIA GeForce GTX 660 | |||
|Revision=1.4.0-0 | |||
|Graphics=libGSdx 1.0.0 | |||
|Sound=libSPU2-X 2.0.0 | |||
|Comments=Running fine with the software FMV and hardware OpenGL. SDL sound was buggy but portaudio works fine. | |||
|Tester=MrDetonia | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
== Trivia == | |||
* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011) | |||
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut''' | |||
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website]. | |||
==Known Issues== | |||
{{Issue | |||
|IssueName=Wrong snapshot height | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|AffectedVersions=NTSC | |||
|Description=When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9) | |||
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. (1.7 Nightly has a proper screenshot feature) | |||
}} | |||
{{Issue | |||
|IssueName=FMV freeze | |||
|IsFixed=0 | |||
|IssueLevel=2 | |||
|AffectedVersions=NTSC | |||
|Description=At certain cutscenes (usually Angela's cutscene in the apartments and Maria's first cutscene) the the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for PCSX2. This seems to depend heavily on the version, however, as some users have reported softlocks while I only encountered a hang of around 10 seconds (1.6.0, NTSC-U Greatest Hits version). | |||
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help. | |||
'''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes. | |||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Grid obscures FMV's | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native. | |||
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack. | |||
}} | |||
{{Issue | |||
|IssueName=Glitchy status screen | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|AffectedVersions=NTSC | |||
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage. | |||
|Workaround: The Issue has been fixed on the latest nightly build, PR that fixed it was 11028. (Loading a savestate or changing from hardware to software will make the issue re-appear) | |||
Note: For older versions like 1.6 there is no fix. | |||
}} | |||
{{Issue | |||
|IssueName=Discoloured text | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=Text is grey instead of white. | |||
|Workaround=On newer nightly version there is a pop-up with instructions of how to enable the fix, follow said instructions. (Not enabled by default due to how hard it can make the game to run on older systems). | |||
Note: For 1.6 or older: Use '''Software mode''' or '''OpenGL''' rendering while setting blending to full. | |||
}} | |||
==Non-Issues== | |||
{{Issue | |||
|IssueName=Lack of textures with widescreen patch | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|AffectedVersions=All | |||
|Description=Textures are missing in some locations with the widescreen patch enabled | |||
|Workaround=Disable '''Widescreen patches'''. | |||
}} | |||
==Gameplay Screenshots== | |||
<gallery mode=packed heights=100px style="font-size:11px"> | |||
SH2_1.png|Silent Hill 2 (SLUS-20228GH) | |||
SH2_2.png|Silent Hill 2 (SLUS-20228GH) | |||
SH2_3.png|Silent Hill 2 (SLUS-20228GH) | |||
</gallery> | |||
{{SpoilerTable|caption=WARNING: The following screenshots contain spoilers|text= | |||
<gallery mode=packed heights=100px style="font-size:11px"> | |||
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156) | |||
Silent_Hill_2_Forum_3.jpg|Silent Hill 2 (SLES 50382) | |||
Silent_Hill_2_Forum_4.jpg|Silent Hill 2 (SLES 51156) | |||
Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156) | |||
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156) | |||
</gallery>}} | |||
{{Silent Hill series}} | |||
{{ForumLinksList|list= | |||
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLUS-20228-U--29383 Silent Hill 2 (SLUS 20228) (U)] | |||
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLPM-65051-J--29597 Silent Hill 2 (SLPM 65051) (J)] | |||
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLES-50382-E Silent Hill 2 (SLES 50382) (E)] | |||
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-Director-s-Cut-SLES-51156-E--29461 Silent Hill 2 - Director's Cut (SLES 51156) (E)] | |||
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-Saigo-no-Uta-SLPM-65098-J--29600 Silent Hill 2 - Saigo no Uta (SLPM 65098) (J)]}} |
Latest revision as of 21:37, 14 May 2024
Developer(s): KCET
Publisher(s): Konami
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic: 89/100, GameSpot: 7.7/10, IGN: 9/10, Eurogamer: 9/10
Game description: In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. You must guide James through all-new environments and creepy new areas closed off in the original game. Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.9 (r5128) | GSDx 0.1.16 (r5135) |
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BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable. | Quaestor |
NTSC-U | ? |
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1.0 (r5350) | GSDx (r5334) |
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BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode. | H3llRaiser |
NTSC-J | Windows |
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1.1.0 (r5517) | GSdx SSE41 (r5464) |
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Runs above full speed. Videos flickering in hardware mode, software is OK. | |
PAL | Windows |
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1.1.0 (r5829) | GSdx |
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Europe v01.70(27/02/2003), Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode. In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling. | |
PAL | Windows |
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1.3.0 (Git 2014/06/07) | GSdx 0.1.16 SSE41 |
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USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens. | |
NTSC-U | Windows 10 64-bit |
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1.4.0 | GSdx 1.0.0 |
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Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements. | CorruptEagle |
NTSC-U | Windows 10 x64 build 1709 |
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PCSX2 1.4.0-20160105132032 | GSdx 1.0.0 SSE4 | SPU2-X 2.0.0 | Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware. | Clorophilla |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
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1.5.0 (dev-655 g0de8f4a) | GSdx 1.1.0 AVX2 |
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BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See Known Issues on how to fix that. Other than that the game runs great. | Ryudo |
NTSC-U | Windows 10 64-bit |
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1.5.0 dev-1913 | GSdx 1.1.0 |
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Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning. | Arch4 |
NTSC-U | Windows 10 64-bit |
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1.6.0 | GSdx 1.2.0 |
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Greatest Hits version. Some FMVs briefly hang on the first frame for a few seconds, very rare texture warping (only really noticeable on the exit sign in the apartment and only occurred twice), occasional flickering in the corner of the map, and text is grey instead of white. No crashes or other major issues. Full speed. Fully playable. | PandoraGTX |
NTSC-U | Windows 10 64-bit |
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1.7.0 dev-2012 | GSdx 1.2.0 |
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Original release, game runs at a constant 60fps, 100% speed. Both the Angela FMV in Blue Creek and meeting Maria in Rosewater Park hang without speedhacks for about ten seconds, after recovery the game appears to slow down as it tries to synchronize audio/visuals for several seconds before the FMVs can run properly for the remainder of time they have. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1, theoretically, Fast CDVD should help with the issue but I haven't seen any consistent improvement from having the option enabled. You must quickly switch off the speedhacks after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. Sometimes sound will not sync properly, such as in the Flesh Lips cutscene, it'll play music before it has to as an example. The hanging problems stopped manifesting after I beat the game a few times to get all the endings, which suggests NG+ fixes the issue for some unknowable reason. I experienced a glitch where the moths in Woodside Apartment wouldn't show up once. There is also the fact that the status screen goes black whenever you look at a memo or access the option menu, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but proper emulation is still hectic. | Ruisu |
NTSC-U | Windows 10 64-bit |
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1.7.0 dev-2122 | GSdx 1.2.0 |
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BIOS: USA 01.60, FPS:60, Played the Greatest Hits release, completed the game without major issues. Maybe I'm lucky, but I did not see any problems with FMVs. The egde of the screen shows only minor glitching with widescreen patches enabled (glitching was much more prominent in 1.6.0). | Macmmm81 |
PAL-M5 | Windows 8.1, x64 |
|
Nightly - v1.7.2095 | GSdx | build-in | Europe v02.00(14/06/2004), Automatic fixes, Fast CDVD, Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Linux 3.13 (Ubuntu 14.04) |
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1.3.0 (r0) | libGSdx 0.1.16 | libSPU2-X 2.0.0 | Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere. | gAdrev |
PAL | Linux 4.8 (Debian) |
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1.4.0-0 | libGSdx 1.0.0 | libSPU2-X 2.0.0 | Running fine with the software FMV and hardware OpenGL. SDL sound was buggy but portaudio works fine. | MrDetonia |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: サイレントヒル2 (SLPM-65051), サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン (SLPM-65098) & (SLPM-65341) & (SLPM-65631), 사일런트 힐 2 (SLKA-25001), サイレントヒル 2 店頭放映用ムービー版 (SLPM-61011)
- Also known as Silent Hill 2: Saigo no Uta (JP), Silent Hill 2: Director's Cut
- There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from this website.
Known Issues
Wrong snapshot height
- Type: Note (not an issue)
- Affected Game Versions: NTSC
- Description: When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)
- Workaround: Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. (1.7 Nightly has a proper screenshot feature)
FMV freeze
- Status: Active
- Type: Major
- Affected Game Versions: NTSC
- Description: At certain cutscenes (usually Angela's cutscene in the apartments and Maria's first cutscene) the the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for PCSX2. This seems to depend heavily on the version, however, as some users have reported softlocks while I only encountered a hang of around 10 seconds (1.6.0, NTSC-U Greatest Hits version).
- Workaround: Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
Note for 1.6 and below: Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes.
Fixed Issues
Grid obscures FMV's
- Status: Fixed
- Type: Serious
- Description: A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
- Workaround: As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the Unscale Point Line hack.
Glitchy status screen
- Status: Fixed
- Type: Minor
- Affected Game Versions: NTSC
- Description: When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.
Discoloured text
- Status: Fixed
- Type: Minor
- Affected Game Versions: All
- Description: Text is grey instead of white.
- Workaround: On newer nightly version there is a pop-up with instructions of how to enable the fix, follow said instructions. (Not enabled by default due to how hard it can make the game to run on older systems).
Note: For 1.6 or older: Use Software mode or OpenGL rendering while setting blending to full.
Non-Issues
Lack of textures with widescreen patch
- Type: Note (not an issue)
- Affected Game Versions: All
- Description: Textures are missing in some locations with the widescreen patch enabled
- Workaround: Disable Widescreen patches.
Gameplay Screenshots
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Silent Hill 2 (SLUS-20228GH)
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Silent Hill 2 (SLUS-20228GH)
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Silent Hill 2 (SLUS-20228GH)
WARNING: The following screenshots contain spoilers |
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